local cm,m=GetID()
cm.name="超可爱执行者伙伴"
function cm.initial_effect(c)
	--Level Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Level Up
function cm.costfilter(c)
	return c:IsLevel(6) and RD.IsDefense(c,500) and not c:IsPublic()
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachLevel(e,c,2,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if RD.IsPlayerNoDrawInThisMain(tp) then
			RD.CanDraw(aux.Stringid(m,1),tp,1)
		end
	end
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateHintEffect(e,aux.Stringid(m,2),tp,1,0,RESET_PHASE+PHASE_END)
	RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
	return c:IsLevelAbove(7)
end