local cm,m=GetID()
local list={120140009,120155052}
cm.name="右手之盾"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Set
function cm.setfilter(c)
	return (RD.IsLegendCode(c,list[1]) or c:IsCode(list[2])) and c:IsSSetable()
end
function cm.exfilter(c)
	return RD.IsLegendCode(c,list[1])
end
function cm.posfilter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSet(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,2,nil,e)~=0
		and RD.IsOperatedGroupExists(cm.exfilter,1,nil) then
		local filter=RD.Filter(cm.posfilter,e,tp)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,3,nil,function(sg)
			RD.ChangePosition(sg,e,tp,REASON_EFFECT)
		end)
	end
end