local cm,m=GetID()
cm.name="模仿的幻想师"
function cm.initial_effect(c)
	--Atk & Def Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk & Def Up
function cm.filter(c)
	return c:IsFaceup() and c:GetBaseAttack()>=100
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
			local tc=g:GetFirst()
			local def=tc:GetBaseDefense()
			if RD.IsMaximumMode(tc) or def<100 then def=0 end
			RD.AttachAtkDef(e,c,tc:GetBaseAttack(),def,RESET_EVENT+RESETS_STANDARD)
		end)
	end
end