Commit dc0dc6ca authored by mercury233's avatar mercury233

rm

parent 5b8cac94
#created by ...
#main
100410001
100410002
100410003
100410004
100410005
100410006
100410009
100410010
100410011
100410014
100410015
100410016
100410023
100410024
100410025
100410026
100410027
100410028
100410029
100410030
100410031
100410038
100410039
#extra
100410007
100410008
100410017
100410018
100410019
100410020
100410021
100410022
100410032
100410033
100410034
100410035
100410036
100410037
!side
#The first line is used for comment
!counter 0x4a 运动员指示物
!setname 0x11e 危险! Danger!
!setname 0x11f 奈芙提斯 ネフティス
!setname 0x120 调皮宝贝 プランキッズ
!setname 0x121 魔妖
!setname 0x228 女武神
--超装甲兵器ロボ ブラックアイアンG
--Super Armored Robot Weapon - Black Iron "C"
--Script by dest
function c100204007.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100204007,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100204007)
e1:SetTarget(c100204007.sptg)
e1:SetOperation(c100204007.spop)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100204007,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100204007+100)
e2:SetCost(c100204007.descost)
e2:SetTarget(c100204007.destg)
e2:SetOperation(c100204007.desop)
c:RegisterEffect(e2)
end
function c100204007.eqfilter(c,tp)
return c:IsRace(RACE_INSECT) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,2,c,c:GetCode()) and c:CheckUniqueOnField(tp)
end
function c100204007.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100204007.eqfilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c100204007.eqfilter,tp,LOCATION_GRAVE,0,1,nil,tp)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
local ct=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),3)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,c100204007.eqfilter,tp,LOCATION_GRAVE,0,1,ct,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100204007.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if ft<g:GetCount() then return end
Duel.BreakEffect()
for tc in aux.Next(g) do
Duel.Equip(tp,tc,c,false)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c100204007.eqlimit)
tc:RegisterEffect(e1)
tc:RegisterFlagEffect(100204007,RESET_EVENT+RESETS_STANDARD,0,1)
end
end
end
function c100204007.eqlimit(e,c)
return e:GetOwner()==c
end
function c100204007.tgfilter(c,tp)
return c:GetFlagEffect(100204007)~=0 and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(c100204007.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetTextAttack())
end
function c100204007.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackAbove(atk)
end
function c100204007.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(c100204007.tgfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,c100204007.tgfilter,1,1,nil,tp)
e:SetLabel(g:GetFirst():GetTextAttack())
Duel.SendtoGrave(g,REASON_COST)
end
function c100204007.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c100204007.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c100204007.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100204007.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel())
Duel.Destroy(g,REASON_EFFECT)
end
--ネフティスの悟り手
--Enlightened of Nephthys
function c100410001.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410001,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,100410001)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c100410001.sptg)
e1:SetOperation(c100410001.spop)
c:RegisterEffect(e1)
--reg special summon (self)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100410001.spr)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410001,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100410101)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCondition(c100410001.spcon2)
e3:SetTarget(c100410001.sptg2)
e3:SetOperation(c100410001.spop2)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c100410001.filter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c100410001.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100410001.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c100410001.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100410001.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100410001.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
if #g==0 then return end
local tc=Duel.GetFirstTarget()
if Duel.Destroy(g,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
end
end
function c100410001.spr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if bit.band(r,0x41)~=0x41 then return end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(100410001,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(100410001,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
end
function c100410001.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(100410001)>0
end
function c100410001.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(100410001)
end
function c100410001.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--ネフティスの祈り手
--Prayer of Nephthys
function c100410002.initial_effect(c)
--search monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410002,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,100410002)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c100410002.thtg)
e1:SetOperation(c100410002.thop)
c:RegisterEffect(e1)
--reg search s/t
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100410002.spr)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410002,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100410102)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCondition(c100410002.thcon2)
e3:SetTarget(c100410002.thtg2)
e3:SetOperation(c100410002.thop2)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c100410002.filter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsType(TYPE_MONSTER) and not c:IsCode(100410002) and c:IsAbleToHand()
end
function c100410002.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410002.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100410002.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
if dg:GetCount()==0 then return end
if Duel.Destroy(dg,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100410002.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c100410002.spr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if bit.band(r,0x41)~=0x41 then return end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(100410002,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(100410002,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
end
function c100410002.thfilter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c100410002.thcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(100410002)>0
end
function c100410002.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c100410002.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
c:ResetFlagEffect(100410002)
end
function c100410002.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100410002.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ネフティスの語り手
--Speaker of Nephthys
function c100410003.initial_effect(c)
--to hand (on field eff)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410003,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,100410003)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c100410003.thtg)
e1:SetOperation(c100410003.thop)
c:RegisterEffect(e1)
--reg to hand (GY eff)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100410003.spr)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410003,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100410103)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCondition(c100410003.thcon2)
e3:SetTarget(c100410003.thtg2)
e3:SetOperation(c100410003.thop2)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c100410003.filter(c)
return c:IsSetCard(0x11f) and c:IsAbleToHand() and not c:IsCode(100410003)
end
function c100410003.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100410003.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100410003.filter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c100410003.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c100410003.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()==0 then return end
local tc=Duel.GetFirstTarget()
if Duel.Destroy(g,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function c100410003.spr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if bit.band(r,0x41)~=0x41 then return end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(100410003,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(100410003,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
end
function c100410003.thcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(100410003)>0
end
function c100410003.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c100410003.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
c:ResetFlagEffect(100410003)
end
function c100410003.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410003.filter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ネフティスの護り手
--Protector of Nephthys
function c100410004.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410004,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,100410004)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c100410004.sptg)
e1:SetOperation(c100410004.spop)
c:RegisterEffect(e1)
--reg destroy (deck)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100410004.spr)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410004,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100410104)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCondition(c100410004.descon)
e3:SetTarget(c100410004.destg)
e3:SetOperation(c100410004.desop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c100410004.spfilter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(100410004)
end
function c100410004.filter(c,e,tp)
return Duel.IsExistingMatchingCard(c100410004.spfilter,tp,LOCATION_HAND,0,1,c,e,tp)
end
function c100410004.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100410004.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c100410004.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c100410004.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g==0 then return end
if Duel.Destroy(g,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,c100410004.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g2:GetCount()>0 then
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function c100410004.spr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if bit.band(r,0x41)~=0x41 then return end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(100410004,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(100410004,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
end
function c100410004.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(100410004)>0
end
function c100410004.desfilter(c)
return c:IsSetCard(0x11f) and c:IsType(TYPE_MONSTER) and not c:IsCode(100410004)
end
function c100410004.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c100410004.desfilter,tp,LOCATION_DECK,0,1,nil) end
local g=Duel.GetMatchingGroup(c100410004.desfilter,tp,LOCATION_DECK,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
c:ResetFlagEffect(100410004)
end
function c100410004.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c100410004.desfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
--ネフティスの祀り手
--Avatar of Nephthys
--Scripted by Eerie Code
function c100410005.initial_effect(c)
c:EnableReviveLimit()
--spsummon (deck)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410005)
e1:SetCondition(c100410005.spcon1)
e1:SetTarget(c100410005.sptg1)
e1:SetOperation(c100410005.spop1)
c:RegisterEffect(e1)
--spsummon (hand)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410005,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410005+100)
e2:SetTarget(c100410005.sptg2)
e2:SetOperation(c100410005.spop2)
c:RegisterEffect(e2)
end
function c100410005.spcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c100410005.spfilter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410005.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100410005.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100410005.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetOperation(c100410005.desop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100410005.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100410005.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c100410005.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,0x11f) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100410005.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_HAND,0,1,1,nil,0x11f)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--ネフティスの蒼凰神
--Sacred Blue Phoenix of Nephthys
--Scripted by Eerie Code
function c100410006.initial_effect(c)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100410006)
e1:SetTarget(c100410006.destg)
e1:SetOperation(c100410006.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c100410006.spr)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410006,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCountLimit(1,100410006+100)
e3:SetCondition(c100410006.spcon)
e3:SetTarget(c100410006.sptg)
e3:SetOperation(c100410006.spop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c100410006.desfilter(c)
return c:IsSetCard(0x11f) and (c:IsFaceup() or not c:IsOnField())
end
function c100410006.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100410006.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,2,0,0)
end
function c100410006.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100410006.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil)
local og=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if #g*#og==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,#og,nil)
local oc=Duel.Destroy(sg,REASON_EFFECT)
if oc==0 then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg2=og:Select(tp,oc,oc,nil)
Duel.Destroy(sg2,REASON_EFFECT)
end
function c100410006.spr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsReason(REASON_DESTROY)) then return end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(100410006,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(100410006,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
end
function c100410006.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(100410006)>0
end
function c100410006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(100410006)
end
function c100410006.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--守護神-ネフティス
--Sacred Guardian - Nephthys
--Scripted by Eerie Code
function c100410007.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x11f),2,2)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410007,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100410007)
e1:SetCondition(c100410007.condition)
e1:SetTarget(c100410007.target)
c:RegisterEffect(e1)
end
function c100410007.condition(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c100410007.thfilter1(c)
return c:IsLevel(8) and c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function c100410007.thfilter2(c)
return c:IsType(TYPE_SPELL) and c:IsType(TYPE_RITUAL) and c:IsAbleToHand()
end
function c100410007.desfilter(c,e,tp,g)
return c:IsFaceup() and c:IsSetCard(0x11f) and g:IsContains(c) and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(c100410007.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c)
end
function c100410007.spfilter(c,e,tp,dc)
return c:IsSetCard(0x11f) and c:GetOriginalCode()~=dc:GetOriginalCode() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410007.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c100410007.thfilter1,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(c100410007.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,e:GetHandler():GetLinkedGroup())
if chk==0 then return b1 or b2 end
local op=-1
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(100410007,1),aux.Stringid(100410007,2))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(100410007,1))
else
op=Duel.SelectOption(tp,aux.Stringid(100410007,2))+1
end
if op==0 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e:SetOperation(c100410007.thop)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif op==1 then
e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e:SetOperation(c100410007.desop)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(0)
e:SetOperation(nil)
end
end
function c100410007.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100410007.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(c100410007.thfilter2),tp,LOCATION_GRAVE,0,nil)
if g2:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(100410007,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg2=g2:Select(tp,1,1,nil)
Duel.SendtoHand(sg2,nil,REASON_EFFECT)
end
end
end
function c100410007.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lg=e:GetHandler():GetLinkedGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dc=Duel.SelectMatchingCard(tp,c100410007.desfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,lg):GetFirst()
if dc and Duel.Destroy(dc,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410007.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,dc):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
end
end
--焔凰神-ネフティス
--Nephthys the Blazing Sacred Phoenix
--Script by nekrozar
function c100410008.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,99,c100410008.lcheck)
c:EnableReviveLimit()
--effect gain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c100410008.regcon)
e1:SetOperation(c100410008.regop)
c:RegisterEffect(e1)
--cannot select battle target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(c100410008.atcon)
e2:SetValue(c100410008.atlimit)
c:RegisterEffect(e2)
end
function c100410008.lcheck(g,lc)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_RITUAL)
end
function c100410008.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c100410008.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetMaterial():FilterCount(Card.IsLinkType,nil,TYPE_RITUAL)
if ct>=1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(100410008,0))
end
if ct>=2 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(1200)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetValue(1)
c:RegisterEffect(e3)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(100410008,1))
end
if ct==3 then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(1200)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetRange(LOCATION_MZONE)
e5:SetValue(1)
c:RegisterEffect(e5)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(100410008,2))
end
end
function c100410008.atcon(e)
return e:GetHandler():GetSequence()>4
end
function c100410008.atlimit(e,c)
return c:IsFaceup() and c:IsSetCard(0x11f) and c:GetSequence()<5
end
--ネフティスの輪廻
--Rebirth of Nephthys
function c100410009.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c100410009.target)
e1:SetOperation(c100410009.activate)
c:RegisterEffect(e1)
end
c100410009.fit_monster={100410005,100410006}
function c100410009.filter(c,e,tp,m,ft)
if not c:IsSetCard(0x11f) or bit.band(c:GetType(),0x81)~=0x81
or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c)
if ft>0 then
return mg:CheckWithSumGreater(Card.GetRitualLevel,c:GetLevel(),c)
else
return mg:IsExists(c100410009.filterF,1,nil,tp,mg,c)
end
end
function c100410009.filterF(c,tp,mg,rc)
if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then
Duel.SetSelectedCard(c)
return mg:CheckWithSumGreater(Card.GetRitualLevel,rc:GetLevel(),rc)
else return false end
end
function c100410009.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return ft>-1 and Duel.IsExistingMatchingCard(c100410009.filter,tp,LOCATION_HAND,0,1,nil,e,tp,mg,ft)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c100410009.mfilter(c)
return c:IsCode(100410005) or c:IsCode(100410006)
end
function c100410009.activate(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c100410009.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,mg,ft)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
local mat=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumGreater(tp,Card.GetRitualLevel,tc:GetLevel(),tc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:FilterSelect(tp,c100410009.filterF,1,1,nil,tp,mg,tc)
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumGreater(tp,Card.GetRitualLevel,tc:GetLevel(),tc)
mat:Merge(mat2)
end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
if mat:IsExists(c100410009.mfilter,1,nil) and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(100410009,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,e:GetHandler())
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
--ネフティスの希望
--Hope of Nephthys
function c100410010.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100410010+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100410010.target)
e1:SetOperation(c100410010.activate)
c:RegisterEffect(e1)
end
function c100410010.filter(c)
return c:IsFaceup() and c:IsSetCard(0x11f)
end
function c100410010.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c100410010.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,c100410010.filter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
end
function c100410010.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
--ネフティスの覚醒
--Awakening of Nephthys
function c100410011.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c100410011.condition)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x11f))
e2:SetValue(300)
c:RegisterEffect(e2)
--spaw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410011,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,100410011)
e3:SetCondition(c100410011.spcon)
e3:SetTarget(c100410011.sptg)
e3:SetOperation(c100410011.spop)
c:RegisterEffect(e3)
end
function c100410011.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c100410011.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT)
end
function c100410011.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100410011.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function c100410011.spfilter(c,e,tp)
return c:IsSetCard(0x11f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410011.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410011.spfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(100410011,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c100410011.descon)
e1:SetOperation(c100410011.desop)
Duel.RegisterEffect(e1,tp)
end
end
function c100410011.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(100410011)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function c100410011.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
--プランキッズ・パルス
--Prankids Pulse
function c100410014.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410014)
e1:SetCondition(c100410014.tgcon)
e1:SetTarget(c100410014.tgtg)
e1:SetOperation(c100410014.tgop)
c:RegisterEffect(e1)
end
function c100410014.tgcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and rc:IsSetCard(0x120) and r&REASON_FUSION+REASON_LINK~=0
end
function c100410014.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410014.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK+LOCATION_HAND)
end
function c100410014.tgfilter(c)
return c:IsSetCard(0x120) and c:IsAbleToGrave() and not c:IsCode(100410014)
end
function c100410014.spfilter(c,e,tp)
return c:IsSetCard(0x120) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(100410014)
end
function c100410014.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c100410014.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
local g2=Duel.GetMatchingGroup(c100410014.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,g:GetFirst(),e,tp)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and #g2>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(100410014,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g2:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--プランキッズ・ランプ
--Prankids Ramp
function c100410015.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410015)
e1:SetCondition(c100410015.damcon)
e1:SetTarget(c100410015.damtg)
e1:SetOperation(c100410015.damop)
c:RegisterEffect(e1)
end
function c100410015.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and rc:IsSetCard(0x120) and r&REASON_FUSION+REASON_LINK~=0
end
function c100410015.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK+LOCATION_HAND)
end
function c100410015.spfilter(c,e,tp)
return c:IsSetCard(0x120) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(100410015)
end
function c100410015.damop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100410015.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp)
if Duel.Damage(1-tp,500,REASON_EFFECT)~=0 and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(100410015,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--プランキッズ・ドロップ
--Prankids Drop
function c100410016.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410016)
e1:SetCondition(c100410016.reccon)
e1:SetTarget(c100410016.rectg)
e1:SetOperation(c100410016.recop)
c:RegisterEffect(e1)
end
function c100410016.reccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and rc:IsSetCard(0x120) and r&REASON_FUSION+REASON_LINK~=0
end
function c100410016.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK+LOCATION_HAND)
end
function c100410016.spfilter(c,e,tp)
return c:IsSetCard(0x120) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(100410016)
end
function c100410016.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local g=Duel.GetMatchingGroup(c100410016.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp)
if Duel.Recover(p,d,REASON_EFFECT)~=0 and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(100410016,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--プランキッズ・ロケット
--Prankids Rocket
--Scripted by Eerie Code
function c100410017.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x120),2,true)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410017,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410017)
e1:SetCondition(c100410017.atkcon)
e1:SetOperation(c100410017.atkop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410017,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100410017+100)
e2:SetCost(c100410017.spcost)
e2:SetTarget(c100410017.sptg)
e2:SetOperation(c100410017.spop)
c:RegisterEffect(e2)
end
function c100410017.atkcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function c100410017.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=c:GetAttack()
if not c:IsRelateToEffect(e) or atk<1000 then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end
function c100410017.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410017.spfilter(c,e,tp)
return c:IsSetCard(0x120) and not c:IsType(TYPE_FUSION)
and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410017.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(c100410017.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and g:GetClassCount(Card.GetCode)>=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=g:Select(tp,1,1,nil)
g1:Merge(g2)
Duel.SetTargetCard(g1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0)
end
function c100410017.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()==0 or ft<=0 or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then return end
if ft<g:GetCount() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=g:Select(tp,ft,ft,nil)
end
local tc=g:GetFirst()
while tc do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
tc=g:GetNext()
end
Duel.SpecialSummonComplete()
end
--プランキッズ・ウェザー
--Prankids Weather
--Scripted by Eerie Code
function c100410018.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x120),2,true)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
e1:SetValue(c100410018.aclimit)
e1:SetCondition(c100410018.actcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410018,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100410018)
e2:SetCondition(c100410018.spcon)
e2:SetCost(c100410018.spcost)
e2:SetTarget(c100410018.sptg)
e2:SetOperation(c100410018.spop)
c:RegisterEffect(e2)
end
function c100410018.aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e)
end
function c100410018.actcon(e)
local a=Duel.GetAttacker()
return a and a:IsControler(e:GetHandlerPlayer()) and a:IsSetCard(0x120)
end
function c100410018.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c100410018.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410018.spfilter(c,e,tp)
return c:IsSetCard(0x120) and not c:IsType(TYPE_FUSION)
and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410018.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(c100410018.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and g:GetClassCount(Card.GetCode)>=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=g:Select(tp,1,1,nil)
g1:Merge(g2)
Duel.SetTargetCard(g1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0)
end
function c100410018.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()==0 or ft<=0 or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then return end
if ft<g:GetCount() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=g:Select(tp,ft,ft,nil)
end
local tc=g:GetFirst()
while tc do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
tc=g:GetNext()
end
Duel.SpecialSummonComplete()
end
--プランキッズ・ハウスバトラー
--Prankids House Battle Butler
function c100410019.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode3(c,100410014,100410015,100410016,true,true)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.fuslimit)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410019,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c100410019.descost)
e1:SetTarget(c100410019.destg)
e1:SetOperation(c100410019.desop)
c:RegisterEffect(e1)
--spsum
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410019,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,100410019)
e2:SetCondition(c100410019.spcon)
e2:SetTarget(c100410019.sptg)
e2:SetOperation(c100410019.spop)
c:RegisterEffect(e2)
end
function c100410019.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410019.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0,nil)
end
function c100410019.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function c100410019.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:GetPreviousControler()==tp
end
function c100410019.spfilter(c,e,tp)
return not c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410019.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c100410019.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100410019.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100410019.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100410019.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--プランキッズ・ドゥードゥル
--Prankids Doodle
--Script by dest
function c100410020.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x120),2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410020,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410020)
e1:SetCondition(c100410020.thcon)
e1:SetTarget(c100410020.thtg)
e1:SetOperation(c100410020.thop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410020,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100410020+100)
e2:SetCost(c100410020.thcost)
e2:SetTarget(c100410020.thtg2)
e2:SetOperation(c100410020.thop2)
c:RegisterEffect(e2)
end
function c100410020.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c100410020.thfilter(c)
return c:IsSetCard(0x120) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c100410020.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410020.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100410020.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100410020.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100410020.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410020.thfilter2(c,e,tp)
return c:IsSetCard(0x120) and not c:IsType(TYPE_LINK)
and c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
end
function c100410020.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(c100410020.thfilter2,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return g:GetClassCount(Card.GetCode)>=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=g:Select(tp,1,1,nil)
g1:Merge(g2)
Duel.SetTargetCard(g1)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0)
end
function c100410020.thop2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
--プランキッズ・バウワウ
--Prankids Bowwow
--Script by Kedy
function c100410021.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x120),2,2)
--atk gain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c100410021.atktg)
e1:SetValue(1000)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410021,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100410021)
e2:SetCondition(c100410021.thcon)
e2:SetCost(c100410021.thcost)
e2:SetTarget(c100410021.thtg)
e2:SetOperation(c100410021.thop)
c:RegisterEffect(e2)
end
function c100410021.atktg(e,c)
return e:GetHandler():GetLinkedGroup():IsContains(c) and c:IsSetCard(0x120)
end
function c100410021.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c100410021.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410021.thfilter(c,e)
return c:IsSetCard(0x120) and not c:IsType(TYPE_LINK)
and c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
end
function c100410021.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(c100410021.thfilter,tp,LOCATION_GRAVE,0,nil,e)
if chk==0 then return g:GetClassCount(Card.GetCode)>=2 end
local sg=Group.CreateGroup()
for i=1,2 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
sg:Merge(g1)
end
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,#sg,0,0)
end
function c100410021.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(c100410021.indtg)
e1:SetValue(aux.indoval)
Duel.RegisterEffect(e1,tp)
end
function c100410021.indtg(e,c)
return c:IsSetCard(0x120)
end
--プランキッズ・ロアゴン
--Prankids Roargon
function c100410022.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x120),2)
c:EnableReviveLimit()
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.lnklimit)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410022,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c100410022.descost)
e1:SetTarget(c100410022.destg)
e1:SetOperation(c100410022.desop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410022,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,100410022)
e2:SetCondition(c100410022.thcon)
e2:SetTarget(c100410022.thtg)
e2:SetOperation(c100410022.thop)
c:RegisterEffect(e2)
end
function c100410022.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100410022.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c100410022.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410022.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(c100410022.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c100410022.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c100410022.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
function c100410022.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:GetPreviousControler()==tp
end
function c100410022.thfilter(c)
return not c:IsType(TYPE_LINK) and c:IsAbleToHand()
end
function c100410022.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100410022.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100410022.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c100410022.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c100410022.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--プランキッズ・ハウス
--Prankids House
--Script by dest
function c100410023.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100410023+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c100410023.activate)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410023,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(c100410023.atkcon)
e2:SetTarget(c100410023.atktg)
e2:SetOperation(c100410023.atkop)
c:RegisterEffect(e2)
--atkdown
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410023,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetCondition(c100410023.atkcon2)
e3:SetTarget(c100410023.atktg2)
e3:SetOperation(c100410023.atkop2)
c:RegisterEffect(e3)
end
function c100410023.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x120) and c:IsAbleToHand()
end
function c100410023.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c100410023.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(100410023,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function c100410023.cfilter(c,tp,sumt)
return c:IsFaceup() and c:IsSetCard(0x120) and c:IsSummonType(sumt) and c:GetSummonPlayer()==tp
end
function c100410023.atkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100410023.cfilter,1,nil,tp,SUMMON_TYPE_FUSION)
end
function c100410023.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
function c100410023.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(500)
tc:RegisterEffect(e1)
end
end
function c100410023.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100410023.cfilter,1,nil,tp,SUMMON_TYPE_LINK)
end
function c100410023.atktg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function c100410023.atkop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-500)
tc:RegisterEffect(e1)
end
end
--プランキッズ・プランク
--Prankids Prank
--Scripted by Eerie Code
function c100410024.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410024,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,100410024)
e2:SetCost(c100410024.tkcost)
e2:SetTarget(c100410024.tktg)
e2:SetOperation(c100410024.tkop)
c:RegisterEffect(e2)
--shuffle & draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100410024,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,100410024+100)
e3:SetCondition(c100410024.drcon)
e3:SetTarget(c100410024.drtg)
e3:SetOperation(c100410024.drop)
c:RegisterEffect(e3)
end
function c100410024.cfilter(c)
return c:IsSetCard(0x120) and c:IsDiscardable()
end
function c100410024.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410024.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c100410024.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c100410024.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,100410024+100,0x120,0x4011,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function c100410024.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,100410024+100,0x120,0x4011,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP) then return end
local token=Duel.CreateToken(tp,100410024+100)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
token:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
token:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
function c100410024.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c100410024.tdfilter(c)
return c:IsSetCard(0x120) and not c:IsCode(100410024) and c:IsAbleToDeck()
end
function c100410024.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100410024.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c100410024.tdfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c100410024.tdfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c100410024.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--プランキッズの大暴走
--Prankids on the Loose
function c100410025.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(c100410025.condition)
e1:SetTarget(c100410025.target)
e1:SetOperation(c100410025.activate)
c:RegisterEffect(e1)
end
function c100410025.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100410025.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function c100410025.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x120) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c100410025.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(c100410025.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c100410025.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c100410025.activate(e,tp,eg,ep,ev,re,r,rp)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c100410025.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
end
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c100410025.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(c100410025.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c100410025.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function c100410025.splimit(e,c)
return not c:IsSetCard(0x120)
end
--プランキッズの大作戦
--Prankids Super Scheme
--Scripted by Eerie Code
function c100410026.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--link
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,100410026)
e2:SetCondition(c100410026.lkcon)
e2:SetTarget(c100410026.lktg)
e2:SetOperation(c100410026.lkop)
c:RegisterEffect(e2)
--shuffle
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100410026+100)
e3:SetCondition(c100410026.atkcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(c100410026.atktg)
e3:SetOperation(c100410026.atkop)
c:RegisterEffect(e3)
end
function c100410026.lkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100410026.matfilter(c)
return c:IsFaceup() and c:IsSetCard(0x120)
end
function c100410026.lkfilter(c)
return c:IsSetCard(0x120) and c:IsType(TYPE_LINK) and c:IsSpecialSummonable(SUMMON_TYPE_LINK)
end
function c100410026.lktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local el={}
local mg=Duel.GetMatchingGroup(c100410026.matfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,mg)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
tc:RegisterEffect(e1)
table.insert(el,e1)
end
local res=Duel.IsExistingMatchingCard(c100410026.lkfilter,tp,LOCATION_EXTRA,0,1,nil)
for _,e in ipairs(el) do
e:Reset()
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c100410026.lkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local el={}
local mg=Duel.GetMatchingGroup(c100410026.matfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,mg)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
tc:RegisterEffect(e1)
table.insert(el,e1)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xg=Duel.SelectMatchingCard(tp,c100410026.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=xg:GetFirst()
if tc then
Duel.SpecialSummonRule(tp,tc,SUMMON_TYPE_LINK)
end
for _,e in ipairs(el) do
e:Reset()
end
end
function c100410026.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function c100410026.tdfilter(c)
return c:IsSetCard(0x120) and c:IsAbleToDeck()
end
function c100410026.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410026.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function c100410026.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local g=Duel.GetMatchingGroup(c100410026.tdfilter,tp,LOCATION_GRAVE,0,nil)
if #g==0 then return end
local ct=math.min(#g,math.floor(tc:GetAttack()/100))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,ct,nil)
if Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)==0 then return end
local ct=Duel.GetOperatedGroup():GetCount()
if tc:IsFaceup() and tc:IsRelateToBattle() and ct>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*-100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--麗の魔妖-妲姫
--Beautiful Mayakashi – Dakki
function c100410027.initial_effect(c)
c:SetUniqueOnField(1,0,100410027)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410027,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c100410027.spcon)
e1:SetCost(c100410027.spcost)
e1:SetTarget(c100410027.sptg)
e1:SetOperation(c100410027.spop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(100410027,ACTIVITY_SPSUMMON,c100410027.counterfilter)
end
function c100410027.counterfilter(c)
return c:GetSummonLocation()~=LOCATION_EXTRA or c:IsSetCard(0x121)
end
function c100410027.cfilter(c,tp)
return c:IsSetCard(0x121) and c:GetSummonLocation()==LOCATION_EXTRA and c:IsControler(tp)
end
function c100410027.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100410027.cfilter,1,nil,tp)
end
function c100410027.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(100410027,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(c100410027.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c100410027.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100410027.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100410027.splimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
--毒の魔妖-束脛
--Poison Mayakashi – Tsukahagi
--Scripted by AlphaKretin
function c100410028.initial_effect(c)
c:SetUniqueOnField(1,0,100410028)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410028,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DESTROYED)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c100410028.spcon)
e1:SetCost(c100410028.spcost)
e1:SetTarget(c100410028.sptg)
e1:SetOperation(c100410028.spop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(100410028,ACTIVITY_SPSUMMON,c100410028.counterfilter)
end
function c100410028.counterfilter(c)
return c:GetSummonLocation()~=LOCATION_EXTRA or c:IsSetCard(0x121)
end
function c100410028.cfilter(c,tp,rp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsSetCard(0x121) and not c:IsCode(100410028)
and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp
and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT)))
end
function c100410028.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100410028.cfilter,1,nil,tp,rp)
end
function c100410028.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(100410028,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(c100410028.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c100410028.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100410028.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100410028.splimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
--翼の魔妖-波旬
--Winged Mayakashi - Hajun
--scripted by Naim
function c100410029.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410029,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410029)
e1:SetTarget(c100410029.sptg)
e1:SetOperation(c100410029.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(c100410029.sslimit)
c:RegisterEffect(e3)
end
function c100410029.filter(c,e,tp)
return c:IsSetCard(0x121) and not c:IsCode(100410029) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100410029.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100410029.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100410029.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100410029.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100410029.sslimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
--轍の魔妖-俥夫
--Rickshaw Mayakashi – Shafu
function c100410030.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410030,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100410030)
e1:SetTarget(c100410030.sptg)
e1:SetOperation(c100410030.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(c100410030.sumlimit)
c:RegisterEffect(e3)
end
function c100410030.spfilter(c,e,tp)
return c:IsSetCard(0x121) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(100410030)
end
function c100410030.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100410030.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100410030.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100410030.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100410030.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function c100410030.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
--骸の魔妖-夜叉
--Skeleton Mayakashi - Yasha
--Scripted by AlphaKretin
function c100410031.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410031,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100410031)
e1:SetCost(c100410031.spcost)
e1:SetTarget(c100410031.sptg)
e1:SetOperation(c100410031.spop)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c100410031.sslimit)
c:RegisterEffect(e2)
end
function c100410031.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x121) and c:IsDiscardable()
end
function c100410031.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410031.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,c100410031.cfilter,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function c100410031.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100410031.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100410031.sslimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
--轍の魔妖-朧車
--Rickshaw Mayakashi - Oboroguruma
function c100410032.initial_effect(c)
c:SetUniqueOnField(1,0,100410032)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--battle immune
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410032,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410032)
e1:SetCondition(c100410032.condition)
e1:SetOperation(c100410032.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410032,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410132)
e2:SetCondition(c100410032.spcon)
e2:SetTarget(c100410032.sptg)
e2:SetOperation(c100410032.spop)
c:RegisterEffect(e2)
end
function c100410032.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE
end
function c100410032.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
end
function c100410032.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0
and c:GetOriginalLevel()==5 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410032.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100410032.spfilter,1,nil,tp)
end
function c100410032.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE)
end
function c100410032.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100410032.rmfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function c100410032.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410032.rmfilter),tp,LOCATION_GRAVE,0,1,1,c)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--毒の魔妖-土蜘蛛
--Poison Mayakashi - Tsuchigumo
function c100410033.initial_effect(c)
c:SetUniqueOnField(1,0,100410033)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--deckdes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410033,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410033)
e1:SetCondition(c100410033.condition)
e1:SetTarget(c100410033.target)
e1:SetOperation(c100410033.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410033,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410133)
e2:SetCondition(c100410033.spcon)
e2:SetTarget(c100410033.sptg)
e2:SetOperation(c100410033.spop)
c:RegisterEffect(e2)
end
function c100410033.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE
end
function c100410033.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) and Duel.IsPlayerCanDiscardDeck(1-tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,3)
end
function c100410033.operation(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetDecktopGroup(tp,3)
local g2=Duel.GetDecktopGroup(1-tp,3)
g1:Merge(g2)
Duel.DisableShuffleCheck()
Duel.SendtoGrave(g1,REASON_EFFECT)
end
function c100410033.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0
and c:GetOriginalLevel()==7 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410033.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100410033.spfilter,1,nil,tp)
end
function c100410033.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE)
end
function c100410033.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100410033.rmfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function c100410033.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410033.rmfilter),tp,LOCATION_GRAVE,0,1,1,c)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--翼の魔妖-天狗
--Winged Mayakashi - Tengu
function c100410034.initial_effect(c)
c:SetUniqueOnField(1,0,100410034)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410034,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410034)
e1:SetCondition(c100410034.condition)
e1:SetTarget(c100410034.target)
e1:SetOperation(c100410034.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410034,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410134)
e2:SetCondition(c100410034.spcon)
e2:SetTarget(c100410034.sptg)
e2:SetOperation(c100410034.spop)
c:RegisterEffect(e2)
end
function c100410034.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE
end
function c100410034.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_ONFIELD,nil,TYPE_SPELL+TYPE_TRAP)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c100410034.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function c100410034.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0
and c:GetOriginalLevel()==9 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410034.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100410034.spfilter,1,nil,tp)
end
function c100410034.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE)
end
function c100410034.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100410034.rmfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function c100410034.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410034.rmfilter),tp,LOCATION_GRAVE,0,1,1,c)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--麗の魔妖-妖狐
--Beautiful Mayakashi – Youko
function c100410035.initial_effect(c)
c:SetUniqueOnField(1,0,100410035)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410035,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410035)
e1:SetCondition(c100410035.condition)
e1:SetTarget(c100410035.target)
e1:SetOperation(c100410035.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410035,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410135)
e2:SetCondition(c100410035.spcon)
e2:SetTarget(c100410035.sptg)
e2:SetOperation(c100410035.spop)
c:RegisterEffect(e2)
end
function c100410035.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE
end
function c100410035.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c100410035.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function c100410035.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0
and c:GetOriginalLevel()==11 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410035.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100410035.spfilter,1,nil,tp)
end
function c100410035.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE)
end
function c100410035.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100410035.rmfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function c100410035.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410035.rmfilter),tp,LOCATION_GRAVE,0,1,1,c)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--骸の魔妖-餓者髑髏
--Skeleton Mayakashi - Gashadokuro
function c100410036.initial_effect(c)
c:SetUniqueOnField(1,0,100410036)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100410036,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,100410036)
e1:SetCondition(c100410036.condition)
e1:SetOperation(c100410036.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410036,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100410136)
e2:SetCondition(c100410036.spcon)
e2:SetTarget(c100410036.sptg)
e2:SetOperation(c100410036.spop)
c:RegisterEffect(e2)
end
function c100410036.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE
end
function c100410036.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c100410036.imfilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c100410036.imfilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c100410036.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_LINK~=0
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410036.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100410036.spfilter,1,nil,tp)
end
function c100410036.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE)
end
function c100410036.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c100410036.rmfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function c100410036.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100410036.rmfilter),tp,LOCATION_GRAVE,0,1,1,c)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--氷の魔妖-雪女
--Icicle Mayakashi - Yukionna
function c100410037.initial_effect(c)
c:SetUniqueOnField(1,0,100410037)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x121),2,2)
--untargetable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c100410037.imcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--atk/def down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100410037,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100410037)
e2:SetCondition(c100410037.atkcon)
e2:SetTarget(c100410037.atktg)
e2:SetOperation(c100410037.atkop)
c:RegisterEffect(e2)
end
function c100410037.imfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function c100410037.imcon(e)
return e:GetHandler():GetLinkedGroup():IsExists(c100410037.imfilter,1,nil)
end
function c100410037.atkfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp
and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100410037.atkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100410037.atkfilter,1,nil,tp)
end
function c100410037.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c100410037.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(math.ceil(tc:GetDefense()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--魔妖廻天
--Mayakashi Revolt
function c100410038.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100410038+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100410038.target)
e1:SetOperation(c100410038.activate)
c:RegisterEffect(e1)
end
function c100410038.filter(c)
return c:IsSetCard(0x121) and not c:IsCode(100410038) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function c100410038.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100410038.filter,tp,LOCATION_DECK,0,1,nil) end
end
function c100410038.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100410038.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()<=0 then return end
local tc=g:GetFirst()
if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectYesNo(tp,aux.Stringid(100410038,0))) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
--魔妖変生
--Return of the Mayakashi
function c100410039.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,100410039+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c100410039.cost)
e1:SetTarget(c100410039.target)
e1:SetOperation(c100410039.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(100410039,ACTIVITY_SPSUMMON,c100410039.counterfilter)
end
function c100410039.counterfilter(c)
return c:GetSummonLocation()~=LOCATION_EXTRA or c:IsSetCard(0x121)
end
function c100410039.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(100410039,tp,ACTIVITY_SPSUMMON)==0 and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(c100410039.splimit)
Duel.RegisterEffect(e1,tp)
end
function c100410039.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0x121)
end
function c100410039.spfilter(c,e,tp)
return c:IsSetCard(0x121) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c100410039.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and c100410039.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c100410039.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,c100410039.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
end
function c100410039.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--Contact Gate
--Script by dest
function c101005000.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101005000+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c101005000.cost)
e1:SetTarget(c101005000.target)
e1:SetOperation(c101005000.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005000,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_DECK)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c101005000.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c101005000.sptg)
e2:SetOperation(c101005000.spop)
c:RegisterEffect(e2)
end
function c101005000.cfilter1(c,e,tp)
return c:IsSetCard(0x1f) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c101005000.cfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp,c)
end
function c101005000.cfilter2(c,e,tp,tc)
if c:IsCode(tc:GetCode()) then return false end
local sg=Group.FromCards(tc,c)
local g=Duel.GetMatchingGroup(c101005000.spfilter1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,sg,e,tp)
return c:IsSetCard(0x1f) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() and g:GetClassCount(Card.GetCode)>1
end
function c101005000.spfilter1(c,e,tp)
return c:IsSetCard(0x1f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005000.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101005000.cfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectMatchingCard(tp,c101005000.cfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,c101005000.cfilter2,tp,LOCATION_GRAVE,0,1,1,g1:GetFirst(),e,tp,g1:GetFirst())
g1:Merge(g2)
Duel.Remove(g1,POS_FACEUP,REASON_COST)
end
function c101005000.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c101005000.spfilter1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and g:GetClassCount(Card.GetCode)>1 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c101005000.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c101005000.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c101005000.spfilter1),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
if g:GetClassCount(Card.GetCode)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,sg1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=g:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.SpecialSummon(sg1,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101005000.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_FUSION) and c:IsLocation(LOCATION_EXTRA)
end
function c101005000.confilter(c,tp)
return aux.IsMaterialListCode(c,89943723) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsLocation(LOCATION_EXTRA)
end
function c101005000.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101005000.confilter,1,nil,tp)
end
function c101005000.spfilter2(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x1f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005000.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101005000.spfilter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function c101005000.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101005000.spfilter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Pinpoint Landing
function c101005081.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005081,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,101005081)
e2:SetCondition(c101005081.condition)
e2:SetTarget(c101005081.target)
e2:SetOperation(c101005081.operation)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_SELF_TOGRAVE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(c101005081.tgcon)
c:RegisterEffect(e3)
end
function c101005081.filter(c,tp)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsControler(tp)
end
function c101005081.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101005081.filter,1,nil,tp) and #eg==1
end
function c101005081.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101005081.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 then
e:GetHandler():RegisterFlagEffect(101005081,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DRAW,0,1)
end
end
function c101005081.tgcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END
and e:GetHandler():GetFlagEffect(101005081)==0
end
--Danger! Bigfoot!
--Script by dest
function c101005082.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005082,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c101005082.spcost)
e1:SetTarget(c101005082.sptg)
e1:SetOperation(c101005082.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005082,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DISCARD)
e2:SetCountLimit(1,101005082)
e2:SetTarget(c101005082.destg)
e2:SetOperation(c101005082.desop)
c:RegisterEffect(e2)
end
function c101005082.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c101005082.spfilter(c,e,tp)
return c:IsCode(101005082) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005082.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(c101005082.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101005082.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if g:GetCount()<=0 then return end
local tc=g:RandomSelect(1-tp,1):GetFirst()
if Duel.SendtoGrave(tc,REASON_DISCARD+REASON_EFFECT)~=0 and not tc:IsCode(101005082)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local spg=Duel.GetMatchingGroup(c101005082.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if spg:GetCount()<=0 then return end
local sg=spg:GetFirst()
if spg:GetCount()~=1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=spg:Select(tp,1,1,nil)
end
Duel.BreakEffect()
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function c101005082.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101005082.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--Danger! Nessie!
--Script by dest
function c101005083.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005083,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c101005083.spcost)
e1:SetTarget(c101005083.sptg)
e1:SetOperation(c101005083.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005083,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DISCARD)
e2:SetCountLimit(1,101005083)
e2:SetTarget(c101005083.thtg)
e2:SetOperation(c101005083.thop)
c:RegisterEffect(e2)
end
function c101005083.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c101005083.spfilter(c,e,tp)
return c:IsCode(101005083) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005083.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(c101005083.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101005083.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if g:GetCount()<=0 then return end
local tc=g:RandomSelect(1-tp,1):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_DISCARD+REASON_EFFECT)~=0 and not tc:IsCode(101005083)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local spg=Duel.GetMatchingGroup(c101005083.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if spg:GetCount()<=0 then return end
local sg=spg:GetFirst()
if spg:GetCount()~=1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=spg:Select(tp,1,1,nil)
end
Duel.BreakEffect()
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function c101005083.thfilter(c)
return c:IsSetCard(0x11e) and not c:IsCode(101005083) and c:IsAbleToHand()
end
function c101005083.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101005083.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101005083.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101005083.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Danger! Chupacabra!
--Script by dest
function c101005084.initial_effect(c)
--special summon (self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005084,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c101005084.spcost)
e1:SetTarget(c101005084.sptg)
e1:SetOperation(c101005084.spop)
c:RegisterEffect(e1)
--special summon (grave)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005084,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DISCARD)
e2:SetCountLimit(1,101005084)
e2:SetTarget(c101005084.sptg2)
e2:SetOperation(c101005084.spop2)
c:RegisterEffect(e2)
end
function c101005084.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c101005084.spfilter(c,e,tp)
return c:IsCode(101005084) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005084.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(c101005084.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101005084.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if g:GetCount()<=0 then return end
local tc=g:RandomSelect(1-tp,1):GetFirst()
if Duel.SendtoGrave(tc,REASON_DISCARD+REASON_EFFECT)~=0 and not tc:IsCode(101005084)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local spg=Duel.GetMatchingGroup(c101005084.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if spg:GetCount()<=0 then return end
local sg=spg:GetFirst()
if spg:GetCount()~=1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=spg:Select(tp,1,1,nil)
end
Duel.BreakEffect()
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function c101005084.spfilter2(c,e,tp)
return c:IsSetCard(0x11e) and not c:IsCode(101005084) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005084.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c101005084.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101005084.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101005084.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101005084.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--Danger!? Jackalope?
--Script by dest
function c101005085.initial_effect(c)
--special summon (self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005085,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c101005085.spcost)
e1:SetTarget(c101005085.sptg)
e1:SetOperation(c101005085.spop)
c:RegisterEffect(e1)
--special summon (deck)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005085,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DISCARD)
e2:SetCountLimit(1,101005085)
e2:SetTarget(c101005085.sptg2)
e2:SetOperation(c101005085.spop2)
c:RegisterEffect(e2)
end
function c101005085.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c101005085.spfilter(c,e,tp)
return c:IsCode(101005085) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101005085.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(c101005085.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c101005085.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if g:GetCount()<=0 then return end
local tc=g:RandomSelect(1-tp,1):GetFirst()
if Duel.SendtoGrave(tc,REASON_DISCARD+REASON_EFFECT)~=0 and not tc:IsCode(101005085)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local spg=Duel.GetMatchingGroup(c101005085.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if spg:GetCount()<=0 then return end
local sg=spg:GetFirst()
if spg:GetCount()~=1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=spg:Select(tp,1,1,nil)
end
Duel.BreakEffect()
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function c101005085.spfilter2(c,e,tp)
return c:IsSetCard(0x11e) and not c:IsCode(101005085) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101005085.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101005085.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101005085.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101005085.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--Realm of Danger!
--Script by dest
function c101005086.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c101005086.target)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--eff gain/direct attack/cannot be battle target
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101005086,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(c101005086.efftg)
e3:SetOperation(c101005086.effop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DIRECT_ATTACK)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetTarget(c101005086.tgtg)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
c:RegisterEffect(e5)
end
function c101005086.target(e,c)
return c:IsSetCard(0x11e) and c:IsStatus(STATUS_SPSUMMON_TURN)
end
function c101005086.filter(c)
return c:IsFaceup() and c:IsSetCard(0x11e)
end
function c101005086.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c101005086.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101005086.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c101005086.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c101005086.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
end
end
function c101005086.tgtg(e,c)
return e:GetHandler():IsHasCardTarget(c)
end
--Danger! Zone
--Script by dest
function c101005087.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101005087+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c101005087.target)
e1:SetOperation(c101005087.activate)
c:RegisterEffect(e1)
end
function c101005087.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function c101005087.filter(c)
return not c:IsSetCard(0x11e)
end
function c101005087.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==3 then
Duel.ShuffleHand(p)
Duel.BreakEffect()
local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
if g:IsExists(Card.IsSetCard,1,nil,0x11e) then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DISCARD)
local g1=g:Select(p,1,1,nil)
if g1:GetFirst():IsSetCard(0x11e) then
g:RemoveCard(g1:GetFirst())
else
g:Remove(c101005087.filter,nil)
end
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DISCARD)
local g2=g:Select(p,1,1,nil)
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_DISCARD+REASON_EFFECT)
else
Duel.ConfirmCards(1-p,g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
end
--Noble Knight Custennin
--Script by nekrozar
function c101005088.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101005088)
e1:SetCondition(c101005088.sprcon)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(c101005088.effcon)
e2:SetOperation(c101005088.effop)
c:RegisterEffect(e2)
end
function c101005088.sprfilter(c)
return c:IsFaceup() and c:IsSetCard(0x207a) and c:GetType()==TYPE_SPELL+TYPE_EQUIP
end
function c101005088.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101005088.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101005088.effcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_SYNCHRO+REASON_XYZ+REASON_LINK)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c101005088.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(101005088,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c101005088.sumcon)
e1:SetTarget(c101005088.sumtg)
e1:SetOperation(c101005088.sumop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
function c101005088.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,101005088)==0
end
function c101005088.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) end
end
function c101005088.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x107a))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(c101005088.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,101005088,RESET_PHASE+PHASE_END,0,1)
end
function c101005088.splimit(e,c)
return not c:IsSetCard(0x107a) and c:IsLocation(LOCATION_EXTRA)
end
--Sacred Noble Knight of King Custennin
--Script by nekrozar
function c101005089.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x107a),4,2,nil,nil,99)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005089,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101005089)
e1:SetCost(c101005089.thcost)
e1:SetTarget(c101005089.thtg)
e1:SetOperation(c101005089.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101005089,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c101005089.spcon)
e2:SetTarget(c101005089.sptg)
e2:SetOperation(c101005089.spop)
c:RegisterEffect(e2)
end
function c101005089.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) end
local rt=math.min(Duel.GetTargetCount(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil),c:GetOverlayCount())
c:RemoveOverlayCard(tp,1,rt,REASON_COST)
local ct=Duel.GetOperatedGroup():GetCount()
e:SetLabel(ct)
end
function c101005089.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local tg=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,ct,0,0)
end
function c101005089.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if rg:GetCount()>0 then
Duel.SendtoHand(rg,nil,REASON_EFFECT)
end
end
function c101005089.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function c101005089.spfilter(c,e,tp)
return c:IsSetCard(0x107a) and not c:IsCode(101005089) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c101005089.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_XMATERIAL)
and Duel.IsExistingMatchingCard(c101005089.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101005089.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp)<=0 or not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_XMATERIAL) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101005089.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)~=0 and c:IsRelateToEffect(e) then
Duel.Overlay(g:GetFirst(),Group.FromCards(c))
end
end
--Noble Knight Pellinore
--Script by nekrozar
function c101005090.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101005090,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c101005090.destg)
e1:SetOperation(c101005090.desop)
c:RegisterEffect(e1)
end
function c101005090.desfilter(c,g)
return c:IsFaceup() and c:IsSetCard(0x207a) and g:IsContains(c)
end
function c101005090.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetHandler():GetEquipGroup()
if chkc then return false end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c101005090.desfilter,tp,LOCATION_SZONE,0,1,nil,g)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,c101005090.desfilter,tp,LOCATION_SZONE,0,1,1,nil,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101005090.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--Noble Arms - Clarent
--Script by nekrozar
function c101005091.initial_effect(c)
c:SetUniqueOnField(1,0,101005091)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c101005091.target)
e1:SetOperation(c101005091.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c101005091.eqlimit)
c:RegisterEffect(e2)
--direct attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101005091,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(c101005091.dircon)
e3:SetCost(c101005091.dircost)
e3:SetOperation(c101005091.dirop)
c:RegisterEffect(e3)
--equip
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101005091,1))
e4:SetCategory(CATEGORY_EQUIP)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,101005091)
e4:SetCondition(c101005091.eqcon)
e4:SetTarget(c101005091.eqtg)
e4:SetOperation(c101005091.operation)
c:RegisterEffect(e4)
end
function c101005091.eqlimit(e,c)
return c:IsRace(RACE_WARRIOR)
end
function c101005091.eqfilter1(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c101005091.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101005091.eqfilter1(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101005091.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c101005091.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c101005091.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
Duel.Equip(tp,c,tc)
end
end
function c101005091.dircon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c101005091.dircost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c101005091.dirop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ec=c:GetEquipTarget()
if not ec then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ec:RegisterEffect(e1)
end
function c101005091.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)
end
function c101005091.eqfilter2(c)
return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsRace(RACE_WARRIOR)
end
function c101005091.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101005091.eqfilter2(chkc) end
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c101005091.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c101005091.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
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