local cm,m=GetID()
cm.name="王家魔族·重金属歌手"
function cm.initial_effect(c)
	--Tribute
	RD.CreateAdvanceCheck(c,cm.tricheck,1,20130031)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Tribute
function cm.tricheck(c)
	return c:IsLevelAbove(5)
end
--Destroy
function cm.desfilter(c)
	return c:IsFaceup() and c:IsLevelBelow(8)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) and c:GetFlagEffect(20130031)~=0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
		local sg=g:GetMinGroup(Card.GetLevel)
		if sg:GetCount()>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local dg=sg:Select(tp,1,1,nil)
			Duel.HintSelection(dg)
			local tc=dg:GetFirst()
			RD.AttachAtkDef(e,c,tc:GetAttack(),0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
end