local cm,m=GetID()
cm.name="真·兽机界王 恶魔金刚"
function cm.initial_effect(c)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and c:IsAbleToGraveAsCost()
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,true)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		Duel.Destroy(g,REASON_EFFECT)
	end)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,1),RACE_ALL-RACE_BEASTWARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end