local cm,m=GetID()
local list={120209001}
cm.name="穿越侍·破坏线性海牛侍"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],cm.matfilter,cm.matfilter)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter(c)
	return c:IsFusionType(TYPE_EFFECT) and c:IsLevel(7,8) and c:IsRace(RACE_GALAXY)
end
--Destroy
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	RD.SelectAndDoAction(HINTMSG_DESTROY,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0
			and c:IsSummonType(SUMMON_TYPE_FUSION) and RD.IsSpecialSummonTurn(c)
			and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
			and c:IsFaceup() and c:IsRelateToEffect(e) then
			RD.AttachAtkDef(e,c,2600,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end
	end)
end