local cm,m=GetID()
local list={120260052}
cm.name="爱之狼"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.costfilter(c,e,tp)
	return not c:IsPublic() and c:IsRace(RACE_FAIRY) and c:IsAttack(0)
end
function cm.filter(c,e,tp)
	return (c:IsFaceup() or c:IsControler(1-tp)) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.thfilter(c)
	return c:IsCode(list[1]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local filter=RD.Filter(cm.filter,e,tp)
	RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
		if RD.ChangePosition(g,e,tp,REASON_EFFECT)~=0 then
			RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
				Duel.BreakEffect()
				RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
			end)
		end
	end)
end