local cm,m=GetID()
local list={CARD_CODE_OTS,120290058}
cm.name="外宇宙混乱复原"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c)
	return c:IsCode(list[1])
end
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.check(g)
	return g:GetClassCount(Card.GetCode)==g:GetCount()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg,og=RD.SendDeckTopToGraveAndCanSelectGroup(tp,3,aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),cm.check,1,2)
	if sg:GetCount()>0 then
		Duel.BreakEffect()
		RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
	end
end