--ラプテノスの超魔剣

--Scripted by nekrozar
function c100309022.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c100309022.target)
	e1:SetOperation(c100309022.operation)
	c:RegisterEffect(e1)
	--cannot be target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCondition(c100309022.tgcon)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--battle indestructable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetCondition(c100309022.indcon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--position
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(100309022,0))
	e4:SetCategory(CATEGORY_POSITION+CATEGORY_SUMMON)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1,100309022)
	e4:SetTarget(c100309022.postg)
	e4:SetOperation(c100309022.posop)
	c:RegisterEffect(e4)
	--Equip limit
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e5:SetCode(EFFECT_EQUIP_LIMIT)
	e5:SetValue(1)
	c:RegisterEffect(e5)
end
function c100309022.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c100309022.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c100309022.tgcon(e)
	local tc=e:GetHandler():GetEquipTarget()
	return tc and tc:IsAttackPos()
end
function c100309022.indcon(e)
	local tc=e:GetHandler():GetEquipTarget()
	return tc and tc:IsDefensePos()
end
function c100309022.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=e:GetHandler():GetEquipTarget()
	if chk==0 then return tc and tc:IsCanChangePosition() and Duel.IsExistingMatchingCard(Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,true,nil) end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c100309022.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=c:GetEquipTarget()
	if tc and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
		local g=Duel.SelectMatchingCard(tp,Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,true,nil)
		if g:GetCount()>0 then
			Duel.Summon(tp,g:GetFirst(),true,nil)
		end
	end
end
