local cm,m=GetID()
cm.name="阴阳士 逆风"
function cm.initial_effect(c)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Deck
function cm.confilter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.ctfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.tdfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.ctfilter,tp,0,LOCATION_ONFIELD,1,nil)
		and Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(cm.ctfilter,tp,0,LOCATION_ONFIELD,nil)
	if ct==0 then return end
	RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,ct,nil,function(g)
		RD.SendToDeckAndExists(g,e,tp,REASON_EFFECT)
	end)
end