local cm,m=GetID()
local list={120183013,120290012}
cm.name="自由之风"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Summon Procedure
	RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Summon Procedure
function cm.sumfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_WIND) and RD.IsDefense(c,1200)
end
--To Hand
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.exfilter(c)
	return c:IsType(TYPE_TRAP)
end
function cm.posfilter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c))
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
		if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,2,nil) then
			local filter=RD.Filter(cm.posfilter,e,tp)
			RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
				RD.ChangePosition(sg,e,tp,REASON_EFFECT)
			end)
		end
	end)
end