local m=120217005
local list={120105001,120217006}
local cm=_G["c"..m]
cm.name="暗七星之魔术师"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(cm.atkval)
	c:RegisterEffect(e1)
	--Avoid Battle Damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(cm.target)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Continuous Effect
	RushDuel.AddContinuousEffect(c,e1,e2)
end
--Atk Up
function cm.filter(c)
	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)
end
function cm.atkval(e,c)
	return Duel.GetMatchingGroupCount(cm.filter,c:GetControler(),LOCATION_GRAVE,0,nil)*300
end
--Avoid Battle Damage
function cm.target(e,c)
	return e:GetHandler()~=c
end