local cm,m=GetID()
local list={120249065}
cm.name="无力化龙"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.exfilter(c)
	return RD.IsLegendCode(c,list[1])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,2)
		and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),Card.IsFaceup,tp,0,LOCATION_MZONE,1,3,nil,function(g)
			Duel.BreakEffect()
			g:ForEach(function(tc)
				RD.AttachAtkDef(e,tc,-2000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
			end)
		end)
	end
end