local cm,m=GetID()
cm.name="可能甜心女郎-返：D"
function cm.initial_effect(c)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Hand
function cm.thfilter(c)
	return c:IsFaceup() and c:IsAttackBelow(500) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_MZONE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.thfilter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
		local c=e:GetHandler()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			local e1=Effect.CreateEffect(c)
			e1:SetDescription(aux.Stringid(m,1))
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
			e1:SetRange(LOCATION_MZONE)
			e1:SetTargetRange(1,0)
			e1:SetTarget(cm.sumlimit)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		end
	end)
end
function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsDefenseAbove(1500) and sumtype&SUMMON_TYPE_ADVANCE==SUMMON_TYPE_ADVANCE
end