local cm,m=GetID()
cm.name="流星突击"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_GALAXY) and RD.IsCanAttachPierce(c)
end
function cm.posfilter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		local tc=g:GetFirst()
		RD.AttachPierce(e,tc,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if tc:IsType(TYPE_NORMAL) then
			local filter=RD.Filter(cm.posfilter,e,tp)
			RD.CanSelectAndDoAction(aux.Stringid(m,3),HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
				RD.ChangePosition(sg,e,tp,REASON_EFFECT)
			end)
		end
	end)
end