local cm,m=GetID()
local list={120235024,120235020,120235054}
cm.name="苍救之闪光 苏勒希埃勒"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Multi-Choose Effect
	local e1,e2=RD.CreateMultiChooseEffect(c,nil,cm.cost,aux.Stringid(m,1),cm.target1,cm.operation1,aux.Stringid(m,2),cm.target2,cm.operation2)
	e1:SetCategory(CATEGORY_DESTROY)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
end
--Multi-Choose Effect
function cm.costfilter(c)
	return c:IsAbleToDeckOrExtraAsCost()
end
cm.cost=RD.CostSendOnFieldToDeckBottom(cm.costfilter,1,1,true)
--Destroy
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_CELESTIALWARRIOR)
end
function cm.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)
	if ct==0 then return end
	RD.SelectAndDoAction(HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_ONFIELD,1,ct,nil,function(g)
		Duel.Destroy(g,REASON_EFFECT)
	end)
end
--To Hand
function cm.thfilter(c)
	return c:IsCode(list[3]) and c:IsAbleToHand()
end
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
	end)
end