local m=120205044
local list={120196043,120203022,120196050}
local cm=_G["c"..m]
cm.name="以太疾速攻击者"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.costfilter(c)
	return c:IsCode(list[3]) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.tdfilter(c)
	return c:IsType(TYPE_NORMAL) and c:IsAbleToDeck()
end
cm.cost=RD.CostSendGraveToDeckTopOrBottom(cm.costfilter,1,1,aux.Stringid(m,1),aux.Stringid(m,2))
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachAtkDef(e,c,600,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		RD.CanSelectAndDoAction(aux.Stringid(m,3),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			RD.SendToDeckTop(g)
		end)
	end
end