--転晶のコーディネラル
--
--Script by mercury233
function c101102050.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,2)
	--indestructable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(c101102050.indtg)
	e1:SetValue(aux.indoval)
	c:RegisterEffect(e1)
	--swap control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101102050,0))
	e2:SetCategory(CATEGORY_CONTROL)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,101102050)
	e2:SetTarget(c101102050.cttg)
	e2:SetOperation(c101102050.ctop)
	c:RegisterEffect(e2)
end
function c101102050.indtg(e,tc)
	local c=e:GetHandler()
	return c:IsLinkState() and tc==c or c:GetLinkedGroup():IsContains(tc)
end
function c101102050.ctfilter(c,tp)
	return c:IsControler(tp) and c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function c101102050.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetHandler():GetLinkedGroup()
	if chk==0 then return #g==2 and g:IsExists(c101102050.ctfilter,1,nil,tp) and g:IsExists(c101102050.ctfilter,1,nil,1-tp) end
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,2,0,0)
end
function c101102050.ctop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetHandler():GetLinkedGroup()
	local a=g:GetFirst()
	local b=g:GetNext()
	if a and b then
		Duel.SwapControl(a,b)
	end
end
