local cm,m=GetID()
local list={120196006,120175003}
cm.name="虚钢再演机"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Change Code
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Change Code
function cm.tdfilter(c)
	return RD.IsLegendCode(c,list[2]) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9 and not e:GetHandler():IsCode(list[1])
end
cm.cost=RD.CostSendDeckTopToGrave(2)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			Duel.BreakEffect()
			if RD.SendToDeckBottom(g,e,tp,REASON_EFFECT)~=0 then
				RD.CanDraw(aux.Stringid(m,2),tp,2)
			end
		end)
	end
end