local cm,m=GetID()
cm.name="适时击肉"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c)
	return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_BEAST)
end
function cm.exfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_BEAST) and c:IsLocation(LOCATION_GRAVE)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,4) end
	RD.TargetDiscardDeck(tp,4)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if RD.DiscardDeck()~=0 and Duel.GetOperatedGroup():FilterCount(cm.exfilter,nil)==4 then
		RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
			RD.AttachAtkDef(e,g:GetFirst(),2900,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end)
	end
end