local m=120130034
local cm=_G["c"..m]
cm.name="交灵巫章鱼"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.tdfilter(c)
	return c:IsType(TYPE_NORMAL) and c:IsAbleToDeck()
end
cm.cost=RD.CostPayLP(800)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_GRAVE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			local tc=g:GetFirst()
			RD.AttachAtkDef(e,c,tc:GetLevel()*100,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			Duel.BreakEffect()
			RD.SendToDeckAndExists(g)
		end)
	end
end