--TG ブースタ・ラプトル
--T.G. Booster Raptor
--Script by nekrozar
function c101007010.initial_effect(c)
	--special summon rule
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,101007010)
	e1:SetCondition(c101007010.sprcon)
	c:RegisterEffect(e1)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(c101007010.regop)
	c:RegisterEffect(e2)
end
function c101007010.sprfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x27)
end
function c101007010.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c101007010.sprfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c101007010.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(101007010,0))
		e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetTarget(c101007010.thtg)
		e1:SetOperation(c101007010.thop)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function c101007010.thfilter(c)
	return c:IsSetCard(0x27) and not c:IsCode(101007010) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101007010.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101007010.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101007010.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101007010.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
