local cm,m=GetID()
cm.name="接合科技盗龙"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DAMAGE+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.ctfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsLocation(LOCATION_GRAVE)
end
function cm.exfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EQUIP)
end
function cm.posfilter(c,e,tp)
	return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2)
		and Duel.IsPlayerCanDiscardDeck(1-tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local g1=Duel.GetDecktopGroup(tp,2)
	local g2=Duel.GetDecktopGroup(1-tp,2)
	g1:Merge(g2)
	Duel.DisableShuffleCheck()
	if Duel.SendtoGrave(g1,REASON_EFFECT)==0 then return end
	local ct=Duel.GetOperatedGroup():FilterCount(cm.ctfilter,nil)
	if ct==0 then return end
	local filter=RD.Filter(cm.posfilter,e,tp)
	if Duel.Damage(1-tp,ct*100,REASON_EFFECT)~=0
		and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_ONFIELD,0,1,nil) then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
			RD.ChangePosition(sg,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)
		end)
	end
end