local cm,m=GetID()
local list={120260029,120260037,120260038}
cm.name="磁石骑士α"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],cm.matfilter)
	--Set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter(c)
	return c:IsLevelBelow(4) and c:IsRace(RACE_ROCK)
end
--Set
function cm.setfilter(c)
	return c:IsCode(list[2],list[3]) and c:IsSSetable()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSpecialSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectGroupAndSet(aux.NecroValleyFilter(cm.setfilter),aux.dncheck,tp,LOCATION_GRAVE,0,1,2,nil,e)
end