--呪われし竜－カース・オブ・ドラゴン

--Scripted by mallu11
function c101101002.initial_effect(c)
	aux.AddCodeList(c,66889139)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101101002,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,101101002)
	e1:SetTarget(c101101002.thtg)
	e1:SetOperation(c101101002.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101101002,1))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,101101102)
	e3:SetTarget(c101101002.distg)
	e3:SetOperation(c101101002.disop)
	c:RegisterEffect(e3)
end
function c101101002.thfilter(c)
	return aux.IsCodeListed(c,66889139) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101101002.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101101002.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101101002.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101101002.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c101101002.cfilter(c,tp)
	return c:IsFaceup() and c:IsCode(66889139) and Duel.IsExistingMatchingCard(c101101002.disfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack())
end
function c101101002.disfilter(c,atk)
	return aux.disfilter1(c) and c:IsAttackBelow(atk)
end
function c101101002.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101101002.cfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(c101101002.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c101101002.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function c101101002.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atk=tc:GetAttack()
		local g=Duel.GetMatchingGroup(c101101002.disfilter,tp,0,LOCATION_MZONE,nil,atk)
		local tc=g:GetFirst()
		while tc do
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
			tc=g:GetNext()
		end
	end
end
