local cm,m=GetID()
local list={120106001,120230001}
cm.name="暗黑之格斗场"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Atk Up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(cm.uptg)
	e2:SetValue(500)
	c:RegisterEffect(e2)
	--Pierce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_PIERCE)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e4:SetTarget(cm.prctg)
	e4:SetLabelObject(e3)
	c:RegisterEffect(e4)
end
--Atk Up
function cm.uptg(e,c)
	return c:IsFaceup() and not RD.IsBaseDefense(c,2100)
end
--Pierce
function cm.prctg(e,c)
	return c:IsCode(list[1],list[2])
end