local cm,m=GetID()
cm.name="炽热鬣狗"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
	if chk==0 then return ct>0 and Duel.IsPlayerCanDiscardDeck(tp,ct) end
	RD.TargetDiscardDeck(tp,ct)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
	RD.DiscardDeck(nil,ct)
end