local cm,m=GetID()
local list={120291002,120291003}
cm.name="龙帝家臣 德拉赫"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Special Summon Counter
	Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,aux.FALSE)
	--Level Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Level Up
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachLevel(e,c,2,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0 then
			RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
				RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
			end)
		end
	end
end