local cm,m=GetID()
cm.name="抑龙 斯氏翼龙"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,1,REASON_EFFECT)~=0 
		and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0
		and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
		local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
		local sg=g:RandomSelect(tp,1)
		if sg:GetCount()>0 then
			Duel.BreakEffect()
			RD.SendToDeckBottom(sg,e,tp,REASON_EFFECT)
		end
	end
end