--シャルルの叙事詩
--Script by XGlitchy30
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,77656797)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--equip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
function s.cfilter0(c)
	return c:IsSetCard(0x207a) and c:GetType()&(TYPE_SPELL+TYPE_EQUIP)==TYPE_SPELL+TYPE_EQUIP and not c:IsPublic()
end
function s.cfilter(c,e,tp,ft)
	return s.cfilter0(c) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp,c,ft)
end
function s.spfilter(c,e,tp,ec,ft)
	if not c:IsSetCard(0x507a) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end
	if ec:IsAbleToGrave() then
		return true
	else
		return ft>0 and ec:CheckEquipTarget(c) and ec:CheckUniqueOnField(tp) and not ec:IsForbidden()
	end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not c:IsLocation(LOCATION_SZONE) then
			ft=ft-1
		end
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp,ft)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ft)
	if #g>0 then
		local tc=g:GetFirst()
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp,tc,ft)
		if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
			ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
			local sc=sg:GetFirst()
			local b1=sc:IsFaceup() and sc:IsLocation(LOCATION_MZONE) and ft>0
				and tc:CheckEquipTarget(sc) and tc:CheckUniqueOnField(tp) and not tc:IsForbidden()
			local b2=tc:IsAbleToGrave()
			local off=1
			local ops={}
			local opval={}
			if b1 then
				ops[off]=aux.Stringid(id,2)
				opval[off]=0
				off=off+1
			end
			if b2 then
				ops[off]=aux.Stringid(id,3)
				opval[off]=1
				off=off+1
			end
			local op=Duel.SelectOption(tp,table.unpack(ops))+1
			local sel=opval[op]
			if sel==0 then
				Duel.BreakEffect()
				Duel.Equip(tp,tc,sc)
			elseif sel==1 then
				Duel.BreakEffect()
				Duel.SendtoGrave(tc,REASON_EFFECT)
			end
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		g=Duel.SelectMatchingCard(tp,s.cfilter0,tp,LOCATION_HAND,0,1,1,nil)
		if #g>0 then
			Duel.ConfirmCards(1-tp,g)
			Duel.ShuffleHand(tp)
		end
	end
end
function s.charlesfilter(c)
	return c:IsFaceup() and c:IsCode(77656797)
end
function s.eqfilter(c,tp)
	return c:IsSetCard(0x107a) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.charlesfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.charlesfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.charlesfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local tc1=Duel.GetFirstTarget()
	if not tc1:IsRelateToEffect(e) or tc1:IsFacedown() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp)
	if #g>0 then
		local tc2=g:GetFirst()
		if Duel.Equip(tp,tc2,tc1,true) then
			local c=e:GetHandler()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetValue(s.eqlimit)
			e1:SetLabelObject(tc1)
			tc2:RegisterEffect(e1)
			local e2=Effect.CreateEffect(tc2)
			e2:SetType(EFFECT_TYPE_EQUIP)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetValue(500)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc2:RegisterEffect(e2)
		end
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end
