--械貶する肆世壊
--Script by JoyJ
function c101110059.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101110059,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c101110059.target)
	e1:SetOperation(c101110059.activate)
	c:RegisterEffect(e1)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101110059,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,9603254)
	e3:SetCondition(c101110059.thcon)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(c101110059.thtg)
	e3:SetOperation(c101110059.thop)
	c:RegisterEffect(e3)
end
function c101110059.filter(c)
	return c:IsCode(56063182) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsAbleToHand()
end
function c101110059.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD+LOCATION_GRAVE) and chkc:IsControler(tp)
		and c101110059.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c101110059.filter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c101110059.filter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101110059.actcfilter(c,tp)
	return c:IsFaceup() and c:IsCode(56099748)
end
function c101110059.actfilter(c,tp)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c101110059.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND)
		and Duel.IsExistingMatchingCard(c101110059.actcfilter,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.IsExistingMatchingCard(c101110059.actfilter,tp,0,LOCATION_MZONE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(101110059,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectMatchingCard(tp,c101110059.actfilter,tp,0,LOCATION_MZONE,1,1,nil)
		if #g>0 then
			Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
		end
	end
end
function c101110059.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,3,nil)
end
function c101110059.thfilter(c)
	return c:IsSetCard(0x17a) and c:IsAbleToHand()
end
function c101110059.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101110059.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c101110059.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c101110059.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
