--パラメタルフォーゼ・メルキャスター
--Parametalfoes Melcaster
--Script by TheOnePharaoh
function c101103020.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy and set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101103020,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c101103020.target)
	e1:SetOperation(c101103020.operation)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101103020,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,101103020)
	e2:SetCondition(c101103020.thcon)
	e2:SetTarget(c101103020.thtg)
	e2:SetOperation(c101103020.thop)
	c:RegisterEffect(e2)
end
function c101103020.desfilter(c,tp)
	if c:IsFacedown() then return false end
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then
		return Duel.IsExistingMatchingCard(c101103020.filter,tp,LOCATION_DECK,0,1,nil,true)
	else
		return Duel.IsExistingMatchingCard(c101103020.filter,tp,LOCATION_DECK,0,1,nil,false)
	end
end
function c101103020.filter(c,ignore)
	return c:IsSetCard(0xe1) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(ignore)
end
function c101103020.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c101103020.desfilter(chkc,tp) and chkc~=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(c101103020.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c101103020.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c101103020.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,c101103020.filter,tp,LOCATION_DECK,0,1,1,nil,false)
		if g:GetCount()>0 then
			Duel.SSet(tp,g:GetFirst())
		end
	end
end
function c101103020.thcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c101103020.thfilter(c)
	return c:IsSetCard(0xe1) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsCode(101103020) and c:IsAbleToHand()
end
function c101103020.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101103020.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c101103020.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101103020.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		local code=g:GetFirst():GetCode()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(1,0)
		e1:SetValue(c101103020.aclimit)
		e1:SetLabel(code)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c101103020.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel())
end
