local cm,m=GetID()
cm.name="明镜图拉之臂"
function cm.initial_effect(c)
	--Cannot Trigger
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Cannot Trigger
function cm.filter(c)
	return c:IsFacedown() and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsHasEffect(EFFECT_CANNOT_TRIGGER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
		and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
cm.cost=RD.CostSendDeckTopToGrave(2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_FACEDOWN,cm.filter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		RD.AttachCannotTrigger(e,g:GetFirst(),aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
	end)
end