local m=120239004
local cm=_G["c"..m]
cm.name="超魔辉兽 大霸道王［L］"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_XMATERIAL)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetCondition(RD.MaximumMode)
	e1:SetValue(cm.atkval)
	c:RegisterEffect(e1)
	--Pierce
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(m,1))
	e2:SetType(EFFECT_TYPE_XMATERIAL)
	e2:SetCode(EFFECT_PIERCE)
	e2:SetCondition(cm.prccon)
	c:RegisterEffect(e2)
	--Continuous Effect
	RushDuel.AddContinuousEffect(c,e1,e2)
end
--Atk Up
function cm.atkval(e,c)
	return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)*500
end
--Pierce
function cm.prccon(e)
	return RD.MaximumMode(e)
		and Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_GRAVE,0,10,nil,TYPE_MONSTER)
end