local cm,m=GetID()
cm.name="燃烧之风"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	return tc:IsControler(1-tp) and tc:IsLevelAbove(5) and Duel.GetAttackTarget()~=nil
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		RD.AttachAtkDef(e,g:GetFirst(),1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if RD.IsCanChangeAttackTarget(tc) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
			RD.ChangeAttackTarget(tc,tp,Duel.GetAttackTarget())
		end
	end)
end