local cm,m=GetID()
cm.name="电子界香料忍·姜黄"
function cm.initial_effect(c)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Draw
function cm.confilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_CYBERSE)
end
function cm.filter(c)
	return c:IsFacedown() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9
		and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_FACEDOWN,cm.filter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		Duel.ConfirmCards(tp,g)
		if g:GetFirst():IsType(TYPE_TRAP) then
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end)
end