Commit a8ce2d50 authored by mercury233's avatar mercury233

update scripts

parent fe634708
#created by ...
#main
100246002
100200159
100308002
100308003
100308004
100308022
100308023
100308041
100412001
100412004
100412005
100412006
100412012
100412013
100412014
100412015
100412017
100412018
100412020
100412021
100412022
100412023
100412024
100412025
100412026
100412002
100412003
100412019
......@@ -18,6 +43,8 @@
100412027
100412032
#extra
100319041
100319042
100412008
100412009
100412011
......
#The first line is used for comment
!victory 0x1f 「守护神 艾克佐迪亚」效果胜利
!setname 0x226 咒眼
!setname 0x227 无限
!setname 0x227 无限
!setname 0x228 魔女术
!setname 0x229 时间怪盗
!setname 0x230 恩底弥翁
--アンクリボー
--
--Script by JoyJ
function c100200159.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100200159,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100200159)
e1:SetCondition(c100200159.spcon)
e1:SetCost(c100200159.spcost)
e1:SetTarget(c100200159.sptg)
e1:SetOperation(c100200159.spop)
c:RegisterEffect(e1)
--To Hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100200159,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,100200159+100)
e2:SetCondition(c100200159.thcon)
e2:SetTarget(c100200159.thtg)
e2:SetOperation(c100200159.thop)
c:RegisterEffect(e2)
end
function c100200159.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c100200159.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c100200159.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100200159.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c100200159.spfilter(chkc,e,tp) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100200159.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100200159.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100200159.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(100200159,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c100200159.tgcon)
e1:SetOperation(c100200159.tgop)
Duel.RegisterEffect(e1,tp)
end
end
function c100200159.tgcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(100200159)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function c100200159.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetLabelObject(),REASON_EFFECT)
end
function c100200159.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE+REASON_EFFECT)
end
function c100200159.thfilter(c)
return c:IsCode(83764718) and c:IsAbleToHand()
end
function c100200159.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100200159.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
end
function c100200159.thop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCountLimit(1)
e1:SetOperation(c100200159.thop2)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c100200159.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100200159.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Sin Territory
--
--Script by nekrozar
function c100236116.initial_effect(c)
--Activate
......
......@@ -28,7 +28,7 @@ function c100236117.initial_effect(c)
c:RegisterEffect(e3)
--To hand
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_GRAVE)
......
--エンプレス・オブ・エンディミオン
--
--Script by JoyJ and mercury233
function c100308002.initial_effect(c)
--Pendulum Summon
c:EnableCounterPermit(0x1,LOCATION_PZONE+LOCATION_MZONE)
aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(100308002)
--Add Counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(aux.chainreg)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetRange(LOCATION_PZONE)
e2:SetOperation(c100308002.counterop)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100308002,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308002.spcost)
e3:SetTarget(c100308002.sptg)
e3:SetOperation(c100308002.spop)
c:RegisterEffect(e3)
--Special Summon Success
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100308002,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetTarget(c100308002.rthtg)
e4:SetOperation(c100308002.rthop)
c:RegisterEffect(e4)
--Deck Search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(100308002,2))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_BATTLE_DESTROYED)
e5:SetTarget(c100308002.thtg)
e5:SetOperation(c100308002.thop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_LEAVE_FIELD_P)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetOperation(c100308002.regop)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function c100308002.counterop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(0x1,1)
end
end
function c100308002.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x1,3,REASON_COST)
end
function c100308002.spfilter(c,e,tp)
return c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100308002.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE)
and Duel.IsExistingMatchingCard(c100308002.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_PZONE)
end
function c100308002.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100308002.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
for tc in aux.Next(g) do
tc:AddCounter(0x1,1)
end
end
end
function c100308002.rthfilter(c)
return c:IsAbleToHand() and c:GetCounter(0x1)>0
end
function c100308002.rthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c100308002.rthfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,c100308002.rthfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,g1:GetCount(),0,LOCATION_ONFIELD)
end
function c100308002.rthop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
local ct=0
for tc in aux.Next(g) do
if tc:IsControler(tp) then
ct=ct+tc:GetCounter(0x1)
end
end
Duel.SendtoHand(g,nil,REASON_EFFECT)
if Duel.GetOperatedGroup():GetCount()>0 then
e:GetHandler():AddCounter(0x1,ct)
end
end
function c100308002.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabel()>0
end
function c100308002.thfilter(c)
return c:IsSetCard(0x230) and c:IsAbleToHand()
end
function c100308002.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100308002.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100308002.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100308002.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100308002.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(e:GetHandler():GetCounter(0x1))
end
--マギステル・オブ・エンディミオン
--
--Script by JoyJ and mercury233
function c100308003.initial_effect(c)
--Pendulum Summon
c:EnableCounterPermit(0x1,LOCATION_PZONE+LOCATION_MZONE)
aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(100308003)
--Add Counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(aux.chainreg)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetRange(LOCATION_PZONE)
e2:SetOperation(c100308003.counterop)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100308003,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308003.spcost)
e3:SetTarget(c100308003.sptg)
e3:SetOperation(c100308003.spop)
c:RegisterEffect(e3)
--add counter
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100308003,1))
e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetTarget(c100308003.countertg2)
e4:SetOperation(c100308003.counterop2)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(100308003,2))
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetHintTiming(0,TIMING_END_PHASE)
e5:SetCondition(c100308003.spcon2)
e5:SetCost(c100308003.spcost2)
e5:SetTarget(c100308003.sptg2)
e5:SetOperation(c100308003.spop2)
c:RegisterEffect(e5)
--pendulum set
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(100308003,1))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_DESTROYED)
e6:SetCondition(c100308003.pencon)
e6:SetTarget(c100308003.pentg)
e6:SetOperation(c100308003.penop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_LEAVE_FIELD_P)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetOperation(c100308003.regop)
e7:SetLabelObject(e6)
c:RegisterEffect(e7)
end
function c100308003.counterop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(0x1,1)
end
end
function c100308003.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x1,3,REASON_COST)
end
function c100308003.spfilter(c,e,tp)
return c:IsFaceup() and c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100308003.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE)
and Duel.IsExistingMatchingCard(c100308003.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_EXTRA+LOCATION_PZONE)
end
function c100308003.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100308003.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
for tc in aux.Next(g) do
tc:AddCounter(0x1,1)
end
end
end
function c100308003.countertg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanAddCounter(0x1,1) end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0)
end
function c100308003.counterop2(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x1,1)
end
function c100308003.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c100308003.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x1,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,0x1,3,REASON_COST)
end
function c100308003.spfilter2(c,e,tp)
return c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100308003.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100308003.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100308003.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,c100308003.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100308003.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c100308003.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c100308003.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
c:AddCounter(0x1,e:GetLabel())
end
end
function c100308003.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(e:GetHandler():GetCounter(0x1))
end
--サーヴァント・オブ・エンディミオン
--
--Script by JoyJ and mercury233
function c100308004.initial_effect(c)
--Pendulum Summon
c:EnableCounterPermit(0x1,LOCATION_PZONE+LOCATION_MZONE)
aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(100308004)
--Add Counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(aux.chainreg)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetRange(LOCATION_PZONE)
e2:SetOperation(c100308004.counterop)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100308004,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCost(c100308004.spcost)
e3:SetTarget(c100308004.sptg)
e3:SetOperation(c100308004.spop)
c:RegisterEffect(e3)
--direct attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_DIRECT_ATTACK)
e4:SetCondition(c100308004.dacon)
c:RegisterEffect(e4)
--add counter
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(100308003,2))
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetHintTiming(0,TIMING_END_PHASE)
e5:SetCondition(c100308004.countercon2)
e5:SetCost(c100308004.countercost2)
e5:SetTarget(c100308004.countertg2)
e5:SetOperation(c100308004.counterop2)
c:RegisterEffect(e5)
--pendulum set
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(100308004,1))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_DESTROYED)
e6:SetCondition(c100308004.pencon)
e6:SetTarget(c100308004.pentg)
e6:SetOperation(c100308004.penop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_LEAVE_FIELD_P)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetOperation(c100308004.regop)
e7:SetLabelObject(e6)
c:RegisterEffect(e7)
end
function c100308004.counterop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(0x1,1)
end
end
function c100308004.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x1,3,REASON_COST)
end
function c100308004.spfilter(c,e,tp)
return c:IsAttackAbove(1000) and c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100308004.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanAddCounter(0x1,1,false,LOCATION_MZONE)
and Duel.IsExistingMatchingCard(c100308004.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK+LOCATION_PZONE)
end
function c100308004.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100308004.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
for tc in aux.Next(g) do
tc:AddCounter(0x1,1)
end
end
end
function c100308004.dacon(e)
return e:GetHandler():GetCounter(0x1)>0
end
function c100308004.countercon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c100308004.countercost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c100308004.countertg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanAddCounter(0x1,1)
and Duel.IsExistingMatchingCard(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,1,c,0x1,1) end
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,c,0x1,1)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,#g,0,0)
end
function c100308004.counterop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,c,0x1,1)
if c:IsRelateToEffect(e) then g:AddCard(c) end
for tc in aux.Next(g) do
if tc:IsCanAddCounter(0x1,1) then
tc:AddCounter(0x1,1)
end
end
end
function c100308004.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c100308004.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c100308004.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
c:AddCounter(0x1,e:GetLabel())
end
end
function c100308004.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(e:GetHandler():GetCounter(0x1))
end
--魔力統轄
--
--Script by JoyJ and mercury233
function c100308022.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100308022+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100308022.target)
e1:SetOperation(c100308022.operation)
c:RegisterEffect(e1)
end
function c100308022.filter(c)
return c:IsSetCard(0x230) and c:IsAbleToHand()
end
function c100308022.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100308022.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100308022.cfilter(c)
return c:IsCode(100308022,75014062) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
end
function c100308022.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100308022.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
local ct=Duel.GetMatchingGroupCount(c100308022.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
if ct>0 and Duel.GetMatchingGroupCount(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,nil,0x1,1)>0
and Duel.SelectYesNo(tp,aux.Stringid(100308022,0)) then
while ct>0 do
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(100308022,1))
local tc=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,1,1,nil,0x1,1):GetFirst()
if not tc then break end
tc:AddCounter(0x1,1)
ct=ct-1
end
end
end
end
--魔法都市の実験施設
--
--Script by JoyJ and mercury233
function c100308023.initial_effect(c)
c:EnableCounterPermit(0x1,LOCATION_SZONE)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100308023+EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
--Code Change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_SZONE)
e2:SetValue(39910367)
c:RegisterEffect(e2)
--Add Counter
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_SZONE)
e3:SetOperation(aux.chainreg)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetCode(EVENT_CHAIN_SOLVED)
e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c100308023.counterop)
c:RegisterEffect(e4)
--Special Summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(100308023,0))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_BATTLED)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(c100308023.spcon)
e5:SetCost(c100308023.spcost)
e5:SetTarget(c100308023.sptg)
e5:SetOperation(c100308023.spop)
c:RegisterEffect(e5)
end
function c100308023.counterop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(0x1,1)
end
end
function c100308023.spconcheck(c,tp)
return c and c:IsRace(RACE_SPELLCASTER) and c:IsControler(tp) and c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c100308023.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget()~=nil
and (c100308023.spconcheck(Duel.GetAttacker(),tp)
or c100308023.spconcheck(Duel.GetAttackTarget(),tp))
end
function c100308023.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,LOCATION_ONFIELD,0,0x1,6,REASON_COST) end
Duel.RemoveCounter(tp,LOCATION_ONFIELD,0,0x1,6,REASON_COST)
end
function c100308023.spfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100308023.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100308023.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100308023.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100308023.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--救魔の標
--
--Script by mercury233
function c100308041.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100308041+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100308041.target)
e1:SetOperation(c100308041.activate)
c:RegisterEffect(e1)
end
function c100308041.filter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_EFFECT) and c:IsAbleToHand()
end
function c100308041.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetControler()==tp and chkc:GetLocation()==LOCATION_GRAVE and c100308041.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100308041.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c100308041.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c100308041.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--デコード・トーカー・エクステンド
--
--Script by JoyJ
function c100319041.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
--Change Name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1861629)
c:RegisterEffect(e1)
--Atk Up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c100319041.atkval)
c:RegisterEffect(e2)
--Double Attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c100319041.regcon)
e3:SetOperation(c100319041.regop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c100319041.regcon2)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(100319041,0))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_CUSTOM+100319041)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c100319041.atkcon)
e5:SetTarget(c100319041.atktg)
e5:SetOperation(c100319041.atkop)
c:RegisterEffect(e5)
end
function c100319041.atkval(e,c)
return c:GetLinkedGroupCount()*500
end
function c100319041.cfilter(c,tp,zone)
local seq=c:GetPreviousSequence()
if c:GetPreviousControler()~=tp then seq=seq+16 end
return c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function c100319041.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100319041.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c100319041.cfilter2(c,tp,zone)
return not c:IsReason(REASON_BATTLE) and c100319041.cfilter(c,tp,zone)
end
function c100319041.regcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100319041.cfilter2,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c100319041.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+100319041,e,0,tp,0,0)
end
function c100319041.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
end
function c100319041.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
return not e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function c100319041.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
c:RegisterEffect(e1)
end
--トラックブラック
--
--Script by JoyJ
function c100319042.initial_effect(c)
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,2)
c:EnableReviveLimit()
--Draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100319042,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100319042)
e1:SetTarget(c100319042.target)
e1:SetOperation(c100319042.operation)
c:RegisterEffect(e1)
end
function c100319042.tgfilter(c,lg)
return c:IsFaceup() and lg:IsContains(c)
end
function c100319042.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local lg=e:GetHandler():GetLinkedGroup()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c:IsFaceup() and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(c100319042.tgfilter,tp,LOCATION_MZONE,0,1,nil,lg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100319042.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,lg)
end
function c100319042.operation(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(100319042,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.bdocon)
e1:SetOperation(c100319042.drop)
tc:RegisterEffect(e1)
end
function c100319042.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
--無限起動ハーヴェスター
--
--Script by JoyJ
function c100412001.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412001,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100412001)
e1:SetTarget(c100412001.thtg)
e1:SetOperation(c100412001.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--lv change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100412001,1))
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,100412001+100)
e3:SetTarget(c100412001.lvtg)
e3:SetOperation(c100412001.lvop)
c:RegisterEffect(e3)
end
function c100412001.thfilter(c)
return c:IsSetCard(0x227) and c:IsAbleToHand() and not c:IsCode(100412001)
end
function c100412001.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412001.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100412001.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100412001.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c100412001.lvfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsLevelAbove(0)
end
function c100412001.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc~=c and chkc:IsLocation(LOCATION_MZONE) and c100412001.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100412001.lvfilter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100412001.lvfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function c100412001.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
local lv=c:GetOriginalLevel()+tc:GetOriginalLevel()
c100412001.setlv(c,c,lv)
c100412001.setlv(c,tc,lv)
end
end
function c100412001.setlv(c,ec,lv)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(lv)
ec:RegisterEffect(e1)
end
......@@ -50,7 +50,7 @@ function c100412002.lvfilter(c)
end
function c100412002.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100412002.lvfilter(chkc) end
if chkc then return chkc:IsControler(tp) and chkc~=c and chkc:IsLocation(LOCATION_MZONE) and c100412002.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100412002.lvfilter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100412002.lvfilter,tp,LOCATION_MZONE,0,1,1,c)
......
......@@ -54,7 +54,7 @@ function c100412003.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c100412003.thfilter(c)
return c:IsAbleToHand() and c:IsCode(100412999)
return c:IsAbleToHand() and c:IsCode(100412012)
end
function c100412003.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412003.thfilter,tp,LOCATION_DECK,0,1,nil) end
......
--無限起動ドラグショベル
--
--Script by JoyJ
function c100412004.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412004,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100412004)
e1:SetCost(c100412004.spcost)
e1:SetTarget(c100412004.sptg)
e1:SetOperation(c100412004.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412004,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100412004+100)
e2:SetCost(c100412004.thcost)
e2:SetTarget(c100412004.thtg)
e2:SetOperation(c100412004.thop)
c:RegisterEffect(e2)
end
function c100412004.cfilter(c,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and Duel.GetMZoneCount(tp,c)>0
end
function c100412004.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100412004.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c100412004.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100412004.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100412004.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c100412004.thcfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function c100412004.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412004.thcfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c100412004.thcfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c100412004.thfilter(c)
return c:IsAbleToHand() and c:IsCode(100412013)
end
function c100412004.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412004.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100412004.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100412004.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--無限起動トレンチャー
--
--Script by JoyJ
function c100412005.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100412005)
e1:SetCost(c100412005.spcost)
e1:SetTarget(c100412005.sptg)
e1:SetOperation(c100412005.spop)
c:RegisterEffect(e1)
--Special Summon from Grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412005,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100412005+100)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100412005.sptg2)
e2:SetOperation(c100412005.spop2)
c:RegisterEffect(e2)
end
function c100412005.cfilter(c,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and Duel.GetMZoneCount(tp,c)>0
end
function c100412005.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100412005.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c100412005.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100412005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100412005.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c100412005.spfilter2(c,e,tp)
return c:IsLevelBelow(5) and c:IsSetCard(0x227) and not c:IsCode(100412005)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c100412005.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c100412005.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100412005.spfilter2,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100412005.spfilter2,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100412005.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--無限起動スクレイパー
--
--Script by JoyJ
function c100412006.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412006,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100412006)
e1:SetCost(c100412006.spcost)
e1:SetTarget(c100412006.sptg)
e1:SetOperation(c100412006.spop)
c:RegisterEffect(e1)
--Draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412006,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100412006+100)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100412006.drtg)
e2:SetOperation(c100412006.drop)
c:RegisterEffect(e2)
end
function c100412006.cfilter(c,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and Duel.GetMZoneCount(tp,c)>0
end
function c100412006.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100412006.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c100412006.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100412006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100412006.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c100412006.tdfilter(c,e,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToDeck()
end
function c100412006.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100412006.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
and Duel.IsExistingTarget(c100412006.tdfilter,tp,LOCATION_GRAVE,0,5,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c100412006.tdfilter,tp,LOCATION_GRAVE,0,5,5,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c100412006.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #tg==0 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
--超接地展開
--
--Script by JoyJ
function c100412012.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Cannot Become Target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c100412012.immtg)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--Rank Up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100412012,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(c100412012.target)
e3:SetOperation(c100412012.operation)
c:RegisterEffect(e3)
end
function c100412012.immtg(e,c)
return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function c100412012.tgfilter(c,e,tp)
if not (c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x227) and Duel.GetLocationCountFromEx(tp,tp,c)>0) then return false end
return Duel.IsExistingMatchingCard(c100412012.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetRank()+2,c)
end
function c100412012.spfilter(c,e,tp,rank,mc)
return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ) and c:IsRank(rank) and mc:IsCanBeXyzMaterial(c,tp)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c100412012.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and c100412012.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c100412012.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100412012.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c100412012.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not tc:IsControler(tp) or Duel.GetLocationCountFromEx(tp,tp,tc)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100412012.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetRank()+2,tc)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()>0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c100412012.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c100412012.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not (c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH))
end
--超信地旋回
--
--Script by mercury233 and JoyJ
function c100412013.initial_effect(c)
--destroy monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412013,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(c100412013.target1)
e1:SetOperation(c100412013.operation1)
c:RegisterEffect(e1)
--destroy s&t
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412013,1))
e2:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetTarget(c100412013.target2)
e2:SetOperation(c100412013.operation2)
c:RegisterEffect(e2)
end
function c100412013.tgfilter1(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH)
and c:IsType(TYPE_XYZ) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function c100412013.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(c100412013.tgfilter1,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local pg=Duel.SelectTarget(tp,c100412013.tgfilter1,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,pg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
function c100412013.operation1(e,tp,eg,ep,ev,re,r,rp)
local ex1,pg=Duel.GetOperationInfo(0,CATEGORY_POSITION)
local ex2,dg=Duel.GetOperationInfo(0,CATEGORY_DESTROY)
local pc=pg:GetFirst()
local dc=dg:GetFirst()
if pc:IsRelateToEffect(e) and dc:IsRelateToEffect(e)
and pc:IsControler(tp)
and Duel.ChangePosition(pc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0
and dc:IsControler(1-tp) then
Duel.Destroy(dc,REASON_EFFECT)
end
end
function c100412013.tgfilter2(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH)
and c:IsType(TYPE_XYZ) and c:IsPosition(POS_FACEUP_DEFENSE) and c:IsCanChangePosition()
end
function c100412013.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_SZONE,1,nil)
and Duel.IsExistingTarget(c100412013.tgfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local pg=Duel.SelectTarget(tp,c100412013.tgfilter2,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,nil,tp,0,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,pg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
function c100412013.operation2(e,tp,eg,ep,ev,re,r,rp)
local ex1,pg=Duel.GetOperationInfo(0,CATEGORY_POSITION)
local ex2,dg=Duel.GetOperationInfo(0,CATEGORY_DESTROY)
local pc=pg:GetFirst()
local dc=dg:GetFirst()
if pc:IsRelateToEffect(e) and dc:IsRelateToEffect(e)
and pc:IsControler(tp)
and Duel.ChangePosition(pc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0
and dc:IsControler(1-tp) then
Duel.Destroy(dc,REASON_EFFECT)
end
end
--ウィッチクラフト・ポトリー
--
--Scripted By-FW空鸽
function c100412014.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412014,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100412014)
e1:SetCondition(c100412014.spcon)
e1:SetCost(c100412014.spcost)
e1:SetTarget(c100412014.sptg)
e1:SetOperation(c100412014.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100412014+100)
e2:SetCondition(c100412014.thcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100412014.thtg)
e2:SetOperation(c100412014.thop)
c:RegisterEffect(e2)
end
function c100412014.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100412014.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412014.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412014.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412014.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412014.spfilter(c,e,tp)
return c:IsSetCard(0x228) and not c:IsCode(100412014) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412014.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c100412014.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100412014.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100412014.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100412014.thcon(e)
return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_HAND,0)==0
end
function c100412014.thfilter(c)
return c:IsSetCard(0x228) and c:IsAbleToHand()
end
function c100412014.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100412014.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100412014.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c100412014.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c100412014.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--ウィッチクラフト・ピットレ
--
--Scripted By-FW空鸽
function c100412015.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412015,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100412015)
e1:SetCondition(c100412015.spcon)
e1:SetCost(c100412015.spcost)
e1:SetTarget(c100412015.sptg)
e1:SetOperation(c100412015.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100412015+100)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100412015.drtg)
e2:SetOperation(c100412015.drop)
c:RegisterEffect(e2)
end
function c100412015.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100412015.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412015.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412015.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412015.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412015.spfilter(c,e,tp)
return c:IsSetCard(0x228) and not c:IsCode(100412015) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412015.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c100412015.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100412015.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100412015.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100412015.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c100412015.tgfilter(c)
return c:IsSetCard(0x228) and c:IsAbleToGrave()
end
function c100412015.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.ShuffleHand(p)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(p,c100412015.tgfilter,p,LOCATION_HAND,0,1,1,nil)
local tg=g:GetFirst()
if tg then
if Duel.SendtoGrave(g,REASON_EFFECT)==0 then
Duel.ConfirmCards(1-p,tg)
Duel.ShuffleHand(p)
end
else
local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
......@@ -31,14 +31,23 @@ end
function c100412016.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c100412016.costfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
function c100412016.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412016.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412016.costfilter,tp,LOCATION_HAND,0,1,nil)
and e:GetHandler():IsReleasable() end
if chk==0 then return Duel.IsExistingMatchingCard(c100412016.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412016.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.Release(e:GetHandler(),REASON_COST)
Duel.DiscardHand(tp,c100412016.costfilter,1,1,REASON_COST+REASON_DISCARD,nil)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.Release(e:GetHandler(),REASON_COST)
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412016.spfilter(c,e,tp)
return c:IsSetCard(0x228) and not c:IsCode(100412016) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......
--ウィッチクラフト・エーデル
--
--Scripted By-FW空鸽
function c100412017.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412017,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100412017)
e1:SetCost(c100412017.spcost)
e1:SetTarget(c100412017.sptg)
e1:SetOperation(c100412017.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412017,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100412017+100)
e2:SetCost(c100412017.cost)
e2:SetTarget(c100412017.target)
e2:SetOperation(c100412017.activate)
c:RegisterEffect(e2)
end
function c100412017.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412017.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412017.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412017.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412017.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c100412017.spfilter(c,e,tp)
return c:IsSetCard(0x228) and not c:IsCode(100412017) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412017.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c100412017.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c100412017.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100412017.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100412017.filter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and not c:IsCode(100412017) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412017.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c100412017.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100412017.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100412017.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100412017.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--ウィッチクラフト・ハイネ
--
--Scripted By-FW空鸽
function c100412018.initial_effect(c)
--cannot be target
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c100412018.tgtg)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412018,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100412018)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(c100412018.descost)
e2:SetTarget(c100412018.destg)
e2:SetOperation(c100412018.desop)
c:RegisterEffect(e2)
end
function c100412018.tgtg(e,c)
return c~=e:GetHandler() and c:IsRace(RACE_SPELLCASTER)
end
function c100412018.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412018.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412018.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412018.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412018.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c100412018.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
......@@ -59,12 +59,21 @@ function c100412019.atkop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
function c100412019.cfilter2(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
function c100412019.costfilter(c,tp)
if c:IsLocation(LOCATION_HAND) then return c:IsType(TYPE_SPELL) and c:IsDiscardable() end
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (c:IsHasEffect(100412024) or c:IsHasEffect(100412025))
end
function c100412019.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412019.cfilter2,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c100412019.cfilter2,1,1,REASON_COST+REASON_DISCARD,nil)
if chk==0 then return Duel.IsExistingMatchingCard(c100412019.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(c100412019.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_SZONE) then
Duel.RegisterFlagEffect(tp,tc:GetCode(),RESET_PHASE+PHASE_END,0,1)
Duel.SendtoGrave(tc,REASON_COST)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c100412019.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.disfilter1,tp,0,LOCATION_MZONE,1,e:GetHandler()) end
......
--ウィッチクラフト・クリエイション
--
--Scripted By-FW空鸽
function c100412020.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100412020)
e1:SetTarget(c100412020.target)
e1:SetOperation(c100412020.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412020,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,100412020)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412020.thcon)
e2:SetTarget(c100412020.thtg)
e2:SetOperation(c100412020.thop)
c:RegisterEffect(e2)
end
function c100412020.filter(c)
return c:IsSetCard(0x228) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c100412020.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100412020.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100412020.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100412020.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100412020.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412020.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412020.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412020.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c100412020.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--ウィッチクラフト・サボタージュ
--
--Scripted By-FW空鸽
function c100412021.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100412021)
e1:SetTarget(c100412021.target)
e1:SetOperation(c100412021.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412021,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,100412021)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412021.thcon)
e2:SetTarget(c100412021.thtg)
e2:SetOperation(c100412021.thop)
c:RegisterEffect(e2)
end
function c100412021.filter(c,e,tp)
return c:IsSetCard(0x228) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412021.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c100412021.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100412021.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100412021.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100412021.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100412021.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412021.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412021.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412021.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c100412021.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--ウィッチクラフト・コラボレーション
--
--Scripted By-FW空鸽
function c100412022.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100412022)
e1:SetCondition(c100412022.dbcon)
e1:SetTarget(c100412022.target)
e1:SetOperation(c100412022.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412022,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,100412022)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412022.thcon)
e2:SetTarget(c100412022.thtg)
e2:SetOperation(c100412022.thop)
c:RegisterEffect(e2)
end
function c100412022.dbcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c100412022.filter(c)
return c:IsSetCard(0x228) and c:IsFaceup()
end
function c100412022.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(c100412022.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function c100412022.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--extra attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetValue(c100412022.aclimit)
e2:SetCondition(c100412022.actcon)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
function c100412022.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412022.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412022.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412022.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c100412022.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function c100412022.aclimit(e,re,tp)
return re:GetHandler():IsType(TYPE_SPELL+TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c100412022.actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
--ウィッチクラフト・ドレーピング
--
--Scripted By-FW空鸽
function c100412023.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100412023)
e1:SetTarget(c100412023.target)
e1:SetOperation(c100412023.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412023,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,100412023)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412023.thcon)
e2:SetTarget(c100412023.thtg)
e2:SetOperation(c100412023.thop)
c:RegisterEffect(e2)
end
function c100412023.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c100412023.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412023.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingMatchingCard(c100412023.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_SZONE,1,nil) end
local ct=Duel.GetMatchingGroupCount(c100412023.cfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_SZONE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c100412023.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c100412023.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412023.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412023.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c100412023.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--ウィッチクラフト・シュミッタ
--
--Scripted By-FW空鸽
function c100412024.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c100412024.target)
e1:SetValue(c100412024.indct)
c:RegisterEffect(e1)
--ep set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412024,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412024.setcon)
e2:SetTarget(c100412024.settg)
e2:SetOperation(c100412024.setop)
c:RegisterEffect(e2)
--change cost
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(100412024)
e3:SetCondition(c100412024.costcon)
e3:SetRange(LOCATION_SZONE)
c:RegisterEffect(e3)
end
function c100412024.target(e,c)
return c:IsSetCard(0x228)
end
function c100412024.indct(e,re,r,rp)
if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then
return 1
else return 0 end
end
function c100412024.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412024.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,100412024)==0 and Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412024.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412024.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.RegisterFlagEffect(tp,100412024,RESET_PHASE+PHASE_END,0,1)
end
function c100412024.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c100412024.costcon(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),100412024)==0
end
--ウィッチクラフト・スクロール
--
--Scripted By-FW空鸽
function c100412025.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100412025,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetCondition(c100412025.drcon)
e1:SetTarget(c100412025.drtg)
e1:SetOperation(c100412025.drop)
c:RegisterEffect(e1)
--ep set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412025,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c100412025.setcon)
e2:SetTarget(c100412025.settg)
e2:SetOperation(c100412025.setop)
c:RegisterEffect(e2)
--change cost
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(100412025)
e3:SetCondition(c100412025.costcon)
e3:SetRange(LOCATION_SZONE)
c:RegisterEffect(e3)
end
function c100412025.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=eg:GetFirst()
return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE)
and rc:IsFaceup() and rc:IsSetCard(0x228) and rc:IsControler(tp)
end
function c100412025.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c100412025.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function c100412025.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412025.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,100412025)==0 and Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c100412025.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412025.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.RegisterFlagEffect(tp,100412025,RESET_PHASE+PHASE_END,0,1)
end
function c100412025.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c100412025.costcon(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),100412025)==0
end
--ウィッチクラフト・マスターピース
--
--Scripted By-FW空鸽
function c100412026.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100412026)
e1:SetCondition(c100412026.setcon)
e1:SetTarget(c100412026.target)
e1:SetOperation(c100412026.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100412026,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100412026+100)
e2:SetCondition(aux.exccon)
e2:SetCost(c100412026.spcost)
e2:SetTarget(c100412026.sptg)
e2:SetOperation(c100412026.spop)
c:RegisterEffect(e2)
end
function c100412026.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x228)
end
function c100412026.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100412026.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100412026.filter(c,e,tp)
return c:IsType(TYPE_SPELL) and Duel.IsExistingMatchingCard(c100412026.filter2,tp,LOCATION_DECK,0,1,nil,c:GetCode(),e,tp)
end
function c100412026.filter2(c,code,e,tp)
return c:IsCode(code) and c:IsAbleToHand()
end
function c100412026.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100412026.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c100412026.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(100412026,0))
Duel.SelectTarget(tp,c100412026.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100412026.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100412026.filter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetOriginalCode())
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100412026.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function c100412026.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function c100412026.spfilter(c,e,tp,lv)
return c:IsSetCard(0x228) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412026.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
local cg=Duel.GetMatchingGroup(c100412026.cfilter,tp,LOCATION_GRAVE,0,nil)
return c:IsAbleToRemoveAsCost()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100412026.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,cg:GetCount())
end
local cg=Duel.GetMatchingGroup(c100412026.cfilter,tp,LOCATION_GRAVE,0,nil)
local tg=Duel.GetMatchingGroup(c100412026.spfilter,tp,LOCATION_DECK,0,nil,e,tp,cg:GetCount())
local lvt={}
local tc=tg:GetFirst()
while tc do
local tlv=0
tlv=tlv+tc:GetLevel()
lvt[tlv]=tlv
tc=tg:GetNext()
end
local pc=1
for i=1,12 do
if lvt[i] then lvt[i]=nil lvt[pc]=i pc=pc+1 end
end
lvt[pc]=nil
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(100412026,2))
local lv=Duel.AnnounceNumber(tp,table.unpack(lvt))
local rg1=Group.CreateGroup()
if lv>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg2=cg:Select(tp,lv-1,lv-1,c)
rg1:Merge(rg2)
end
rg1:AddCard(c)
Duel.Remove(rg1,POS_FACEUP,REASON_COST)
e:SetLabel(lv)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100412026.sfilter(c,e,tp,lv)
return c:IsSetCard(0x228) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100412026.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100412026.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv)
local tc=g:GetFirst()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
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