local m=120257003
local list={120257008,120209001}
local cm=_G["c"..m]
cm.name="星际史主位"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.confilter1(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function cm.confilter2(c)
	return c:IsType(TYPE_MONSTER) and not cm.confilter1(c)
end
function cm.costfilter(c)
	return c:IsType(TYPE_EFFECT) and c:IsLevel(7,8) and not c:IsPublic()
end
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
		and not Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_GRAVE,0,1,nil)
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,3,REASON_EFFECT)~=0 then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			Duel.BreakEffect()
			RD.SendToHandAndExists(g,1-tp)
		end)
	end
end