local cm,m=GetID()
local list={120253006}
cm.name="翻转襟翼龙"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Position
function cm.costfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost()
end
function cm.posfilter(c,e,tp)
	return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet()
end
function cm.exfilter1(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON)
end
function cm.exfilter2(c)
	return c:IsFaceup() and not c:IsRace(RACE_DRAGON)
end
function cm.spfilter(c,e,tp)
	return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local filter=RD.Filter(cm.posfilter,e,tp)
	RD.SelectAndDoAction(HINTMSG_SET,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEDOWN_DEFENSE)~=0
			and Duel.IsExistingMatchingCard(cm.exfilter1,tp,LOCATION_MZONE,0,1,nil)
			and not Duel.IsExistingMatchingCard(cm.exfilter2,tp,LOCATION_MZONE,0,1,nil) then
			RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENSE)
		end
	end)
end