local cm,m=GetID()
cm.name="怒锁摇滚"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter1(c)
	return c:IsFaceup() and c:IsRace(RACE_PSYCHO+RACE_OMEGAPSYCHO)
end
function cm.confilter2(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetMatchingGroupCount(cm.confilter1,tp,LOCATION_MZONE,0,nil)==3
		and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
	if g:GetCount()>0 then
		g:ForEach(function(tc)
			RD.AttachAtkDef(e,tc,200,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
			RD.AttachCannotTrigger(e,sg:GetFirst(),aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end)
	end
end