Commit 1ea2482b authored by mercury233's avatar mercury233

fix

parent 1ae49e9f
...@@ -69,7 +69,7 @@ end ...@@ -69,7 +69,7 @@ end
function s.dstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.dstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end if chkc then return chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint*HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP) local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
......
...@@ -52,8 +52,10 @@ function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -52,8 +52,10 @@ function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end end
function s.chk(g,lv) function s.gcheck(lv)
return function(g)
return aux.dncheck(g) and g:GetSum(Card.GetLevel)<=lv return aux.dncheck(g) and g:GetSum(Card.GetLevel)<=lv
end
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
...@@ -62,6 +64,8 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,6 +64,8 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local lv=tc:GetOriginalLevel() local lv=tc:GetOriginalLevel()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,lv) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,lv)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(tp,s.chk,false,1,99,lv) aux.GCheckAdditional=s.gcheck(lv)
local sg=g:SelectSubGroup(tp,aux.TRUE,false,1,lv)
aux.GCheckAdditional=nil
if sg then Duel.SendtoGrave(sg,REASON_EFFECT) end if sg then Duel.SendtoGrave(sg,REASON_EFFECT) end
end end
...@@ -42,7 +42,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,7 +42,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
function s.cfilter(c) function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x2a1) and Duel.GetMZoneCount(tp,c)>0 return c:IsFaceup() and c:IsSetCard(0x2a1) and Duel.GetMZoneCount(tp,c)>0
end end
function s.sfilter(c,e,tp) function s.sfilter(c,e,tp)
...@@ -50,7 +50,7 @@ function s.sfilter(c,e,tp) ...@@ -50,7 +50,7 @@ function s.sfilter(c,e,tp)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
...@@ -60,7 +60,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -60,7 +60,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if Duel.Destroy(g,REASON_EFFECT)>0 and tc:IsRelateToEffect(e) then if Duel.Destroy(g,REASON_EFFECT)>0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
......
...@@ -52,6 +52,7 @@ end ...@@ -52,6 +52,7 @@ end
function s.lecon(e) function s.lecon(e)
local a=Duel.GetAttacker() local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget() local d=Duel.GetAttackTarget()
local tp=e:GetHandlerPlayer()
return a and s.lfilter(a,tp) or d and s.lfilter(d,tp) return a and s.lfilter(a,tp) or d and s.lfilter(d,tp)
end end
function s.cfilter(c,e,tp) function s.cfilter(c,e,tp)
...@@ -86,7 +87,7 @@ function s.sfilter(c) ...@@ -86,7 +87,7 @@ function s.sfilter(c)
return c:IsSetCard(0x2a1) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() return c:IsSetCard(0x2a1) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(c) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil)
......
...@@ -44,7 +44,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -44,7 +44,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,dc):GetFirst() local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,dc):GetFirst()
if tc then if tc then
local op=aux.SelectFromOptions(tp,{tc:IsAbleToHand(),1192},{Duel.GetLocationCount(tp,LOCATION_MZONE)>0 local op=aux.SelectFromOptions(tp,{tc:IsAbleToHand(),1190},{Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE),1152}) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE),1152})
if op==1 then if op==1 then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
......
...@@ -58,7 +58,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,7 +58,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and eg:IsExists(s.mfilter,1,nil) return rp==1-tp and eg:IsExists(s.mfilter,1,nil)
end end
function s.sfilter(c,e,tp) function s.sfilter(c,e,tp)
return c:IsSetCard(0x2a1) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) return c:IsSetCard(0x2a1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......
...@@ -32,7 +32,7 @@ end ...@@ -32,7 +32,7 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsLocation(LOCATION_HAND) and 1 or 0 local ft=e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsLocation(LOCATION_HAND) and 1 or 0
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
......
...@@ -79,7 +79,7 @@ function s.rvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -79,7 +79,7 @@ function s.rvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp,Card.IsAbleToGrave) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp,Card.IsAbleToGrave)
local tc=g:GetFirst() local tc=g:GetFirst()
local c=e:GetHandler() local c=e:GetHandler()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) then if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
...@@ -39,8 +39,8 @@ function s.initial_effect(c) ...@@ -39,8 +39,8 @@ function s.initial_effect(c)
e4:SetOperation(s.spop) e4:SetOperation(s.spop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e)
if aux.GetValueType(tp)=="Card" then tp=tp:GetControler() end local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_FZONE,1,nil) return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_FZONE,1,nil)
end end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
......
...@@ -32,7 +32,7 @@ function s.initial_effect(c) ...@@ -32,7 +32,7 @@ function s.initial_effect(c)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DAMAGE) e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED) e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2) e3:SetCountLimit(1,id+o*2)
...@@ -74,9 +74,9 @@ function s.dirop(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,9 +74,9 @@ function s.dirop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.cfilter(c,e,tp) function s.cfilter(c,e,tp)
return c:IsFaceupEx() and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(1-tp) return c:IsFaceupEx() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp)
and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():IsSetCard(0x21) and c:GetTextAttack()>0 and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():GetHandler():IsSetCard(0x21)
and c:IsCanBeEffectTarget(e) and c:GetBaseAttack()>0 and c:IsCanBeEffectTarget(e) and not c:IsType(TYPE_TOKEN)
end end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.cfilter,nil,e,tp) local g=eg:Filter(s.cfilter,nil,e,tp)
...@@ -84,9 +84,11 @@ function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -84,9 +84,11 @@ function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=g:Select(tp,1,1,nil) local tg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tg) Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,tg:GetFirst():GetTextAttack()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,tg:GetFirst():GetBaseAttack())
end end
function s.damop(e,tp,eg,ep,ev,re,r,rp) function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:GetTextAttack()>0 then Duel.Damage(1-tp,tc:GetTextAttack(),REASON_EFFECT) end if tc:IsRelateToEffect(e) and tc:GetBaseAttack()>0 then
Duel.Damage(1-tp,tc:GetTextAttack(),REASON_EFFECT)
end
end end
...@@ -34,7 +34,7 @@ end ...@@ -34,7 +34,7 @@ end
function c101202037.spfilter(c,e,tp) function c101202037.spfilter(c,e,tp)
return c:IsType(TYPE_TUNER) and c:IsLevel(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsType(TYPE_TUNER) and c:IsLevel(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c101202037.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c101202037.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101202037.spfilter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101202037.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c101202037.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end if chk==0 then return Duel.IsExistingTarget(c101202037.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
...@@ -49,7 +49,7 @@ end ...@@ -49,7 +49,7 @@ end
function s.thfilter(c) function s.thfilter(c)
return c:IsSetCard(0x73) and c:IsAbleToHand() return c:IsSetCard(0x73) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
......
...@@ -59,8 +59,7 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -59,8 +59,7 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
return ft>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end return ft>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function s.eqop(e,tp,eg,ep,ev,re,r,rp) function s.eqop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -66,6 +66,7 @@ function c101202073.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,6 +66,7 @@ function c101202073.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,c101202073.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil):GetFirst() local tc=Duel.SelectMatchingCard(tp,c101202073.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
local fid=tc:GetFieldID()
tc:RegisterFlagEffect(101202073,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) tc:RegisterFlagEffect(101202073,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
...@@ -37,12 +37,12 @@ function s.tkcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,12 +37,12 @@ function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.tfilter,1,nil,tp) return g and g:IsExists(s.tfilter,1,nil,tp)
end end
function s.cfilter(c) function s.cfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0 return Duel.GetMZoneCount(tp,c)>0
end end
function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil) end if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil) local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
......
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