local cm,m=GetID()
cm.name="透幻乡的银岭"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(cm.condition)
	c:RegisterEffect(e1)
	--1 Tribute
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_LIMIT_SUMMON_PROC)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e2:SetCondition(cm.tricon)
	e2:SetTarget(cm.eftg)
	e2:SetOperation(cm.triop)
	e2:SetValue(SUMMON_TYPE_ADVANCE+SUMMON_VALUE_ONE)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c)
	return c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
--1 Tribute
function cm.tricon(e,c,minc)
	if c==nil then return true end
	return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.triop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.SelectTribute(tp,c,1,1)
	c:SetMaterial(g)
	Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function cm.eftg(e,c)
	return c:IsLevelAbove(7) and c:IsRace(RACE_WYRM)
end