local cm,m=GetID()
cm.name="银河舰格架"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.filter(c,e,tp)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_GALAXY) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.deffilter(c)
	return c:IsFaceup() and c:IsRace(RACE_GALAXY)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local filter=RD.Filter(cm.filter,e,tp)
	RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,LOCATION_MZONE,0,1,3,nil,function(g)
		if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENCE)~=0 then
			local def=Duel.GetMatchingGroupCount(cm.deffilter,tp,LOCATION_MZONE,0,nil)*500
			local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
			if def==0 or g:GetCount()==0 then return end
			Duel.BreakEffect()
			g:ForEach(function(tc)
				RD.AttachAtkDef(e,tc,0,def,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end)
		end
	end)
end