local cm,m=GetID()
cm.name="神乐鬼 大管神指人"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local atk=Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,0,LOCATION_MZONE,nil)*800
		RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end
end