--Pinpoint Landing
function c101005081.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101005081,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,101005081)
	e2:SetCondition(c101005081.condition)
	e2:SetTarget(c101005081.target)
	e2:SetOperation(c101005081.operation)
	c:RegisterEffect(e2)
	--to grave
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_SELF_TOGRAVE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c101005081.tgcon)
	c:RegisterEffect(e3)
end
function c101005081.filter(c,tp)
	return c:IsPreviousLocation(LOCATION_HAND) and c:IsControler(tp)
end
function c101005081.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c101005081.filter,1,nil,tp) and #eg==1
end
function c101005081.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101005081.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)~=0 then
		e:GetHandler():RegisterFlagEffect(101005081,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DRAW,0,1)
	end
end
function c101005081.tgcon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END
		and e:GetHandler():GetFlagEffect(101005081)==0
end
