--重力均衡
--LUA BY AKAWAKU
function c100290046.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,100290046+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c100290046.target)
	e1:SetOperation(c100290046.activate)
	c:RegisterEffect(e1)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,100290146)
	e2:SetTarget(c100290046.reptg)
	e2:SetValue(c100290046.repval)
	e2:SetOperation(c100290046.repop)
	c:RegisterEffect(e2)
end
function c100290046.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c100290046.fselect(g)
	return g:GetClassCount(Card.GetCode)==1
end
function c100290046.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(c100290046.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
	if chkc then return false end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and g:CheckSubGroup(c100290046.fselect,2,2) and not Duel.IsPlayerAffectedByEffect(tp,59822133) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:SelectSubGroup(tp,c100290046.fselect,false,2,2)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,2,0,0)
end
function c100290046.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end
	local c=e:GetHandler()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 or g:GetCount()~=2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	local tc=g:GetFirst()
	local fid=c:GetFieldID()
	while tc do
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		tc:RegisterFlagEffect(100290046,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		e3:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e3)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_SET_ATTACK)
		e4:SetValue(0)
		e4:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e4)
		local e5=e4:Clone()
		e5:SetCode(EFFECT_SET_DEFENSE)
		tc:RegisterEffect(e5)
		tc=g:GetNext()
	end
	Duel.SpecialSummonComplete()
	g:KeepAlive()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(g)
	e1:SetCondition(c100290046.descon)
	e1:SetOperation(c100290046.desop)
	Duel.RegisterEffect(e1,tp)
end
function c100290046.desfilter(c,fid)
	return c:GetFlagEffectLabel(100290046)==fid
end
function c100290046.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(c100290046.desfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else
		return true
	end
end
function c100290046.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(c100290046.desfilter,nil,e:GetLabel())
	Duel.Destroy(tg,REASON_EFFECT)
end
function c100290046.repfilter(c,tp)
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsSetCard(0x285)
		and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) and not c:IsReason(REASON_REPLACE)
end
function c100290046.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c100290046.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c100290046.repval(e,c)
	return c100290046.repfilter(c,e:GetHandlerPlayer())
end
function c100290046.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
