--Backup Team
--Script by Lyris12
local s,id,o=GetID()
function s.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetTarget(s.tg)
	e1:SetOperation(s.act)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(TIMING_END_PHASE)
	e2:SetCondition(s.setcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,ct) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,ct,tp,LOCATION_HAND)
end
function s.act(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local d=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
	Duel.Draw(p,d,REASON_EFFECT)
	Duel.BreakEffect()
	Duel.ShuffleHand(tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.GetFieldGroup(p,LOCATION_HAND,0):Select(p,d,d,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
	if ct>0 then
		Duel.SortDecktop(p,p,ct)
		for i=1,ct do
			local mg=Duel.GetDecktopGroup(p,1)
			Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
		end
	end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_END
		and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1)
	end
end
