Commit 0a448004 authored by mercury233's avatar mercury233

update script

parent fec35f2d
...@@ -40,8 +40,9 @@ function c101107039.ffilter(c,fc,sub,mg,sg) ...@@ -40,8 +40,9 @@ function c101107039.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x273) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode())) return c:IsFusionSetCard(0x273) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end end
function c101107039.costchange(e,re,rp,val) function c101107039.costchange(e,re,rp,val)
if Duel.GetLP(e:GetHandlerPlayer())<=2000 and re and re:GetHandler():IsSetCard(0x273) if Duel.GetLP(e:GetHandlerPlayer())<=2000 and re
and (re:IsActiveType(TYPE_MONSTER) or (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_TRAP))) then and (re:GetHandler():IsSetCard(0x273) and re:IsActiveType(TYPE_MONSTER)
or re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_TRAP)) then
return 0 return 0
else return val end else return val end
end end
......
...@@ -47,7 +47,7 @@ function c101107071.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,7 +47,7 @@ function c101107071.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(c101107171.atklimit) e1:SetValue(c101107071.atklimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
token:RegisterEffect(e1) token:RegisterEffect(e1)
end end
......
--ダイノルフィア・リヴァージョン
--
--Script by mercury233
function c101107073.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101107073,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,101107073+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101107073.condition)
e1:SetCost(c101107073.cost)
e1:SetTarget(c101107073.target(EVENT_CHAINING))
e1:SetOperation(c101107073.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_BATTLE_END,TIMING_BATTLE_START+TIMING_BATTLE_END)
e2:SetTarget(c101107073.target(EVENT_FREE_CHAIN))
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SUMMON)
e3:SetTarget(c101107073.target(EVENT_SUMMON))
c:RegisterEffect(e3)
local e4=e1:Clone()
e4:SetCode(EVENT_FLIP_SUMMON)
e4:SetTarget(c101107073.target(EVENT_FLIP_SUMMON))
c:RegisterEffect(e4)
local e5=e1:Clone()
e5:SetCode(EVENT_SPSUMMON)
e5:SetTarget(c101107073.target(EVENT_SPSUMMON))
c:RegisterEffect(e5)
local e6=e1:Clone()
e6:SetCode(EVENT_TO_HAND)
e6:SetTarget(c101107073.target(EVENT_TO_HAND))
c:RegisterEffect(e6)
local e7=e1:Clone()
e7:SetCode(EVENT_ATTACK_ANNOUNCE)
e7:SetTarget(c101107073.target(EVENT_ATTACK_ANNOUNCE))
c:RegisterEffect(e7)
--negate damage
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_QUICK_O)
e0:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e0:SetRange(LOCATION_GRAVE)
e0:SetCondition(c101107073.damcon)
e0:SetCost(aux.bfgcost)
e0:SetOperation(c101107073.damop)
c:RegisterEffect(e0)
end
function c101107073.cfilter(c)
return c:IsSetCard(0x273) and c:IsType(TYPE_FUSION) and c:IsFaceup()
end
function c101107073.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101107073.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c101107073.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c101107073.filter(c,event)
if not (c:GetType()==TYPE_TRAP+TYPE_COUNTER and c:IsAbleToRemoveAsCost()) then return false end
local te=c:CheckActivateEffect(false,true,false)
return te and te:GetCode()==event
end
function c101107073.target(event)
return function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(c101107073.filter,tp,LOCATION_GRAVE,0,1,nil,event)
end
e:SetLabel(0)
local _GetCurrentChain=Duel.GetCurrentChain
Duel.GetCurrentChain=function() return _GetCurrentChain()-1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101107073.filter,tp,LOCATION_GRAVE,0,1,1,nil,event)
local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(false,true,true)
Duel.GetCurrentChain=_GetCurrentChain
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetProperty(te:GetProperty())
local tg=te:GetTarget()
if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
end
function c101107073.operation(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
function c101107073.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)<=2000 and Duel.GetBattleDamage(tp)>0
end
function c101107073.damop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
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