local cm,m=GetID()
cm.name="解压除冻骑兵"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.exfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.thfilter(c)
	return c:GetType()==TYPE_EQUIP+TYPE_SPELL and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(1-tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(1-tp,2) and Duel.IsExistingMatchingCard(cm.exfilter,tp,0,LOCATION_GRAVE,5,nil) then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			Duel.BreakEffect()
			RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
		end)
	end
end