local cm,m=GetID()
cm.name="第六感"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DICE+CATEGORY_DRAW+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
cm.toss_dice=true
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>5
		and eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,1-tp,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local t={}
	local i=1
	local p=1
	for i=1,6 do t[i]=i end
	local a1=Duel.AnnounceNumber(tp,table.unpack(t))
	for i=1,6 do
		if a1~=i then t[p]=i p=p+1 end
	end
	t[p]=nil
	local a2=Duel.AnnounceNumber(tp,table.unpack(t))
	local dc=Duel.TossDice(1-tp,1)
	if dc==a1 or dc==a2 then
		Duel.Draw(tp,dc,REASON_EFFECT)
	else
		Duel.DiscardDeck(tp,dc,REASON_EFFECT)
	end
end