local cm,m=GetID()
local list={120183004,120183005,120183048,120183049,120183050}
cm.name="上等草肚牛头里脊人马兽"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Hand
function cm.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_BEAST) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.thfilter(c)
	return c:IsCode(list[3],list[4],list[5]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp,chk)
	return RD.IsSpecialSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeckTop(cm.costfilter,4,4)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_GRAVE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectGroupAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),aux.dncheck,tp,LOCATION_GRAVE,0,1,3,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
	end)
end