Commit 8c080b97 authored by mercury233's avatar mercury233

update new cards

parent a73d26c6
#The first line is used for comment
!victory 0x22 「席取-六双丸」效果胜利
!counter 0x15f 指示物(逐渐削减的生命)
!counter 0x161 指示物(命运的囚人)
!setname 0x279 野蛮人 バーバリアン
......
......@@ -40,7 +40,7 @@ end
function c100418209.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x27c)
end
function c100418203.pfilter(c)
function c100418209.pfilter(c)
local seq=c:GetSequence()
local tp=c:GetControler()
if seq>4 then return false end
......@@ -51,7 +51,7 @@ function c100418209.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local zone=1<<c:GetSequence()
local b1=c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
local b2=Duel.IsExistingMatchingCard(c100418203.pfilter,tp,LOCATION_MZONE,0,1,nil)
local b2=Duel.IsExistingMatchingCard(c100418209.pfilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return b1 or b2 end
local s=0
if b1 and not b2 then
......
......@@ -56,7 +56,7 @@ function c100418210.hspfilter(c,tp,sc)
end
function c100418210.hspcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),c100418210.hspfilter,1,nil,c:GetControler(),c)
return c:IsFacedown() and Duel.CheckReleaseGroup(c:GetControler(),c100418210.hspfilter,1,nil,c:GetControler(),c)
end
function c100418210.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c100418210.hspfilter,1,1,nil,tp,c)
......
--ヴィサス=スタフロスト
--
--HanamomoHakune
function c101108008.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101108008,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101108008)
e1:SetTarget(c101108008.sptg)
e1:SetOperation(c101108008.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101108008,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(aux.bdocon)
e2:SetOperation(c101108008.atkop)
c:RegisterEffect(e2)
end
function c101108008.tfilter(c,sc,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
and not c:IsAttribute(sc:GetAttribute()) and not c:IsRace(sc:GetRace())
end
function c101108008.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(false) and chkc:IsControler(tp) and c101108008.tfilter(chkc,c,tp) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(c101108008.tfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c101108008.tfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101108008.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function c101108008.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local upatk=bc:GetBaseAttack()
if bc:GetBaseAttack()<bc:GetBaseDefense() then upatk=bc:GetBaseDefense() end
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(upatk/2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
--スケアクロー・アストラ
--
--HanamomoHakune
function c101108009.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101108009+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101108009.hspcon)
e1:SetValue(c101108009.hspval)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(c101108009.exatkcon)
e2:SetTarget(c101108009.exatktg)
e2:SetValue(c101108009.exatkval)
c:RegisterEffect(e2)
end
function c101108009.cfilter(c)
return c:IsSetCard(0x27b) and c:IsFaceup()
end
function c101108009.getzone(tp)
local zone=0
local g=Duel.GetMatchingGroup(c101108009.cfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local seq=aux.MZoneSequence(tc:GetSequence())
zone=zone|(1<<seq)
if seq>0 then zone=zone|(1<<(seq-1)) end
if seq<4 then zone=zone|(1<<(seq+1)) end
end
return zone
end
function c101108009.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=c101108009.getzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function c101108009.hspval(e,c)
local tp=c:GetControler()
return 0,c101108009.getzone(tp)
end
function c101108009.deffilter(c)
return c:IsDefensePos() and c:IsSetCard(0x27b) and c:IsFaceup()
end
function c101108009.exatkcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(c101108009.deffilter,tp,LOCATION_MZONE,0,1,nil)
end
function c101108009.exatktg(e,c)
return c:IsSetCard(0x27b) and c:GetSequence()>=5
end
function c101108009.exatkval(e)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(c101108009.deffilter,tp,LOCATION_MZONE,0,nil)
return g:GetClassCount(Card.GetCode)-1
end
--スケアクロー・ベロネア
--
--HanamomoHakune
function c101108010.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101108010+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101108010.hspcon)
e1:SetValue(c101108010.hspval)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_PIERCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c101108010.ptg)
c:RegisterEffect(e2)
end
function c101108010.cfilter(c)
return c:IsSetCard(0x27b) and c:IsFaceup()
end
function c101108010.getzone(tp)
local zone=0
local g=Duel.GetMatchingGroup(c101108010.cfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local seq=aux.MZoneSequence(tc:GetSequence())
zone=zone|(1<<seq)
if seq>0 then zone=zone|(1<<(seq-1)) end
if seq<4 then zone=zone|(1<<(seq+1)) end
end
return zone
end
function c101108010.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=c101108010.getzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function c101108010.hspval(e,c)
local tp=c:GetControler()
return 0,c101108010.getzone(tp)
end
function c101108010.ptg(e,c)
return c:IsSetCard(0x27b) and c:GetSequence()>=5
end
--スケアクロー・アクロア
--
--HanamomoHakune
function c101108011.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101108011+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101108011.hspcon)
e1:SetValue(c101108011.hspval)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c101108011.atktg)
e2:SetValue(c101108011.atkval)
c:RegisterEffect(e2)
end
function c101108011.cfilter(c)
return c:IsSetCard(0x27b) and c:IsFaceup()
end
function c101108011.getzone(tp)
local zone=0
local g=Duel.GetMatchingGroup(c101108011.cfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local seq=aux.MZoneSequence(tc:GetSequence())
zone=zone|(1<<seq)
if seq>0 then zone=zone|(1<<(seq-1)) end
if seq<4 then zone=zone|(1<<(seq+1)) end
end
return zone
end
function c101108011.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=c101108011.getzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function c101108011.hspval(e,c)
local tp=c:GetControler()
return 0,c101108011.getzone(tp)
end
function c101108011.atktg(e,c)
return c:IsSetCard(0x27b) and c:GetSequence()>=5
end
function c101108011.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsDefensePos,c:GetControler(),LOCATION_MZONE,0,nil)*300
end
--スケアクロー・ライヒハート
--
--HanamomoHakune
function c101108012.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101108012+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101108012.hspcon)
e1:SetValue(c101108012.hspval)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101108012,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101108012+100)
e2:SetTarget(c101108012.thtg)
e2:SetOperation(c101108012.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c101108012.cfilter(c)
return c:IsSetCard(0x27b) and c:IsFaceup()
end
function c101108012.getzone(tp)
local zone=0
local g=Duel.GetMatchingGroup(c101108012.cfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local seq=aux.MZoneSequence(tc:GetSequence())
zone=zone|(1<<seq)
if seq>0 then zone=zone|(1<<(seq-1)) end
if seq<4 then zone=zone|(1<<(seq+1)) end
end
return zone
end
function c101108012.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=c101108012.getzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function c101108012.hspval(e,c)
local tp=c:GetControler()
return 0,c101108012.getzone(tp)
end
function c101108012.thfilter(c)
return c:IsSetCard(0x27b) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101108012.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101108012.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
if Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>=3 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
else
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
end
end
function c101108012.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101108012.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsPlayerCanDraw(tp,1)
and Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>=3
and Duel.SelectYesNo(tp,aux.Stringid(101108012,1)) then
Duel.BreakEffect()
Duel.ShuffleDeck(tp)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
--死製棺サルコファガス
--
--Script by mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=Duel.GetBattleMonster(1-tp)
if chk==0 then return bc and bc:IsRelateToBattle() and bc:IsControlerCanBeChanged() end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,bc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=Duel.GetFirstTarget()
if bc:IsRelateToBattle() then
Duel.GetControl(bc,tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(RACE_ZOMBIE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
bc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(0)
bc:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_SET_DEFENSE_FINAL)
bc:RegisterEffect(e3)
end
end
function s.cfilter(c,tp)
return c:GetPreviousRaceOnField()==RACE_ZOMBIE and c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
--スケアクロー・トライヒハート
--
--HanamomoHakune
function c101108049.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3,3)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.linklimit)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_POSITION)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetValue(POS_FACEUP_DEFENSE)
c:RegisterEffect(e2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(c101108049.immval)
c:RegisterEffect(e3)
--SpecialSummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101108049,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetCountLimit(1)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(c101108049.condition)
e4:SetTarget(c101108049.target)
e4:SetOperation(c101108049.operation)
c:RegisterEffect(e4)
end
function c101108049.immval(e,re)
local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and re:IsActivated() and re:GetActivateLocation()==LOCATION_MZONE
and (rc:IsRelateToEffect(re) and rc:IsDefensePos() or not rc:IsRelateToEffect(re) and rc:IsPreviousPosition(POS_DEFENSE))
end
function c101108049.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSequence()>4
end
function c101108049.spfilter(c,e,tp)
return c:IsSetCard(0x27b) and c:IsLevel(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101108049.thfilter(c)
return c:IsSetCard(0x27b) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101108049.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101108049.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101108049.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(c101108049.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101108049.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101108049.splimit(e,c)
return not c:IsSetCard(0x27b)
end
function c101108049.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,c101108049.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g2:GetCount()>0 then
Duel.SendtoHand(g2,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g2)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c101108049.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
--肆世壊=ライフォビア
--
--HanamomoHakune
function c101108058.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101108058+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c101108058.activate)
c:RegisterEffect(e1)
--Decrease Atk
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(c101108058.atkval)
c:RegisterEffect(e2)
--Decrease Atk
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--destroy1
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101108058,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,101108058+100)
e4:SetCondition(c101108058.descon)
e4:SetTarget(c101108058.destg)
e4:SetOperation(c101108058.desop)
c:RegisterEffect(e4)
end
function c101108058.filter(c)
return ((c:IsSetCard(0x27b) and c:IsType(TYPE_MONSTER)) or c:IsCode(101108008)) and c:IsAbleToHand()
end
function c101108058.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101108058.filter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101108058,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function c101108058.atkval(e)
return Duel.GetMatchingGroupCount(Card.IsDefensePos,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil)*-100
end
function c101108058.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>=3
end
function c101108058.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101108058.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--肆世壊の新星
--
--HanamomoHakune
function c101108059.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c101108059.target)
e1:SetOperation(c101108059.activate)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101108059)
e2:SetTarget(c101108059.reptg)
e2:SetValue(c101108059.repval)
e2:SetOperation(c101108059.repop)
c:RegisterEffect(e2)
end
function c101108059.filter(c,e,tp)
return (c:IsSetCard(0x27b) or c:IsCode(101108008)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101108059.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101108059.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101108059.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101108059.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101108059.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c101108059.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x27b) and c:IsType(TYPE_LINK) and c:IsLocation(LOCATION_MZONE)
and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function c101108059.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c101108059.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c101108059.repval(e,c)
return c101108059.repfilter(c,e:GetHandlerPlayer())
end
function c101108059.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
--原質の円環炉
--
--Script by mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
local sg=Duel.SelectMatchingCard(tp,Card.CheckRemoveOverlayCard,tp,LOCATION_MZONE,0,1,1,nil,tp,1,REASON_EFFECT)
if sg:GetCount()==0 then return end
if sg:GetFirst():RemoveOverlayCard(tp,1,1,REASON_EFFECT) then
local tc=Duel.GetOperatedGroup():GetFirst()
if tc and tc:IsControler(tp) and tc:IsLocation(LOCATION_GRAVE) and aux.NecroValleyFilter()(tc) then
if tc:IsType(TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,tc)
elseif (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
and tc:IsSSetable() and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.SSet(tp,tc)
end
end
end
end
--夢迷枕パラソムニア
--
--Script by mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(1)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.tkcon)
e4:SetTarget(s.tktg)
e4:SetOperation(s.tkop)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
e:GetHandler():SetTurnCounter(0)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local ec=e:GetHandler():GetEquipTarget()
if chk==0 then return ec end
ec:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
if ec and ec:IsRelateToEffect(e) then
Duel.Destroy(ec,REASON_EFFECT)
end
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return ec and c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_DESTROY) and ec:IsLocation(LOCATION_GRAVE)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
local race=ec:GetOriginalRace()
local attr=ec:GetOriginalAttribute()
local atk=ec:GetBaseAttack()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,atk,0,1,race,attr) end
e:SetLabel(race,attr,atk)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local race,attr,atk=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,atk,0,1,race,attr) then
local token=Duel.CreateToken(tp,id+o)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(race)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(attr)
token:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_SET_BASE_ATTACK)
e3:SetValue(atk)
token:RegisterEffect(e3)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.Equip(tp,c,token)
end
end
end
--肆世壊の牙掌突
--
--HanamomoHakune
function c101108074.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--able to be DefensePos attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101108074,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetTarget(c101108074.adatktg)
e2:SetOperation(c101108074.adatkop)
c:RegisterEffect(e2)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101108074,1))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,101108074)
e4:SetCondition(c101108074.discon)
e4:SetCost(c101108074.discost)
e4:SetTarget(c101108074.distg)
e4:SetOperation(c101108074.disop)
c:RegisterEffect(e4)
end
function c101108074.filter(c,e,tp)
return (c:IsSetCard(0x27b) or c:IsCode(101108008)) and not c:IsType(TYPE_LINK)
end
function c101108074.adatktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101108074.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c101108074.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101108074.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
end
function c101108074.adatkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
--defense attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(c101108074.adaval)
tc:RegisterEffect(e1)
end
function c101108074.adaval(e)
local c=e:GetHandler()
return c:GetAttack()>c:GetDefense() and 0 or 1
end
function c101108074.exfilter(c)
return c:IsFaceup() and c:IsSetCard(0x27b) and c:GetSequence()>=5
end
function c101108074.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(c101108074.exfilter,tp,LOCATION_MZONE,0,1,nil) and rp==1-tp
end
function c101108074.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST)
end
function c101108074.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c101108074.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
--肆世壊の継承
--
--Script by mercury233
--not fully implemented
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.damcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsSetCard(0x27b) and (c:IsControler(tp) or c:IsFaceup())
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,3,nil) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,3,3,nil)
Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return sumpos==POS_FACEUP_ATTACK --(sumpos&POS_ATTACK)>0
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local dam=Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)*100
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=Duel.GetMatchingGroupCount(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)*100
Duel.Damage(p,dam,REASON_EFFECT)
end
--Vivid Tail
--
--Script by mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and chkc:IsAbleToHand() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil)
and e:GetHandler():IsSSetable() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup()
and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetTargetRange(1,0)
e2:SetValue(s.aclimit)
e2:SetLabel(tc:GetCode())
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel())
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment