--鉄獣戦線 凶鳥のシュライグ
--
--Script by JustFish
function c101102048.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST),2,4)
	c:EnableReviveLimit()
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101102048,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,101102048)
	e1:SetTarget(c101102048.rmtg)
	e1:SetOperation(c101102048.rmop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c101102048.rmcon)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101102048,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,101102048+100)
	e3:SetTarget(c101102048.thtg)
	e3:SetOperation(c101102048.thop)
	c:RegisterEffect(e3)
end
function c101102048.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return g:GetCount()>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101102048.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end
function c101102048.cfilter(c,tp)
	return c:IsFaceup() and c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST) and c:IsControler(tp)
end
function c101102048.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return not eg:IsContains(e:GetHandler()) and eg:IsExists(c101102048.cfilter,1,nil,tp)
end
function c101102048.rfilter(c)
	return c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST) and c:IsFaceup()
end
function c101102048.thfilter(c,lv)
	return c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST) and c:IsAbleToHand() and c:IsLevelBelow(lv)
end
function c101102048.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct=Duel.GetMatchingGroupCount(c101102048.rfilter,tp,LOCATION_REMOVED,0,nil)
		return Duel.IsExistingMatchingCard(c101102048.thfilter,tp,LOCATION_DECK,0,1,nil,ct)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101102048.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(c101102048.rfilter,tp,LOCATION_REMOVED,0,nil)
	if ct<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101102048.thfilter,tp,LOCATION_DECK,0,1,1,nil,ct)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
