local cm,m=GetID()
cm.name="放回充能运动服"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp and c:IsFaceup() and c:IsLevelAbove(5)
end
function cm.filter(c)
	return c:IsFaceup() and RD.IsDefense(c,500)
end
function cm.tdfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		RD.AttachAtkDef(e,g:GetFirst(),500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,5,nil,function(g)
			RD.SendToDeckAndExists(g,e,tp,REASON_EFFECT)
		end)
	end)
end