local cm,m=GetID()
cm.name="升雷神战士"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(8) and c:GetFlagEffect(FLAG_CANNOT_ATTACK_NEXT_TURN)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,1,REASON_EFFECT)==0 then return end
	RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		Duel.BreakEffect()
		local tc=g:GetFirst()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(m,3))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetLabel(1-tp)
		e1:SetCondition(cm.atkcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		tc:RegisterEffect(e1)
		if not tc:IsImmuneToEffect(e) then
			tc:RegisterFlagEffect(FLAG_CANNOT_ATTACK_NEXT_TURN,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,0,1)
		end
	end)
end
function cm.atkcon(e)
	return Duel.GetTurnPlayer()==e:GetLabel()
end