local cm,m=GetID()
cm.name="连击龙 齿车戒龙"
function cm.initial_effect(c)
	--Attack Twice
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Twice
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP() and RD.IsCanAttachExtraAttack(e:GetHandler(),1)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		--Extra Attack
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCondition(aux.bdcon)
		e1:SetOperation(cm.chop)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=RD.AttachExtraAttack(e,c,1,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e2:SetCondition(cm.atkcon)
	end
end
function cm.chop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(20110001,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1)
end
function cm.atkcon(e)
	return e:GetHandler():GetFlagEffect(20110001)~=0
end
--Move
function cm.mvcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
		and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function cm.mvop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(flag,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end