local cm,m=GetID()
cm.name="寄星体 死星触手体"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
	--Damage
	if not cm.global_check then
		cm.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DAMAGE)
		ge1:SetOperation(cm.regop)
		Duel.RegisterEffect(ge1,0)
	end
end
--Damage
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
	if r&REASON_EFFECT>0 then
		Duel.RegisterFlagEffect(ep,m,RESET_PHASE+PHASE_END,0,1)
	end
end
--Discard Deck
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,3) and Duel.GetFlagEffect(1-tp,m)==0 then
		RD.CanDamage(aux.Stringid(m,1),tp,700)
	end
end