local cm,m=GetID()
local list={120120009,120271056}
cm.name="白骨男爵"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Change Code
	RD.EnableChangeCode(c,list[1],LOCATION_GRAVE,cm.codecon)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Change Code
function cm.codecon(e)
	return Duel.GetTurnPlayer()~=e:GetHandlerPlayer()
end
--Discard Deck
function cm.exfilter(c)
	return c:IsCode(list[1],list[2])
end
cm.cost=RD.CostChangeSelfPosition(POS_FACEUP_ATTACK,POS_FACEUP_DEFENSE)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,1,REASON_EFFECT)~=0 then
		if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
			RD.CanDiscardDeck(aux.Stringid(m,1),tp,2,true)
		end
	end
end