local cm,m=GetID()
cm.name="蓄积醋酸的落穴"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=eg:GetFirst()
	if chk==0 then return ep~=tp and tc:IsLocation(LOCATION_MZONE)
		and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) and tc:IsLevelBelow(3) end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end