local cm,m=GetID()
cm.name="重乐鬼 合奏武斗家"
function cm.initial_effect(c)
	--Cannot Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Cannot Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP() and RD.IsPlayerCanUseRaceAttack(tp,RACE_WARRIOR)
		and RD.IsPlayerCanActivateTrap(1-tp)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(m,1))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_ATTACK_ANNOUNCE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetRange(LOCATION_MZONE)
		e1:SetOperation(cm.actlimit)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function cm.actlimit(e,tp,eg,ep,ev,re,r,rp)
	local c=Duel.GetAttacker()
	if c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR) then
		Duel.Hint(HINT_CARD,0,m)
		Duel.SetChainLimitTillChainEnd(cm.chainlimit)
	end
end
function cm.chainlimit(e,rp,tp)
	return not (rp~=tp and e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:IsActiveType(TYPE_TRAP))
end