local m=120231009
local cm=_G["c"..m]
cm.name="终焰魔神 绝望大炎魔［R］"
function cm.initial_effect(c)
	--Cannot Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,1)
	e1:SetTarget(cm.sumlimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_FIELD)
	e2:SetCondition(RD.MaximumMode)
	c:RegisterEffect(e2)
	--Cannot Set
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_MSET)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,1)
	e3:SetCondition(RD.MaximumMode)
	e3:SetTarget(cm.setlimit)
	c:RegisterEffect(e3)
	--Continuous Effect
	RushDuel.AddContinuousEffect(c,e1,e2,e3)
end
--Cannot Special Summon
function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp)
	return c:IsLocation(LOCATION_HAND+LOCATION_GRAVE) and c:IsLevel(7)
end
--Cannot Set
function cm.setlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_HAND)
end