local cm,m=GetID()
cm.name="幻龙帝 凌德鲁姆"
function cm.initial_effect(c)
	--Summon Procedure
	RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Summon Procedure
function cm.sumfilter(c,e,tp)
	return c:IsFaceup() and c:IsLevelAbove(5) and RD.IsDefense(c,1000)
end
--To Deck
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsAdvanceSummonTurn(e:GetHandler()) and Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,2,nil) end
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,2),nil,1-tp,LOCATION_ONFIELD,0,2,2,nil,function(g)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local sg=g:Select(tp,1,1,nil)
		RD.SendToDeckAndExists(sg,e,tp,REASON_EFFECT)
	end)
end