local cm,m=GetID()
cm.name="返垒魔法-牺牲打力"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c,e,tp)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE)
		and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function cm.filter(c,e,tp)
	return c:IsLevel(8) and c:IsAttribute(ATTRIBUTE_FIRE) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false,nil,nil,function(g)
	return g:GetFirst():GetPreviousLevelOnField()
end)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return (e:IsCostChecked() or Duel.GetMZoneCount(tp)>0)
		and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(cm.filter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0 and e:GetLabel()==8 then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
			Duel.Destroy(g,REASON_EFFECT)
		end)
	end
end