local cm,m=GetID()
cm.name="企鹅士兵运动服士"
function cm.initial_effect(c)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Hand
function cm.costfilter(c)
	return RD.IsDefense(c,500) and c:IsAbleToGraveAsCost()
end
function cm.thfilter(c)
	return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.thfilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.thfilter,tp,0,LOCATION_MZONE,1,2,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
	end)
end