local cm,m=GetID()
cm.name="电子变化"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)
		and c:IsAbleToDeckOrExtraAsCost()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9
end
cm.cost=RD.CostSendMZoneToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.Draw()
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateCannotSpecialSummonEffect(e,aux.Stringid(m,1),cm.sumlimit,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.sumlimit(e,c)
	return not c:IsRace(RACE_MACHINE)
end