local cm,m=GetID()
cm.name="霹八霹八火花章鱼"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.confilter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_THUNDER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
		and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachAtkDef(e,c,400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		Duel.BreakEffect()
		Duel.Damage(1-tp,400,REASON_EFFECT)
	end
end