local cm,m=GetID()
local list={120260068}
cm.name="骰子小钥心·小呼"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_DICE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
cm.toss_dice=true
--To Hand
function cm.thfilter(c)
	return c:IsCode(list[1]) and c:IsAbleToHand()
end
function cm.tdfilter(c)
	return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		if RD.SendToHandAndExists(g,e,tp,REASON_EFFECT) then
			Duel.BreakEffect()
			local d=Duel.TossDice(tp,1)
			if d==6 then
				RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_RTOHAND,cm.tdfilter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
					RD.SendToDeckTop(sg,e,tp,REASON_EFFECT)
				end)
			end
		end
	end)
end