local cm,m=GetID()
cm.name="雷鸣之雷击勇士"
function cm.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Special Summon
function cm.spfilter(c,e,tp)
	return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WINDBEAST)
		and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.filter(c)
	return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_LIGHT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp)>0
		and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.filter,tp,0,LOCATION_MZONE,1,3,nil,function(g)
			Duel.BreakEffect()
			g:ForEach(function(tc)
				RD.ChangeAttribute(e,tc,ATTRIBUTE_LIGHT,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end)
		end)
	end
end