--無限起動スクレイパー
--
--Script by JoyJ
function c100412006.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(100412006,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,100412006)
	e1:SetCost(c100412006.spcost)
	e1:SetTarget(c100412006.sptg)
	e1:SetOperation(c100412006.spop)
	c:RegisterEffect(e1)
	--Draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(100412006,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,100412006+100)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c100412006.drtg)
	e2:SetOperation(c100412006.drop)
	c:RegisterEffect(e2)
end
function c100412006.cfilter(c,tp)
	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and Duel.GetMZoneCount(tp,c)>0
end
function c100412006.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,c100412006.cfilter,1,nil,tp) end
	local g=Duel.SelectReleaseGroup(tp,c100412006.cfilter,1,1,nil,tp)
	Duel.Release(g,REASON_COST)
end
function c100412006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100412006.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function c100412006.tdfilter(c,e,tp)
	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToDeck()
end
function c100412006.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100412006.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingTarget(c100412006.tdfilter,tp,LOCATION_GRAVE,0,5,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,c100412006.tdfilter,tp,LOCATION_GRAVE,0,5,5,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c100412006.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if #tg==0 then return end
	Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
	local g=Duel.GetOperatedGroup()
	if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
	if ct>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end
