--闇霊神オブルミラージュ
--Oblemirage the Elemental Lord
--Script by nekrozar
function c101005019.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c101005019.spcon)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101005019,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,101005019)
	e3:SetTarget(c101005019.thtg)
	e3:SetOperation(c101005019.thop)
	c:RegisterEffect(e3)
	--leave
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCode(EVENT_LEAVE_FIELD_P)
	e4:SetOperation(c101005019.leaveop)
	c:RegisterEffect(e4)
end
function c101005019.spcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
		Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK)==5
end
function c101005019.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101005019.thfilter(c)
	return c:IsAttackBelow(1500) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101005019.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101005019.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c101005019.leaveop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsFacedown() then return end
	local effp=e:GetHandler():GetControler()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SKIP_BP)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	if Duel.GetTurnPlayer()==effp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(c101005019.skipcon)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
	end
	Duel.RegisterEffect(e1,effp)
end
function c101005019.skipcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end
