local cm,m=GetID()
cm.name="音痴噪声烦恼"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CUSTOM+m)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	--Event
	if not cm.global_check then
		cm.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_TO_GRAVE)
		ge1:SetOperation(cm.event)
		Duel.RegisterEffect(ge1,0)
	end
end
--Activate
function cm.filter(c,tp)
	return c:GetOwner()==tp
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
		and eg:IsExists(cm.filter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	if chk==0 then return ct>0 end
	RD.TargetDamage(1-tp,ct*300)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	if RD.Damage(nil,ct*300)~=0 and ev>0 then
		RD.SendOpponentHandToGrave(tp,aux.Stringid(m,1),1,1)
	end
end
--Event
function cm.event(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(Card.IsPreviousLocation,nil,LOCATION_DECK)
	Duel.RaiseEvent(eg,EVENT_CUSTOM+m,re,r,rp,ep,g:GetCount())
end