Commit 33dd8e02 authored by mercury233's avatar mercury233

fix

parent 39063c86
--キャシー・イヴL2 --キャシー・イヴL2
--Catche Eve L2 --Catche Eve L2
--scripted by Larry126 --scripted by Larry126
function c101007001.initial_effect(c) function c101007001.initial_effect(c)
......
...@@ -59,9 +59,9 @@ function c101007003.thfilter(c) ...@@ -59,9 +59,9 @@ function c101007003.thfilter(c)
end end
function c101007003.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c101007003.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101007003.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101007003.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101007003.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingTarget(c101007003.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c101007003.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) local g=Duel.SelectTarget(tp,c101007003.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function c101007003.thop(e,tp,eg,ep,ev,re,r,rp) function c101007003.thop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -55,14 +55,14 @@ function c101007005.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -55,14 +55,14 @@ function c101007005.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.SelectTarget(tp,c101007005.filter,tp,0,LOCATION_SZONE,1,1,nil) local g=Duel.SelectTarget(tp,c101007005.filter,tp,0,LOCATION_SZONE,1,1,nil)
e:SetLabelObject(g:GetFirst()) e:SetLabelObject(g:GetFirst())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,1-tp,LOCATION_SZONE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,1-tp,LOCATION_SZONE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,lg,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,lg,1,tp,LOCATION_GRAVE)
end end
function c101007005.operation(e,tp,eg,ep,ev,re,r,rp) function c101007005.operation(e,tp,eg,ep,ev,re,r,rp)
local sc=e:GetLabelObject() local sc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local lc=g:GetFirst() local lc=g:GetFirst()
if lc==sc then lc=g:GetNext() end if lc==sc then lc=g:GetNext() end
if lc and lc:IsRelateToEffect(e) and Duel.SendtoDeck(lc,nil,2,REASON_EFFECT)>0 and sc and sc:IsRelateToEffect(e) then if lc and lc:IsRelateToEffect(e) and Duel.SendtoDeck(lc,nil,2,REASON_EFFECT)>0 and lc:IsLocation(LOCATION_EXTRA) and sc and sc:IsRelateToEffect(e) then
Duel.Destroy(sc,REASON_EFFECT) Duel.Destroy(sc,REASON_EFFECT)
end end
end end
...@@ -75,7 +75,7 @@ function c101007005.spcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -75,7 +75,7 @@ function c101007005.spcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c101007005.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c101007005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end end
function c101007005.spop(e,tp,eg,ep,ev,re,r,rp) function c101007005.spop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -5,7 +5,7 @@ function c101007020.initial_effect(c) ...@@ -5,7 +5,7 @@ function c101007020.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101007020,0)) e1:SetDescription(aux.Stringid(101007020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
...@@ -46,7 +46,7 @@ function c101007020.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function c101007020.spop(e,tp,eg,ep,ev,re,r,rp)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect() Duel.BreakEffect()
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK) local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK)
Duel.Draw(tp,ct+1,REASON_EFFECT) if Duel.Draw(tp,ct+1,REASON_EFFECT)==0 then return end
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,ct,ct,nil) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,ct,ct,nil)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
......
...@@ -18,10 +18,11 @@ function c101007021.initial_effect(c) ...@@ -18,10 +18,11 @@ function c101007021.initial_effect(c)
e2:SetTarget(c101007021.atktg) e2:SetTarget(c101007021.atktg)
e2:SetOperation(c101007021.atkop) e2:SetOperation(c101007021.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e1:Clone() local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_END_PHASE) e3:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMING_END_PHASE)
e3:SetCondition(c101007021.atkcon2) e3:SetCondition(c101007021.atkcon2)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
...@@ -29,10 +30,10 @@ function c101007021.indval(e,c) ...@@ -29,10 +30,10 @@ function c101007021.indval(e,c)
return c:IsType(TYPE_LINK) return c:IsType(TYPE_LINK)
end end
function c101007021.atkcon1(e,tp,eg,ep,ev,re,r,rp) function c101007021.atkcon1(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsPlayerAffectedByEffect(tp,101007021) return not Duel.IsPlayerAffectedByEffect(tp,90351981)
end end
function c101007021.atkcon2(e,tp,eg,ep,ev,re,r,rp) function c101007021.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,101007021) return (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()) and Duel.IsPlayerAffectedByEffect(tp,90351981)
end end
function c101007021.tgfilter(c) function c101007021.tgfilter(c)
return c:IsFaceup() return c:IsFaceup()
...@@ -43,7 +44,7 @@ end ...@@ -43,7 +44,7 @@ end
function c101007021.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c101007021.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101007021.tgfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101007021.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101007021.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) if chk==0 then return Duel.IsExistingTarget(c101007021.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(c101007021.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil) end and Duel.IsExistingMatchingCard(c101007021.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101007021.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,c101007021.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end end
...@@ -51,7 +52,7 @@ function c101007021.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,7 +52,7 @@ function c101007021.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101007021.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c101007021.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local gc=g:GetFirst() local gc=g:GetFirst()
if Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) if Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE)
......
...@@ -50,7 +50,7 @@ function c101007023.spop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,7 +50,7 @@ function c101007023.spop1(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c101007023.spfilter2(c,e,tp) function c101007023.spfilter2(c,e,tp)
return c:IsSetCard(0x71) and not c:IsCode(101007023) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) return c:IsSetCard(0x71) and not c:IsCode(101007023) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c101007023.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function c101007023.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......
...@@ -5,7 +5,7 @@ function c101007030.initial_effect(c) ...@@ -5,7 +5,7 @@ function c101007030.initial_effect(c)
--banish --banish
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101007030,0)) e1:SetDescription(aux.Stringid(101007030,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,101007030) e1:SetCountLimit(1,101007030)
......
...@@ -30,7 +30,7 @@ function c101007031.cfilter(c) ...@@ -30,7 +30,7 @@ function c101007031.cfilter(c)
return d:IsRelateToBattle() and d:GetSequence()<=5 or not d:IsRelateToBattle() and d:GetPreviousSequence()<=5 return d:IsRelateToBattle() and d:GetSequence()<=5 or not d:IsRelateToBattle() and d:GetPreviousSequence()<=5
end end
function c101007031.spcon(e,tp,eg,ep,ev,re,r,rp) function c101007031.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists() return eg:IsExists(c101007031.cfilter,1,nil)
end end
function c101007031.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c101007031.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=eg:Filter(c101007031.cfilter,nil):GetFirst() local tc=eg:Filter(c101007031.cfilter,nil):GetFirst()
......
...@@ -71,12 +71,12 @@ function c101007044.thfilter(c) ...@@ -71,12 +71,12 @@ function c101007044.thfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_TUNER) and c:IsAbleToHand()
end end
function c101007044.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c101007044.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101007044.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end if chk==0 then return Duel.IsExistingMatchingCard(c101007044.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function c101007044.thop(e,tp,eg,ep,ev,re,r,rp) function c101007044.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101007044.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp) local g=Duel.SelectMatchingCard(tp,c101007044.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
......
...@@ -37,17 +37,17 @@ end ...@@ -37,17 +37,17 @@ end
function c101007045.mfilter(c) function c101007045.mfilter(c)
return c:IsLevelAbove(2) and c:IsLinkRace(RACE_CYBERSE) return c:IsLevelAbove(2) and c:IsLinkRace(RACE_CYBERSE)
end end
function c101007045.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(101007045)==0 end
c:RegisterFlagEffect(101007045,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c101007045.atkcon(e,tp,eg,ep,ev,re,r,rp) function c101007045.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker() local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget() local d=Duel.GetAttackTarget()
return a:GetControler()==tp and a:IsRace(RACE_CYBERSE) return a:GetControler()==tp and a:IsRace(RACE_CYBERSE)
or d and d:GetControler()==tp and d:IsRace(RACE_CYBERSE) or d and d:GetControler()==tp and d:IsRace(RACE_CYBERSE)
end end
function c101007045.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(101007045)==0 end
c:RegisterFlagEffect(101007045,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp) function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local a=Duel.GetAttacker() local a=Duel.GetAttacker()
...@@ -78,7 +78,8 @@ function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -78,7 +78,8 @@ function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp)
local ad=a:GetTextDefense() local ad=a:GetTextDefense()
if a:IsImmuneToEffect(e) then if a:IsImmuneToEffect(e) then
aa=a:GetBaseAttack() aa=a:GetBaseAttack()
ad=a:GetBaseDefense() end ad=a:GetBaseDefense()
end
if aa<0 then aa=0 end if aa<0 then aa=0 end
if ad<0 then ad=0 end if ad<0 then ad=0 end
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
...@@ -103,7 +104,8 @@ function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -103,7 +104,8 @@ function c101007045.atkop(e,tp,eg,ep,ev,re,r,rp)
local dd=d:GetTextDefense() local dd=d:GetTextDefense()
if d:IsImmuneToEffect(e) then if d:IsImmuneToEffect(e) then
da=d:GetBaseAttack() da=d:GetBaseAttack()
dd=d:GetBaseDefense() end dd=d:GetBaseDefense()
end
if da<0 then da=0 end if da<0 then da=0 end
if dd<0 then dd=0 end if dd<0 then dd=0 end
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
...@@ -156,12 +158,12 @@ function c101007045.efcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -156,12 +158,12 @@ function c101007045.efcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK
end end
function c101007045.eftg(e,tp,eg,ep,ev,re,r,rp,chk) function c101007045.eftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetReasonCard():GetFlagEffect(101007045)~=0 end if chk==0 then return e:GetHandler():GetReasonCard():GetFlagEffect(101007045)==0 end
end end
function c101007045.efop(e,tp,eg,ep,ev,re,r,rp) function c101007045.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=c:GetReasonCard() local rc=c:GetReasonCard()
if rc:GetFlagEffect(101007045)==0 then return end if rc:GetFlagEffect(101007045)~=0 then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101007045,2)) e1:SetDescription(aux.Stringid(101007045,2))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
......
...@@ -38,7 +38,7 @@ function c101007046.desop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c101007046.desop1(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c101007046.cfilter(c,g) function c101007046.cfilter(c,g)
return g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED) return g:IsContains(c)
end end
function c101007046.descost2(e,tp,eg,ep,ev,re,r,rp,chk) function c101007046.descost2(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup() local lg=e:GetHandler():GetLinkedGroup()
......
...@@ -8,10 +8,14 @@ function c101007068.initial_effect(c) ...@@ -8,10 +8,14 @@ function c101007068.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c101007068.condition)
e1:SetTarget(c101007068.target) e1:SetTarget(c101007068.target)
e1:SetOperation(c101007068.activate) e1:SetOperation(c101007068.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c101007068.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function c101007068.filter(c) function c101007068.filter(c)
return c:IsFaceup() and c:GetBaseAttack()>0 return c:IsFaceup() and c:GetBaseAttack()>0
end end
......
...@@ -12,7 +12,7 @@ function c101007070.initial_effect(c) ...@@ -12,7 +12,7 @@ function c101007070.initial_effect(c)
--counter --counter
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_FZONE) e2:SetRange(LOCATION_FZONE)
e2:SetOperation(c101007070.ctop) e2:SetOperation(c101007070.ctop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
-- --封狼雷坊
--card name cant be recognized
--Script by mercury233 --Script by mercury233
function c101007100.initial_effect(c) function c101007100.initial_effect(c)
--Negate --Negate
...@@ -9,6 +8,7 @@ function c101007100.initial_effect(c) ...@@ -9,6 +8,7 @@ function c101007100.initial_effect(c)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101007100)
e1:SetCondition(c101007100.condition) e1:SetCondition(c101007100.condition)
e1:SetCost(c101007100.cost) e1:SetCost(c101007100.cost)
e1:SetTarget(c101007100.target) e1:SetTarget(c101007100.target)
...@@ -20,6 +20,7 @@ function c101007100.initial_effect(c) ...@@ -20,6 +20,7 @@ function c101007100.initial_effect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,101007200)
e2:SetCondition(c101007100.spcon) e2:SetCondition(c101007100.spcon)
e2:SetTarget(c101007100.sptg) e2:SetTarget(c101007100.sptg)
e2:SetOperation(c101007100.spop) e2:SetOperation(c101007100.spop)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment