local cm,m=GetID()
cm.name="梦幻重骑 建造龙骑士"
function cm.initial_effect(c)
	--Summon Procedure
	RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Summon Procedure
function cm.sumfilter(c,e,tp)
	return c:IsType(TYPE_MAXIMUM)
end
--Draw
function cm.confilter1(c)
	return c:IsRace(RACE_WYRM)
end
function cm.confilter2(c)
	return c:IsType(TYPE_MONSTER) and not cm.confilter1(c)
end
function cm.matfilter(c)
	return c:IsRace(RACE_WYRM)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9
		and Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
		and not Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	RD.TargetDraw(tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.Draw() then
		RD.CanFusionSummon(aux.Stringid(m,2),cm.matfilter,nil,nil,0,0,nil,RD.FusionToGrave,e,tp,POS_FACEUP,true)
	end
end