--ドラゴンメイドのお片付け

--Scripted by mallu11
function c101101077.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101101077,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetCountLimit(1,101101077)
	e1:SetTarget(c101101077.target)
	e1:SetOperation(c101101077.activate)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101101077,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCountLimit(1,101101077)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c101101077.sptg)
	e2:SetOperation(c101101077.spop)
	c:RegisterEffect(e2)
end
function c101101077.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function c101101077.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then
		return Duel.IsExistingTarget(c101101077.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
	local g1=Duel.SelectTarget(tp,c101101077.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,g1:GetCount(),0,0)
end
function c101101077.activate(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()>0 then
		Duel.SendtoHand(tg,nil,REASON_EFFECT)
	end
end
function c101101077.spfilter(c,e,tp)
	return c:IsSetCard(0x133) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101101077.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101101077.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,e:GetHandler(),e,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c101101077.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101101077.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		local fid=e:GetHandler():GetFieldID()
		tc:RegisterFlagEffect(101101077,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetLabel(fid)
		e1:SetLabelObject(tc)
		e1:SetCondition(c101101077.thcon)
		e1:SetOperation(c101101077.thop)
		Duel.RegisterEffect(e1,tp)
	end
end
function c101101077.thcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(101101077)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function c101101077.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
