--斬機ダイア

--Scripted by mallu11
function c101101028.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101101028,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,101101028)
	e1:SetTarget(c101101028.sptg)
	e1:SetOperation(c101101028.spop)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
	e2:SetCountLimit(1,101101128)
	e2:SetCondition(c101101028.effcon)
	e2:SetOperation(c101101028.effop)
	c:RegisterEffect(e2)
end
function c101101028.spfilter(c,e,tp)
	return c:IsRace(RACE_CYBERSE) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101101028.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101101028.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c101101028.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c101101028.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101101028.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end
function c101101028.effcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_SYNCHRO+REASON_XYZ)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
		and e:GetHandler():GetReasonCard():IsSetCard(0x132)
end
function c101101028.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(rc)
	e1:SetDescription(aux.Stringid(101101028,1))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c101101028.discon)
	e1:SetTarget(c101101028.distg)
	e1:SetOperation(c101101028.disop)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		rc:RegisterEffect(e2,true)
	end
	rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(101101028,2))
end
function c101101028.discon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and Duel.IsChainDisablable(ev)
end
function c101101028.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	e:GetHandler():RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(101101028,3))
end
function c101101028.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end
