local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙 直接驱动龙"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Change Code
	RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
	--Change Race
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Change Race
function cm.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsLevel(4) and c:IsRace(RACE_GALAXY)
		and RD.IsCanAttachDirectAttack(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) and RD.IsCanChangeRace(c,RACE_GALAXY)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.ChangeRace(e,c,RACE_GALAXY,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.filter,tp,LOCATION_MZONE,0,2,2,nil,function(g)
			Duel.BreakEffect()
			g:ForEach(function(tc)
				RD.AttachDirectAttack(e,tc,aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end)
			RD.CreateLimitAttackCountEffect(e,aux.Stringid(m,4),2,tp,1,0,RESET_PHASE+PHASE_END)
		end)
	end
end