local cm,m=GetID()
cm.name="卡片炮击士"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
cm.cost=RD.CostSendDeckTopAnyToGrave(aux.Stringid(m,1),1,3,Group.GetCount)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local atk=e:GetLabel()*500
		RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if c:IsControler(tp) and c:IsAbleToGrave() and Duel.IsPlayerCanDraw(tp,1)
			and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,1)) then
			Duel.BreakEffect()
			if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then
				Duel.Draw(tp,1,REASON_EFFECT)
			end
		end
	end
end