--転生炎獣ティガー
--Salamangreat Teeger
--Script by StupidStudiosN
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon (self)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--nontuner
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_NONTUNER)
	e2:SetValue(s.tnval)
	c:RegisterEffect(e2)
	--change level
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
end
function s.costfilter(c)
	return c:IsSetCard(0x119) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,false,false,POS_FACEUP)
end
function s.tnval(e,c)
	return e:GetHandler():IsControler(c:GetControler()) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToChain() or c:IsFacedown() then return end
	local down=c:IsLevelAbove(2)
	local lv=aux.SelectFromOptions(tp,{true,aux.Stringid(id,2)},{down,aux.Stringid(id,3),-1})
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetValue(lv)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	c:RegisterEffect(e1)
end
