local cm,m=GetID()
cm.name="幽灵旋风"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.exfilter(c)
	return c:IsType(TYPE_MONSTER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,cm.filter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0
			and not Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,4,nil) then
			RD.CanDraw(aux.Stringid(m,1),tp,1)
		end
	end)
end