local cm,m=GetID()
cm.name="死灵女仆·拖把"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.exfilter(c)
	return c:IsRace(RACE_ZOMBIE)
end
function cm.setfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(true)
		and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(c:GetControler(),LOCATION_SZONE)>0)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,2,cm.exfilter,1,nil) then
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_SET,aux.NecroValleyFilter(cm.setfilter),tp,0,LOCATION_GRAVE,1,1,nil,function(g)
			Duel.SSet(1-tp,g)
		end)
	end
end