--D－フォース
function c6186304.initial_effect(c)
	aux.AddSetNameMonsterList(c,0xc008)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(c6186304.activate)
	c:RegisterEffect(e1)
	--draw skip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_DRAW)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(1,0)
	e2:SetCondition(c6186304.skipcon)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_DRAW_COUNT)
	e3:SetValue(0)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_ONFIELD,0)
	e4:SetCondition(c6186304.condition)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
	--atkup
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetCode(EFFECT_UPDATE_ATTACK)
	e5:SetRange(LOCATION_SZONE)
	e5:SetTargetRange(LOCATION_MZONE,0)
	e5:SetTarget(aux.TargetBoolFunction(Card.IsCode,83965310))
	e5:SetValue(c6186304.atkval)
	c:RegisterEffect(e5)	
	local e6=e5:Clone()
	e6:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e6:SetValue(aux.indoval)
	c:RegisterEffect(e6)
	local e7=e5:Clone()
	e7:SetCode(EFFECT_EXTRA_ATTACK)
	e7:SetValue(1)
	c:RegisterEffect(e7)
end
if Auxiliary.AddSetNameMonsterList==nil then
	function Auxiliary.AddSetNameMonsterList(c,...)
		if c:IsStatus(STATUS_COPYING_EFFECT) then return end
		if c.setcode_monster_list==nil then
			local mt=getmetatable(c)
			mt.setcode_monster_list={}
			for i,scode in ipairs{...} do
				mt.setcode_monster_list[i]=scode
			end
		else
			for i,scode in ipairs{...} do
				c.setcode_monster_list[i]=scode
			end
		end
	end
	function Auxiliary.IsSetNameMonsterListed(c,setcode)
		if not c.setcode_monster_list then return false end
		for i,scode in ipairs(c.setcode_monster_list) do
			if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end
		end
		return false
	end
end
function c6186304.thfilter(c)
	return c:IsCode(83965310) and c:IsAbleToHand()
end
function c6186304.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c6186304.thfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,nil)
	if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(6186304,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function c6186304.cfilter(c)
	return c:IsFaceup() and c:IsCode(83965310)
end
function c6186304.condition(e)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(c6186304.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c6186304.skipcon(e)
	return c6186304.condition(e) and Duel.GetCurrentPhase()==PHASE_DRAW
end
function c6186304.atkval(e,c)
	return Duel.GetMatchingGroupCount(Card.IsType,0,LOCATION_GRAVE,LOCATION_GRAVE,nil,TYPE_MONSTER)*100
end
