local cm,m=GetID()
local list={120130017}
cm.name="闪电击雕"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Special Summon Procedure
	RD.AddHandSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spcon)
	--Attack Twice
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Special Summon Procedure
function cm.spconfilter(c)
	return c:IsFaceup() and c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WINDBEAST)
end
function cm.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(cm.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
--Attack Twice
function cm.confilter(c)
	return c:IsFaceup() and c:IsCode(list[1])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.IsAbleToEnterBP() and RD.IsCanAttachExtraAttack(e:GetHandler(),1)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachExtraAttack(e,c,1,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end
end