local cm,m=GetID()
cm.name="奇迹之超进化"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DRAW)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and RD.IsCanAttachEffectIndes(c,tp,cm.indval)
end
function cm.spfilter(c)
	return c:IsLevelBelow(9) and c:IsRace(RACE_DINOSAUR)
end
function cm.exfilter(c)
	return c:IsRace(RACE_DINOSAUR) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck()
end
function cm.matcheck(tp,sg,fc)
	return sg:GetCount()==2
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp and ep~=tp
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		RD.AttachEffectIndes(e,g:GetFirst(),cm.indval,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanFusionSummon(aux.Stringid(m,3),aux.FALSE,cm.spfilter,cm.exfilter,LOCATION_GRAVE,0,cm.matcheck,RD.FusionToDeck,e,tp)
	end)
end