local cm,m=GetID()
local list={120145000}
cm.name="恶魔枪兵"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Destroy
function cm.confilter(c)
	return c:IsFaceup() and RD.IsLegendCode(c,list[1])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
		and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0 then
			RD.CanDraw(aux.Stringid(m,1),tp,1,true)
		end
	end)
end