local cm,m=GetID()
local list={120238045}
cm.name="名匠 虎铁"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Deck
function cm.filter(c)
	return ((c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4)) or c:IsType(TYPE_EQUIP)) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		if RD.SendToDeckTop(g,e,tp,REASON_EFFECT)~=0 then
			Duel.ConfirmDecktop(tp,1)
			local tc=g:GetFirst()
			if (RD.IsLegendCard(tc) and tc:IsType(TYPE_MONSTER)) or tc:IsCode(list[1]) then
				RD.CanDraw(aux.Stringid(m,1),tp,1)
			end
		end
	end)
end