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ygopro-core
Commits
ddd92752
Commit
ddd92752
authored
Aug 01, 2018
by
DailyShana
Browse files
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Plain Diff
update quick_f process
parent
fb5aae10
Changes
1
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1 changed file
with
174 additions
and
162 deletions
+174
-162
processor.cpp
processor.cpp
+174
-162
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processor.cpp
View file @
ddd92752
...
...
@@ -1994,202 +1994,214 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
switch
(
step
)
{
case
0
:
{
core
.
tpchain
.
clear
()
;
core
.
ntpchain
.
clear
();
if
(
!
core
.
quick_f_chain
.
size
())
return
FALSE
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
uint8
check_player
=
infos
.
turn_player
;
if
(
core
.
units
.
begin
()
->
arg3
)
check_player
=
1
-
infos
.
turn_player
;
core
.
select_chains
.
clear
()
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
)
{
effect
*
peffect
=
ifit
->
first
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
core
.
tpchain
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
infos
.
turn_player
);
}
else
{
core
.
ntpchain
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
1
-
infos
.
turn_player
);
}
if
(
ifit
->
second
.
triggering_player
==
check_player
)
core
.
select_chains
.
push_back
(
ifit
->
second
);
}
else
{
core
.
quick_f_chain
.
erase
(
ifit
++
);
continue
;
}
++
ifit
;
}
core
.
quick_f_chain
.
clear
();
if
(
core
.
tpchain
.
size
()
>
1
)
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
1
,
infos
.
turn_player
);
if
(
core
.
ntpchain
.
size
()
>
1
)
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
0
,
infos
.
turn_player
);
if
(
core
.
select_chains
.
size
()
==
0
)
returns
.
ivalue
[
0
]
=
-
1
;
else
if
(
core
.
select_chains
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
else
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
0x10000
);
return
FALSE
;
}
case
1
:
{
if
(
core
.
tpchain
.
size
()
==
0
&&
core
.
ntpchain
.
size
()
==
0
)
{
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
if
(
evit
==
core
.
point_event
.
end
())
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
core
.
quick_f_chain
.
size
())
{
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
step
=
-
1
;
}
else
if
(
core
.
new_chains
.
size
())
{
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
return
FALSE
;
}
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
uint8
tp
=
newchain
.
triggering_player
;
peffect
->
get_handler
()
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
tp
);
core
.
new_chains
.
push_back
(
newchain
);
core
.
quick_f_chain
.
erase
(
peffect
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
case
2
:
{
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
if
(
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
}
++
evit
;
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
phandler
->
create_relation
(
*
clit
);
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
}
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
act
=
false
;
break
;
}
}
}
++
evit
;
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
else
act
=
false
;
if
(
act
)
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
}
// delayed quick
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
effect
*
peffect
=
eit
->
first
;
const
tevent
&
evt
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
phandler
->
create_relation
(
*
clit
);
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
}
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
act
=
false
;
break
;
}
}
}
}
else
act
=
false
;
if
(
act
)
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
evt
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
// delayed quick
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
effect
*
peffect
=
eit
->
first
;
const
tevent
&
evt
=
eit
->
second
;
}
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
if
(
!
skip_freechain
)
{
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
t
;
newchain
.
evt
=
nil_even
t
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
if
(
!
skip_freechain
)
{
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
}
else
{
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
tpchain
);
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
ntpchain
);
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
return
FALSE
;
}
case
2
:
{
case
3
:
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
core
.
new_chains
.
push_back
(
newchain
);
...
...
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