--深海のミンストレル

--Scripted by nekrozar
function c101012015.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101012015,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,101012015)
	e1:SetCost(c101012015.rmcost)
	e1:SetTarget(c101012015.rmtg)
	e1:SetOperation(c101012015.rmop)
	c:RegisterEffect(e1)
	--to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101012015,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,101012115)
	e2:SetCost(c101012015.tdcost)
	e2:SetTarget(c101012015.tdtg)
	e2:SetOperation(c101012015.tdop)
	c:RegisterEffect(e2)
end
function c101012015.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable()
end
function c101012015.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsDiscardable()
		and Duel.IsExistingMatchingCard(c101012015.costfilter,tp,LOCATION_HAND,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,c101012015.costfilter,tp,LOCATION_HAND,0,1,1,c)
	g:AddCard(c)
	Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c101012015.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function c101012015.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
	if g:GetCount()==0 then return end
	Duel.ConfirmCards(tp,g)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local tc=g:Select(tp,1,1,nil):GetFirst()
	Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	Duel.ShuffleHand(1-tp)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(tc)
	e1:SetCondition(c101012015.retcon)
	e1:SetOperation(c101012015.retop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	tc:RegisterFlagEffect(101012015,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
end
function c101012015.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(101012015)==e:GetLabel() then
		return true
	else
		e:Reset()
		return false
	end
end
function c101012015.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
function c101012015.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
	Duel.DiscardDeck(tp,3,REASON_COST)
end
function c101012015.tdfilter(c)
	return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_WATER) and not c:IsCode(101012015) and c:IsAbleToDeck()
end
function c101012015.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101012015.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c101012015.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,c101012015.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c101012015.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if tc:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
			or Duel.SelectOption(tp,aux.Stringid(101012015,2),aux.Stringid(101012015,3))==0 then
			Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)
		else
			Duel.SendtoDeck(tc,nil,1,REASON_EFFECT)
		end
	end
end
