local cm,m=GetID()
cm.name="恶魔咒术师"
function cm.initial_effect(c)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Draw
function cm.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FIEND) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(3)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	RD.TargetDraw(tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.Draw()~=0 then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
			Duel.BreakEffect()
			RD.AttachLevel(e,g:GetFirst(),-2,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end)
	end
end