local cm,m=GetID()
cm.name="焰魔之槛"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_FIEND)
end
function cm.exfilter(c)
	return c:IsFaceup() and c:IsLevel(10)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local ex=Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,2,nil,function(g)
		g:ForEach(function(tc)
			RD.AttachAtkDef(e,tc,500,500,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			if ex then
				RD.AttachEffectIndes(e,tc,cm.indval,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end
		end)
	end)
end