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ygopro-core
Commits
d2795a34
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Commit
d2795a34
authored
Mar 19, 2020
by
mercury233
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Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
465f5b07
bb7e8615
Changes
2
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Showing
2 changed files
with
21 additions
and
1 deletion
+21
-1
libduel.cpp
libduel.cpp
+19
-0
scriptlib.h
scriptlib.h
+2
-1
No files found.
libduel.cpp
View file @
d2795a34
...
@@ -2189,6 +2189,24 @@ int32 scriptlib::duel_get_attack_target(lua_State *L) {
...
@@ -2189,6 +2189,24 @@ int32 scriptlib::duel_get_attack_target(lua_State *L) {
interpreter
::
card2value
(
L
,
pcard
);
interpreter
::
card2value
(
L
,
pcard
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
duel_get_battle_monster
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_INT
,
1
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
card
*
attacker
=
pduel
->
game_field
->
core
.
attacker
;
card
*
defender
=
pduel
->
game_field
->
core
.
attack_target
;
for
(
int32
i
=
0
;
i
<
2
;
i
++
)
{
if
(
attacker
&&
attacker
->
current
.
controler
==
playerid
)
interpreter
::
card2value
(
L
,
attacker
);
else
if
(
defender
&&
defender
->
current
.
controler
==
playerid
)
interpreter
::
card2value
(
L
,
defender
);
else
lua_pushnil
(
L
);
playerid
=
1
-
playerid
;
}
return
2
;
}
int32
scriptlib
::
duel_disable_attack
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_disable_attack
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
add_process
(
PROCESSOR_ATTACK_DISABLE
,
0
,
0
,
0
,
0
,
0
);
pduel
->
game_field
->
add_process
(
PROCESSOR_ATTACK_DISABLE
,
0
,
0
,
0
,
0
,
0
);
...
@@ -4451,6 +4469,7 @@ static const struct luaL_Reg duellib[] = {
...
@@ -4451,6 +4469,7 @@ static const struct luaL_Reg duellib[] = {
{
"IsDamageCalculated"
,
scriptlib
::
duel_is_damage_calculated
},
{
"IsDamageCalculated"
,
scriptlib
::
duel_is_damage_calculated
},
{
"GetAttacker"
,
scriptlib
::
duel_get_attacker
},
{
"GetAttacker"
,
scriptlib
::
duel_get_attacker
},
{
"GetAttackTarget"
,
scriptlib
::
duel_get_attack_target
},
{
"GetAttackTarget"
,
scriptlib
::
duel_get_attack_target
},
{
"GetBattleMonster"
,
scriptlib
::
duel_get_battle_monster
},
{
"NegateAttack"
,
scriptlib
::
duel_disable_attack
},
{
"NegateAttack"
,
scriptlib
::
duel_disable_attack
},
{
"ChainAttack"
,
scriptlib
::
duel_chain_attack
},
{
"ChainAttack"
,
scriptlib
::
duel_chain_attack
},
{
"Readjust"
,
scriptlib
::
duel_readjust
},
{
"Readjust"
,
scriptlib
::
duel_readjust
},
...
...
scriptlib.h
View file @
d2795a34
...
@@ -469,7 +469,8 @@ public:
...
@@ -469,7 +469,8 @@ public:
static
int32
duel_skip_phase
(
lua_State
*
L
);
static
int32
duel_skip_phase
(
lua_State
*
L
);
static
int32
duel_is_damage_calculated
(
lua_State
*
L
);
static
int32
duel_is_damage_calculated
(
lua_State
*
L
);
static
int32
duel_get_attacker
(
lua_State
*
L
);
static
int32
duel_get_attacker
(
lua_State
*
L
);
static
int32
duel_get_attack_target
(
lua_State
*
L
);
static
int32
duel_get_attack_target
(
lua_State
*
L
);
static
int32
duel_get_battle_monster
(
lua_State
*
L
);
static
int32
duel_disable_attack
(
lua_State
*
L
);
static
int32
duel_disable_attack
(
lua_State
*
L
);
static
int32
duel_chain_attack
(
lua_State
*
L
);
static
int32
duel_chain_attack
(
lua_State
*
L
);
static
int32
duel_readjust
(
lua_State
*
L
);
static
int32
duel_readjust
(
lua_State
*
L
);
...
...
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