local cm,m=GetID()
cm.name="最强旗兽 瞄准鹰"
function cm.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Special Summon
function cm.confilter(c)
	return c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.costfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost()
end
function cm.costcheck(g,e,tp)
	return Duel.GetMZoneCount(tp,g)>0
end
function cm.spfilter(c,e,tp)
	return c:IsRace(RACE_MACHINE) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
cm.cost=RD.CostSendOnFieldSubToGrave(cm.costfilter,cm.costcheck,2,2,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0 then
		local tc=Duel.GetOperatedGroup():GetFirst()
		RD.AttachAtkDef(e,tc,1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end
end