local cm,m=GetID()
cm.name="龙帝 凌德鲁姆"
function cm.initial_effect(c)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Deck
function cm.filter(c)
	return c:IsAbleToDeck()
end
function cm.exfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsAdvanceSummonTurn(e:GetHandler()) and Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_GRAVE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_GRAVE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,0,LOCATION_GRAVE,1,2,nil,function(g)
		if RD.SendToDeckAndExists(g,e,tp,REASON_EFFECT) then
			RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.exfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
				Duel.BreakEffect()
				RD.AttachAtkDef(e,g:GetFirst(),-800,-800,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end)
		end
	end)
end