local cm,m=GetID()
cm.name="妈妈风暴"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c)
	return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_AQUA)
end
function cm.costfilter(c)
	return c:IsRace(RACE_AQUA) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(8)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0
			and RD.IsPreviousRace(g:GetFirst(),RACE_MACHINE)
			and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
			and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
			local dg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
			Duel.Destroy(dg,REASON_EFFECT)
		end
	end)
end