local cm,m=GetID()
cm.name="惑精 福禄考火星"
function cm.initial_effect(c)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(RD.ConditionSummonTurn)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Destroy
function cm.posfilter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,0,1,nil) end
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,LOCATION_ONFIELD,0,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0 then
			local filter=RD.Filter(cm.posfilter,e,tp)
			RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
				Duel.BreakEffect()
				RD.ChangePosition(sg,e,tp,REASON_EFFECT)
			end)
		end
	end)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateCannotActivateEffect(e,aux.Stringid(m,2),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
	local tc=re:GetHandler()
	return tc:IsType(TYPE_MONSTER) and not tc:IsRace(RACE_GALAXY)
end