local cm,m=GetID()
local list={120239001,120239003}
cm.name="超魔轨道 大霸道王"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Maximum Summon
	RD.AddMaximumProcedure(c,3500,list[1],list[2])
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if RD.IsMaximumMode(e:GetHandler()) then
		Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachAtkDef(e,c,600,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if RD.IsMaximumMode(c) then
			RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		end
	end
end