local m=120245001
local list={120209001}
local cm=_G["c"..m]
cm.name="穿越侍·线性海牛侍 超越光侍"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Level Down
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Level Down
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(4)
end
function cm.exfilter(c)
	return c:IsCode(list[1])
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
		RD.AttachLevel(e,g:GetFirst(),-3,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		local c=e:GetHandler()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			RD.AttachAtkDef(e,c,500,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
				RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			end
		end
	end)
end