local cm,m=GetID()
cm.name="幻影悬浮圈"
function cm.initial_effect(c)
	--Atk Down
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Down
function cm.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and RD.IsDefense(c,1200) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
	return c:IsType(TYPE_TRAP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)*-500
	if atk==0 then return end
	RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
end