--ドラグマ・パニッシュメント

--Scripted by mallu11
function c101101070.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetCountLimit(1,101101070+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c101101070.target)
	e1:SetOperation(c101101070.activate)
	c:RegisterEffect(e1)
end
function c101101070.desfilter(c,tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(c101101070.tgfilter,tp,LOCATION_EXTRA,0,1,nil,c:GetAttack())
end
function c101101070.tgfilter(c,atk)
	return c:IsAttackAbove(atk) and c:IsAbleToGrave()
end
function c101101070.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c101101070.desfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(c101101070.desfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c101101070.desfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101101070.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atk=tc:GetAttack()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,c101101070.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil,atk)
		local gc=g:GetFirst()
		if gc and Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) and tc:IsRelateToEffect(e) then
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetTargetRange(1,0)
		e1:SetTarget(c101101070.splimit)
		if Duel.GetTurnPlayer()==tp then
			e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
		else
			e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
		end
		Duel.RegisterEffect(e1,tp)
	end
end
function c101101070.splimit(e,c)
	return c:IsLocation(LOCATION_EXTRA)
end
