local cm,m=GetID()
local list={120150019}
cm.name="陷穴鼹鼠"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Set
function cm.confilter(c)
	return RD.IsLegendCode(c,list[1])
end
function cm.setfilter(c)
	return c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler()) and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil,e)
end