--暗黒界の文殿
--Script by 奥克斯
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--discard and atk up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_HANDES+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--discard and draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DISCARD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
function s.disfilter(c)
	return c:IsSetCard(0x6) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1)
		and c:IsDiscardable(REASON_EFFECT)
end
function s.atkfilter(c)
	return c:IsSetCard(0x6) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,nil)
	if g:GetCount()>0 then
		local mg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
		if Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)~=0
			and mg:GetCount()>0 then
			local level=g:GetFirst():GetLevel()
			local tc=mg:GetFirst()
			while tc do
				local e1=Effect.CreateEffect(e:GetHandler())
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_UPDATE_ATTACK)
				e1:SetValue(level*100)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e1)
				tc=mg:GetNext()
			end
		end
	end
end
function s.cfilter(c,tp,re)
	local rc=re:GetHandler()
	return c:GetOriginalRace()&RACE_FIEND~=0
		and c:IsReason(REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_HAND)
		and c:IsPreviousControler(tp)
		and (rc:IsSetCard(0x6) or c:GetReasonPlayer()==1-tp)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return re and eg:IsExists(s.cfilter,1,nil,tp,re)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT+REASON_DISCARD)~=0 then
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end
