local cm,m=GetID()
local list={120199010}
cm.name="打捞狼鱼"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Hand
function cm.thfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SEASERPENT) and c:IsAbleToHand()
end
function cm.exfilter(c)
	return c:IsCode(list[1]) and c:IsLocation(LOCATION_HAND)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		if RD.SendToHandAndExists(g,e,tp,REASON_EFFECT,cm.exfilter,1,nil) then
			local c=e:GetHandler()
			if c:IsFaceup() and c:IsRelateToEffect(e) then
				RD.AttachAtkDef(e,c,1400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end
		end
	end)
end