local cm,m=GetID()
cm.name="传说的祭司"
function cm.initial_effect(c)
	--Fake Legend
	RD.EnableFakeLegend(c,LOCATION_HAND+LOCATION_GRAVE)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,3)
		and Duel.IsExistingMatchingCard(RD.IsLegendCard,tp,LOCATION_GRAVE,0,1,nil) then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
			RD.AttachAtkDef(e,g:GetFirst(),-600,-600,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end)
	end
end