local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙 星斗阿努比斯"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Change Code
	RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
	--Change Race
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Change Race
function cm.posfilter(c,e,tp)
	return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsCanChangeRace(e:GetHandler(),RACE_GALAXY)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.ChangeRace(e,c,RACE_GALAXY,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		local filter=RD.Filter(cm.posfilter,e,tp)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
			Duel.BreakEffect()
			RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)
		end)
	end
end