--コンバット・ホイール
--Combat Wheel
--coded by CVen00/ToonyBirb using modified outline originally created by XGlitchy30, edited & formatted by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableCounterPermit(0x167)
	--indestructible
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.indct)
	c:RegisterEffect(e1)
	--counter+atk
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_DAMAGE_STEP)
	e2:SetCondition(s.ctcon)
	e2:SetCost(s.ctcost)
	e2:SetTarget(s.cttg)
	e2:SetOperation(s.ctop)
	c:RegisterEffect(e2)
	--destroy
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_LEAVE_FIELD_P)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetOperation(s.regop)
	c:RegisterEffect(e0)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	e3:SetLabelObject(e0)
	c:RegisterEffect(e3)
end
function s.indct(e,re,r,rp)
	if r&REASON_EFFECT>0 and e:GetOwnerPlayer()~=rp then
		return 1
	else return 0 end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and aux.dscon()
		and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return c:IsCanAddCounter(0x167,1)
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,e:GetHandler()):GetSum(Card.GetAttack)>0 end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,c)
	if c:IsFaceup() and c:IsRelateToEffect(e) and #g>0 then
		local atk=g:GetSum(Card.GetAttack)/2
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		e1:SetValue(atk)
		c:RegisterEffect(e1)
		Duel.BreakEffect()
		if c:IsCanAddCounter(0x167,1) then c:AddCounter(0x167,1) end
	end
	local fid=0
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		fid=c:GetFieldID()
	end
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetLabel(fid)
	e2:SetValue(s.atlimit)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.atlimit(e,c)
	return c~=e:GetHandler() or e:GetHandler():GetFieldID()~=e:GetLabel()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetCounter(0x167)>0 then
		e:SetLabel(1)
	else
		e:SetLabel(0)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return e:GetHandler():IsReason(REASON_BATTLE) and e:GetLabelObject():GetLabel()==1
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local sg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	Duel.Destroy(sg,REASON_EFFECT)
end
