local cm,m=GetID()
cm.name="齿车街区"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Atk Up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(cm.uptg)
	e2:SetValue(200)
	c:RegisterEffect(e2)
	--Decrease Tribute
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DECREASE_TRIBUTE)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e3:SetTarget(cm.dectg)
	e3:SetValue(0x1)
	c:RegisterEffect(e3)
end
--Atk & Def Up
function cm.uptg(e,c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE)
end
--Decrease Tribute
function cm.dectg(e,c)
	return RD.IsDefense(c,c:GetAttack()) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE)
end