--魔玩具厄瓶

--Scripted by mallu11
function c101101074.initial_effect(c)
	--activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--change code
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CHANGE_CODE)
	e1:SetRange(LOCATION_ONFIELD+LOCATION_GRAVE)
	e1:SetValue(70245411)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101101074,0))
	e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY+CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCost(c101101074.descost)
	e2:SetTarget(c101101074.destg)
	e2:SetOperation(c101101074.desop)
	c:RegisterEffect(e2)
	--atk
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101101074,1))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetTarget(c101101074.atktg)
	e3:SetOperation(c101101074.atkop)
	c:RegisterEffect(e3)
end
function c101101074.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c101101074.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_HAND)
end
function c101101074.desop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
	local tc=Duel.GetOperatedGroup():GetFirst()
	Duel.ConfirmCards(1-tp,tc)
	if not tc:IsLocation(LOCATION_HAND) then return end
	Duel.ShuffleHand(tp)
	if tc:IsSetCard(0xc3) and tc:IsType(TYPE_MONSTER) then
		local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101101074,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local sc=g:Select(tp,1,1,nil)
			Duel.HintSelection(sc)
			Duel.Destroy(sc,REASON_EFFECT)
		end
	else
		local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)
		if g:GetCount()>0 then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
			local sc=g:Select(tp,1,1,nil)
			if Duel.SelectOption(tp,aux.Stringid(101101074,3),aux.Stringid(101101074,4))==0 then
				Duel.SendtoDeck(sc,nil,0,REASON_EFFECT)
			else
				Duel.SendtoDeck(sc,nil,1,REASON_EFFECT)
			end
		end
	end
end
function c101101074.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c101101074.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(math.ceil(atk/2))
		tc:RegisterEffect(e1)
	end
end
