local m=120205020
local cm=_G["c"..m]
cm.name="金属大型变色龙"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsLPBelowOpponent(tp,1)
end
cm.cost=RD.CostPayLP(600)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,3,REASON_EFFECT)==0 then return end
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachAtkDef(e,c,600,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
	end
end