--RUM－ゼアル・フォース
--
--Script by 龙骑
function c101104206.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101104206,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c101104206.target)
	e1:SetOperation(c101104206.activate)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101104206,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCountLimit(1,101104206)
	e2:SetCost(aux.bfgcost)
	e2:SetCondition(c101104206.drcon)
	e2:SetTarget(c101104206.drtg)
	e2:SetOperation(c101104206.drop)
	c:RegisterEffect(e2)
end
function c101104206.filter1(c,e,tp)
	local rk=c:GetRank()
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
		and Duel.IsExistingMatchingCard(c101104206.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1)
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c101104206.filter2(c,e,tp,mc,rk)
	return c:IsRank(rk) and c:IsSetCard(0x7e,0x107f) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c101104206.dtfilter(c)
	return c:IsSetCard(0x107e,0x207e)
end
function c101104206.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101104206.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c101104206.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(c101104206.dtfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c101104206.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101104206.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c101104206.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1)
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
		--to deck top
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101104206,2))
		local g=Duel.SelectMatchingCard(tp,c101104206.dtfilter,tp,LOCATION_DECK,0,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.ShuffleDeck(tp)
			Duel.MoveSequence(tc,0)
			Duel.ConfirmDecktop(tp,1)
		end
	end
end
function c101104206.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetLP(tp)<=Duel.GetLP(1-tp)-2000
end
function c101104206.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101104206.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end