--竜装合体 ドラゴニック・ホープレイ

--Scripted by mallu11
function c101104204.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,5,3)
	c:EnableReviveLimit()
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101104204,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_BECOME_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCondition(c101104204.eqcon)
	e1:SetTarget(c101104204.eqtg)
	e1:SetOperation(c101104204.eqop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BE_BATTLE_TARGET)
	e2:SetCondition(aux.TRUE)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101104204,1))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(c101104204.discost)
	e3:SetTarget(c101104204.distg)
	e3:SetOperation(c101104204.disop)
	c:RegisterEffect(e3)
end
c101104204.xyz_number=39
function c101104204.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsContains(e:GetHandler())
end
function c101104204.eqfilter(c,tp)
	return c:IsSetCard(0x107e) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function c101104204.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c101104204.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c101104204.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
		local g=Duel.SelectMatchingCard(tp,c101104204.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp)
		local tc=g:GetFirst()
		if not tc then return end
		local mt=_G["c"..tc:GetCode()]
		if mt.equip_monster then
			mt.equip_monster(tc,tp,c)
		else
			if not Duel.Equip(tp,tc,c) then return end
			--equip limit
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetLabelObject(c)
			e1:SetValue(c101104204.eqlimit)
			tc:RegisterEffect(e1)
		end
	end
end
function c101104204.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function c101104204.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c101104204.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x107e) and c:GetOriginalType()&TYPE_MONSTER~=0
end
function c101104204.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.disfilter1(chkc) end
	local ct=e:GetHandler():GetEquipGroup():FilterCount(c101104204.cfilter,nil)
	if chk==0 then return ct>0 and Duel.IsExistingTarget(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,aux.disfilter1,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function c101104204.disfilter(c,e)
	return aux.disfilter1(c) and c:IsRelateToEffect(e)
end
function c101104204.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c101104204.disfilter,nil,e)
	local tc=g:GetFirst()
	while tc do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e3)
		end
		tc=g:GetNext()
	end
end
