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MyCard
ygopro-core
Commits
85d2b687
Commit
85d2b687
authored
Jan 04, 2016
by
VanillaSalt
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
e26e1f16
Changes
7
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Inline
Side-by-side
Showing
7 changed files
with
99 additions
and
47 deletions
+99
-47
card.cpp
card.cpp
+43
-16
card.h
card.h
+9
-3
interpreter.cpp
interpreter.cpp
+1
-0
libcard.cpp
libcard.cpp
+16
-1
operations.cpp
operations.cpp
+5
-4
processor.cpp
processor.cpp
+24
-23
scriptlib.h
scriptlib.h
+1
-0
No files found.
card.cpp
View file @
85d2b687
...
@@ -72,6 +72,7 @@ card::card(duel* pd) {
...
@@ -72,6 +72,7 @@ card::card(duel* pd) {
assume_type
=
0
;
assume_type
=
0
;
assume_value
=
0
;
assume_value
=
0
;
spsummon_code
=
0
;
spsummon_code
=
0
;
relate_effect_outside
=
0
;
current
.
controler
=
PLAYER_NONE
;
current
.
controler
=
PLAYER_NONE
;
}
}
card
::~
card
()
{
card
::~
card
()
{
...
@@ -1305,7 +1306,7 @@ void card::reset(uint32 id, uint32 reset_type) {
...
@@ -1305,7 +1306,7 @@ void card::reset(uint32 id, uint32 reset_type) {
relations
.
erase
(
rrm
);
relations
.
erase
(
rrm
);
}
}
if
(
id
&
0x47c0000
)
if
(
id
&
0x47c0000
)
relate_effect
.
clear
();
clear_relate_effect
();
if
(
id
&
0x5fc0000
)
{
if
(
id
&
0x5fc0000
)
{
announced_cards
.
clear
();
announced_cards
.
clear
();
attacked_cards
.
clear
();
attacked_cards
.
clear
();
...
@@ -1427,32 +1428,58 @@ void card::create_relation(card* target, uint32 reset) {
...
@@ -1427,32 +1428,58 @@ void card::create_relation(card* target, uint32 reset) {
return
;
return
;
relations
[
target
]
=
reset
;
relations
[
target
]
=
reset
;
}
}
void
card
::
create_relation
(
effect
*
peffect
)
{
auto
it
=
relate_effect
.
find
(
peffect
);
if
(
it
!=
relate_effect
.
end
())
++
it
->
second
;
else
relate_effect
[
peffect
]
=
1
;
}
int32
card
::
is_has_relation
(
card
*
target
)
{
int32
card
::
is_has_relation
(
card
*
target
)
{
if
(
relations
.
find
(
target
)
!=
relations
.
end
())
if
(
relations
.
find
(
target
)
!=
relations
.
end
())
return
TRUE
;
return
TRUE
;
return
FALSE
;
return
FALSE
;
}
}
int32
card
::
is_has_relation
(
effect
*
peffect
)
{
if
(
relate_effect
.
find
(
peffect
)
!=
relate_effect
.
end
())
return
TRUE
;
return
FALSE
;
}
void
card
::
release_relation
(
card
*
target
)
{
void
card
::
release_relation
(
card
*
target
)
{
if
(
relations
.
find
(
target
)
==
relations
.
end
())
if
(
relations
.
find
(
target
)
==
relations
.
end
())
return
;
return
;
relations
.
erase
(
target
);
relations
.
erase
(
target
);
}
}
void
card
::
create_relation
(
uint16
chain_id
)
{
relate_effect
.
insert
(
chain_id
);
}
int32
card
::
is_has_relation
(
uint16
chain_id
)
{
if
(
relate_effect
.
find
(
chain_id
)
!=
relate_effect
.
end
())
return
TRUE
;
return
FALSE
;
}
void
card
::
release_relation
(
uint16
chain_id
)
{
relate_effect
.
erase
(
chain_id
);
}
void
card
::
clear_relate_effect
()
{
relate_effect
.
clear
();
relate_effect_outside
=
0
;
}
void
card
::
create_relation
(
effect
*
peffect
)
{
for
(
auto
it
=
pduel
->
game_field
->
core
.
current_chain
.
rbegin
();
it
!=
pduel
->
game_field
->
core
.
current_chain
.
rend
();
++
it
)
{
if
(
it
->
triggering_effect
==
peffect
)
{
create_relation
(
it
->
chain_id
);
return
;
}
}
relate_effect_outside
=
peffect
;
}
int32
card
::
is_has_relation
(
effect
*
peffect
)
{
for
(
auto
it
=
pduel
->
game_field
->
core
.
current_chain
.
rbegin
();
it
!=
pduel
->
game_field
->
core
.
current_chain
.
rend
();
++
it
)
{
if
(
it
->
triggering_effect
==
peffect
)
return
is_has_relation
(
it
->
chain_id
);
}
if
(
relate_effect_outside
==
peffect
)
return
TRUE
;
return
FALSE
;
}
void
card
::
release_relation
(
effect
*
peffect
)
{
void
card
::
release_relation
(
effect
*
peffect
)
{
auto
it
=
relate_effect
.
find
(
peffect
);
for
(
auto
it
=
pduel
->
game_field
->
core
.
current_chain
.
rbegin
();
it
!=
pduel
->
game_field
->
core
.
current_chain
.
rend
();
++
it
)
{
if
(
it
!=
relate_effect
.
end
()
&&
--
it
->
second
==
0
)
if
(
it
->
triggering_effect
==
peffect
)
{
relate_effect
.
erase
(
it
);
release_relation
(
it
->
chain_id
);
return
;
}
}
if
(
relate_effect_outside
==
peffect
)
relate_effect_outside
=
0
;
}
}
int32
card
::
leave_field_redirect
(
uint32
reason
)
{
int32
card
::
leave_field_redirect
(
uint32
reason
)
{
effect_set
es
;
effect_set
es
;
...
...
card.h
View file @
85d2b687
...
@@ -12,6 +12,7 @@
...
@@ -12,6 +12,7 @@
#include "effectset.h"
#include "effectset.h"
#include <set>
#include <set>
#include <map>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <unordered_map>
class
card
;
class
card
;
...
@@ -82,7 +83,7 @@ public:
...
@@ -82,7 +83,7 @@ public:
typedef
std
::
multimap
<
uint32
,
effect
*>
effect_container
;
typedef
std
::
multimap
<
uint32
,
effect
*>
effect_container
;
typedef
std
::
set
<
card
*
,
card_sort
>
card_set
;
typedef
std
::
set
<
card
*
,
card_sort
>
card_set
;
typedef
std
::
unordered_map
<
effect
*
,
effect_container
::
iterator
>
effect_indexer
;
typedef
std
::
unordered_map
<
effect
*
,
effect_container
::
iterator
>
effect_indexer
;
typedef
std
::
unordered_
map
<
effect
*
,
uint32
>
effect_relation
;
typedef
std
::
unordered_
set
<
uint16
>
effect_relation
;
typedef
std
::
unordered_map
<
card
*
,
uint32
>
relation_map
;
typedef
std
::
unordered_map
<
card
*
,
uint32
>
relation_map
;
typedef
std
::
map
<
uint16
,
std
::
array
<
uint16
,
2
>
>
counter_map
;
typedef
std
::
map
<
uint16
,
std
::
array
<
uint16
,
2
>
>
counter_map
;
class
attacker_map
:
public
std
::
unordered_map
<
uint16
,
std
::
pair
<
card
*
,
uint32
>
>
{
class
attacker_map
:
public
std
::
unordered_map
<
uint16
,
std
::
pair
<
card
*
,
uint32
>
>
{
...
@@ -137,6 +138,7 @@ public:
...
@@ -137,6 +138,7 @@ public:
effect_container
equip_effect
;
effect_container
equip_effect
;
effect_indexer
indexer
;
effect_indexer
indexer
;
effect_relation
relate_effect
;
effect_relation
relate_effect
;
effect
*
relate_effect_outside
;
effect_set_v
immune_effect
;
effect_set_v
immune_effect
;
explicit
card
(
duel
*
pd
);
explicit
card
(
duel
*
pd
);
...
@@ -191,10 +193,14 @@ public:
...
@@ -191,10 +193,14 @@ public:
void
count_turn
(
uint16
ct
);
void
count_turn
(
uint16
ct
);
void
create_relation
(
card
*
target
,
uint32
reset
);
void
create_relation
(
card
*
target
,
uint32
reset
);
void
create_relation
(
effect
*
peffect
);
int32
is_has_relation
(
card
*
target
);
int32
is_has_relation
(
card
*
target
);
int32
is_has_relation
(
effect
*
peffect
);
void
release_relation
(
card
*
target
);
void
release_relation
(
card
*
target
);
void
create_relation
(
uint16
chain_id
);
int32
is_has_relation
(
uint16
chain_id
);
void
release_relation
(
uint16
chain_id
);
void
clear_relate_effect
();
void
create_relation
(
effect
*
peffect
);
int32
is_has_relation
(
effect
*
peffect
);
void
release_relation
(
effect
*
peffect
);
void
release_relation
(
effect
*
peffect
);
int32
leave_field_redirect
(
uint32
reason
);
int32
leave_field_redirect
(
uint32
reason
);
int32
destination_redirect
(
uint8
destination
,
uint32
reason
);
int32
destination_redirect
(
uint8
destination
,
uint32
reason
);
...
...
interpreter.cpp
View file @
85d2b687
...
@@ -135,6 +135,7 @@ static const struct luaL_Reg cardlib[] = {
...
@@ -135,6 +135,7 @@ static const struct luaL_Reg cardlib[] = {
{
"ReleaseEffectRelation"
,
scriptlib
::
card_release_effect_relation
},
{
"ReleaseEffectRelation"
,
scriptlib
::
card_release_effect_relation
},
{
"ClearEffectRelation"
,
scriptlib
::
card_clear_effect_relation
},
{
"ClearEffectRelation"
,
scriptlib
::
card_clear_effect_relation
},
{
"IsRelateToEffect"
,
scriptlib
::
card_is_relate_to_effect
},
{
"IsRelateToEffect"
,
scriptlib
::
card_is_relate_to_effect
},
{
"IsRelateToChain"
,
scriptlib
::
card_is_relate_to_chain
},
{
"IsRelateToCard"
,
scriptlib
::
card_is_relate_to_card
},
{
"IsRelateToCard"
,
scriptlib
::
card_is_relate_to_card
},
{
"IsRelateToBattle"
,
scriptlib
::
card_is_relate_to_battle
},
{
"IsRelateToBattle"
,
scriptlib
::
card_is_relate_to_battle
},
{
"CopyEffect"
,
scriptlib
::
card_copy_effect
},
{
"CopyEffect"
,
scriptlib
::
card_copy_effect
},
...
...
libcard.cpp
View file @
85d2b687
...
@@ -1130,7 +1130,7 @@ int32 scriptlib::card_clear_effect_relation(lua_State *L) {
...
@@ -1130,7 +1130,7 @@ int32 scriptlib::card_clear_effect_relation(lua_State *L) {
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
pcard
->
relate_effect
.
clear
();
pcard
->
clear_relate_effect
();
return
0
;
return
0
;
}
}
int32
scriptlib
::
card_is_relate_to_effect
(
lua_State
*
L
)
{
int32
scriptlib
::
card_is_relate_to_effect
(
lua_State
*
L
)
{
...
@@ -1145,6 +1145,21 @@ int32 scriptlib::card_is_relate_to_effect(lua_State *L) {
...
@@ -1145,6 +1145,21 @@ int32 scriptlib::card_is_relate_to_effect(lua_State *L) {
lua_pushboolean
(
L
,
0
);
lua_pushboolean
(
L
,
0
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_is_relate_to_chain
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
chain_count
=
lua_tointeger
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
chain_count
>
pduel
->
game_field
->
core
.
current_chain
.
size
()
||
chain_count
<
1
)
chain_count
=
pduel
->
game_field
->
core
.
current_chain
.
size
();
uint16
chain_id
=
pduel
->
game_field
->
core
.
current_chain
[
chain_count
-
1
].
chain_id
;
if
(
pcard
&&
pcard
->
is_has_relation
(
chain_id
))
lua_pushboolean
(
L
,
1
);
else
lua_pushboolean
(
L
,
0
);
return
1
;
}
int32
scriptlib
::
card_is_relate_to_card
(
lua_State
*
L
)
{
int32
scriptlib
::
card_is_relate_to_card
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
...
...
operations.cpp
View file @
85d2b687
...
@@ -67,13 +67,14 @@ void field::change_target(uint8 chaincount, group* targets) {
...
@@ -67,13 +67,14 @@ void field::change_target(uint8 chaincount, group* targets) {
if
(
chaincount
>
core
.
current_chain
.
size
()
||
chaincount
<
1
)
if
(
chaincount
>
core
.
current_chain
.
size
()
||
chaincount
<
1
)
chaincount
=
core
.
current_chain
.
size
();
chaincount
=
core
.
current_chain
.
size
();
group
*
ot
=
core
.
current_chain
[
chaincount
-
1
].
target_cards
;
group
*
ot
=
core
.
current_chain
[
chaincount
-
1
].
target_cards
;
effect
*
te
=
core
.
current_chain
[
chaincount
-
1
].
triggering_effect
;
if
(
ot
)
{
if
(
ot
)
{
effect
*
te
=
core
.
current_chain
[
chaincount
-
1
].
triggering_effect
;
uint16
chain_id
=
core
.
current_chain
[
chaincount
-
1
].
chain_id
;
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
(
*
cit
)
->
release_relation
(
te
);
(
*
cit
)
->
release_relation
(
chain_id
);
ot
->
container
=
targets
->
container
;
ot
->
container
=
targets
->
container
;
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
(
*
cit
)
->
create_relation
(
te
);
(
*
cit
)
->
create_relation
(
chain_id
);
if
(
te
->
is_flag
(
EFFECT_FLAG_CARD_TARGET
))
{
if
(
te
->
is_flag
(
EFFECT_FLAG_CARD_TARGET
))
{
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
{
for
(
auto
cit
=
ot
->
container
.
begin
();
cit
!=
ot
->
container
.
end
();
++
cit
)
{
if
((
*
cit
)
->
current
.
location
&
0x30
)
if
((
*
cit
)
->
current
.
location
&
0x30
)
...
@@ -3210,7 +3211,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3210,7 +3211,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
pcard
->
current
.
reason
&=
~
REASON_TEMPORARY
;
pcard
->
current
.
reason
&=
~
REASON_TEMPORARY
;
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
pcard
->
relate_effect
.
clear
();
pcard
->
clear_relate_effect
();
remove_card
(
pcard
);
remove_card
(
pcard
);
param
->
leave
.
insert
(
pcard
);
param
->
leave
.
insert
(
pcard
);
++
param
->
cvit
;
++
param
->
cvit
;
...
...
processor.cpp
View file @
85d2b687
...
@@ -737,8 +737,9 @@ int32 field::process() {
...
@@ -737,8 +737,9 @@ int32 field::process() {
pduel
->
write_buffer32
(
pcard
->
get_info_location
());
pduel
->
write_buffer32
(
pcard
->
get_info_location
());
}
}
}
}
uint16
chain_id
=
core
.
current_chain
.
rbegin
()
->
chain_id
;
for
(
auto
cit
=
pret
->
container
.
begin
();
cit
!=
pret
->
container
.
end
();
++
cit
)
for
(
auto
cit
=
pret
->
container
.
begin
();
cit
!=
pret
->
container
.
end
();
++
cit
)
(
*
cit
)
->
create_relation
(
peffect
);
(
*
cit
)
->
create_relation
(
chain_id
);
pduel
->
lua
->
add_param
(
pret
,
PARAM_TYPE_GROUP
);
pduel
->
lua
->
add_param
(
pret
,
PARAM_TYPE_GROUP
);
}
}
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
...
@@ -1610,7 +1611,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1610,7 +1611,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
//forced trigger
//forced trigger
for
(
auto
clit
=
core
.
new_fchain_s
.
begin
();
clit
!=
core
.
new_fchain_s
.
end
();
++
clit
)
{
for
(
auto
clit
=
core
.
new_fchain_s
.
begin
();
clit
!=
core
.
new_fchain_s
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
effect
*
peffect
=
clit
->
triggering_effect
;
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
peffect
->
handler
->
is_has_relation
(
peffect
))
{
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
))
{
clit
->
triggering_player
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_player
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_location
=
peffect
->
handler
->
current
.
location
;
clit
->
triggering_location
=
peffect
->
handler
->
current
.
location
;
...
@@ -1683,11 +1684,11 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1683,11 +1684,11 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
}
for
(
auto
clit
=
core
.
new_ochain_s
.
begin
();
clit
!=
core
.
new_ochain_s
.
end
();
++
clit
)
{
for
(
auto
clit
=
core
.
new_ochain_s
.
begin
();
clit
!=
core
.
new_ochain_s
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
effect
*
peffect
=
clit
->
triggering_effect
;
if
((
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
peffect
->
handler
->
is_has_relation
(
peffect
))
if
((
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
|
EFFECT_FLAG_BOTH_SIDE
)
&&
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
))
||
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
||
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
peffect
->
handler
->
current
.
location
==
LOCATION_HAND
))
{
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
peffect
->
handler
->
current
.
location
==
LOCATION_HAND
))
{
if
(
!
peffect
->
handler
->
is_has_relation
(
peffect
))
if
(
!
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
))
peffect
->
handler
->
create_relation
(
peffect
);
peffect
->
handler
->
create_relation
(
clit
->
chain_id
);
clit
->
triggering_player
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_player
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
clit
->
triggering_location
=
peffect
->
handler
->
current
.
location
;
clit
->
triggering_location
=
peffect
->
handler
->
current
.
location
;
...
@@ -1727,7 +1728,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1727,7 +1728,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
&&
(
peffect
->
code
==
EVENT_FLIP
&&
infos
.
phase
==
PHASE_DAMAGE
||
(
clit
->
triggering_location
&
0x43
)
&&
(
peffect
->
code
==
EVENT_FLIP
&&
infos
.
phase
==
PHASE_DAMAGE
||
(
clit
->
triggering_location
&
0x43
)
||
!
(
peffect
->
handler
->
current
.
location
&
0x43
)
||
peffect
->
handler
->
is_position
(
POS_FACEUP
)))
{
||
!
(
peffect
->
handler
->
current
.
location
&
0x43
)
||
peffect
->
handler
->
is_position
(
POS_FACEUP
)))
{
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
clit
->
triggering_location
==
LOCATION_HAND
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
(((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
))
&&
peffect
->
handler
->
is_has_relation
(
peffect
))
&&
(((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
))
&&
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
))
||
(
peffect
->
range
&
LOCATION_HAND
)))
{
||
(
peffect
->
range
&
LOCATION_HAND
)))
{
core
.
new_ochain_h
.
push_back
(
*
clit
);
core
.
new_ochain_h
.
push_back
(
*
clit
);
act
=
false
;
act
=
false
;
...
@@ -1788,7 +1789,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1788,7 +1789,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
&&
(
peffect
->
code
==
EVENT_FLIP
&&
infos
.
phase
==
PHASE_DAMAGE
||
(
clit
->
triggering_location
&
0x43
)
&&
(
peffect
->
code
==
EVENT_FLIP
&&
infos
.
phase
==
PHASE_DAMAGE
||
(
clit
->
triggering_location
&
0x43
)
||
!
(
peffect
->
handler
->
current
.
location
&
0x43
)
||
peffect
->
handler
->
is_position
(
POS_FACEUP
)))
{
||
!
(
peffect
->
handler
->
current
.
location
&
0x43
)
||
peffect
->
handler
->
is_position
(
POS_FACEUP
)))
{
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
clit
->
triggering_location
==
LOCATION_HAND
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
(((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
))
&&
peffect
->
handler
->
is_has_relation
(
peffect
))
&&
(((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
))
&&
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
))
||
(
peffect
->
range
&
LOCATION_HAND
)))
{
||
(
peffect
->
range
&
LOCATION_HAND
)))
{
continue
;
continue
;
}
else
if
((
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
||
!
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
}
else
if
((
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
||
!
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
...
@@ -1952,7 +1953,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -1952,7 +1953,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
peffect
=
ifit
->
first
;
peffect
=
ifit
->
first
;
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
handler
->
is_has_relation
(
peffect
))
{
&&
peffect
->
handler
->
is_has_relation
(
ifit
->
second
.
chain_id
))
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
act
=
true
;
act
=
true
;
if
(
peffect
->
is_flag
(
EFFECT_FLAG_CHAIN_UNIQUE
))
{
if
(
peffect
->
is_flag
(
EFFECT_FLAG_CHAIN_UNIQUE
))
{
...
@@ -2064,7 +2065,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2064,7 +2065,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
peffect
=
clit
->
triggering_effect
;
peffect
=
clit
->
triggering_effect
;
bool
act
=
true
;
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
!
peffect
->
handler
->
is_status
(
STATUS_CHAINING
)
&&
peffect
->
handler
->
is_has_relation
(
peffect
)
if
(
clit
->
triggering_player
==
priority
&&
!
peffect
->
handler
->
is_status
(
STATUS_CHAINING
)
&&
peffect
->
handler
->
is_has_relation
(
clit
->
chain_id
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
)
{
if
(
cait
->
triggering_player
==
priority
)
{
...
@@ -2236,7 +2237,6 @@ int32 field::process_instant_event() {
...
@@ -2236,7 +2237,6 @@ int32 field::process_instant_event() {
peffect
=
pr
.
first
->
second
;
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
continue
;
continue
;
peffect
->
handler
->
create_relation
(
peffect
);
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
...
@@ -2250,16 +2250,13 @@ int32 field::process_instant_event() {
...
@@ -2250,16 +2250,13 @@ int32 field::process_instant_event() {
newchain
.
triggering_player
=
elit
->
event_player
;
newchain
.
triggering_player
=
elit
->
event_player
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
core
.
new_fchain
.
push_back
(
newchain
);
core
.
new_fchain
.
push_back
(
newchain
);
peffect
->
handler
->
create_relation
(
newchain
.
chain_id
);
}
}
pr
=
effects
.
trigger_o_effect
.
equal_range
(
elit
->
event_code
);
pr
=
effects
.
trigger_o_effect
.
equal_range
(
elit
->
event_code
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
continue
;
continue
;
if
((
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
||
((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
)))
||
!
(
peffect
->
range
&
LOCATION_HAND
)
||
(
peffect
->
range
&
peffect
->
handler
->
current
.
location
))
peffect
->
handler
->
create_relation
(
peffect
);
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
...
@@ -2273,6 +2270,10 @@ int32 field::process_instant_event() {
...
@@ -2273,6 +2270,10 @@ int32 field::process_instant_event() {
newchain
.
triggering_player
=
elit
->
event_player
;
newchain
.
triggering_player
=
elit
->
event_player
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
core
.
new_ochain
.
push_back
(
newchain
);
core
.
new_ochain
.
push_back
(
newchain
);
if
((
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
||
((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
)))
||
!
(
peffect
->
range
&
LOCATION_HAND
)
||
(
peffect
->
range
&
peffect
->
handler
->
current
.
location
))
peffect
->
handler
->
create_relation
(
newchain
.
chain_id
);
}
}
//instant_f
//instant_f
pr
=
effects
.
quick_f_effect
.
equal_range
(
elit
->
event_code
);
pr
=
effects
.
quick_f_effect
.
equal_range
(
elit
->
event_code
);
...
@@ -2281,7 +2282,6 @@ int32 field::process_instant_event() {
...
@@ -2281,7 +2282,6 @@ int32 field::process_instant_event() {
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
peffect
->
is_activateable
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
{
if
(
peffect
->
is_activateable
(
peffect
->
handler
->
current
.
controler
,
*
elit
))
{
peffect
->
handler
->
create_relation
(
peffect
);
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
elit
;
newchain
.
evt
=
*
elit
;
...
@@ -2293,6 +2293,7 @@ int32 field::process_instant_event() {
...
@@ -2293,6 +2293,7 @@ int32 field::process_instant_event() {
newchain
.
triggering_player
=
elit
->
event_player
;
newchain
.
triggering_player
=
elit
->
event_player
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
else
newchain
.
triggering_player
=
peffect
->
handler
->
current
.
controler
;
core
.
quick_f_chain
[
peffect
]
=
newchain
;
core
.
quick_f_chain
[
peffect
]
=
newchain
;
peffect
->
handler
->
create_relation
(
newchain
.
chain_id
);
}
}
}
}
if
(
!
(
core
.
global_flag
&
GLOBALFLAG_DELAYED_QUICKEFFECT
))
if
(
!
(
core
.
global_flag
&
GLOBALFLAG_DELAYED_QUICKEFFECT
))
...
@@ -2365,7 +2366,6 @@ int32 field::process_single_event() {
...
@@ -2365,7 +2366,6 @@ int32 field::process_single_event() {
}
else
{
}
else
{
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
e
))
if
(
!
peffect
->
is_condition_check
(
peffect
->
handler
->
current
.
controler
,
e
))
continue
;
continue
;
peffect
->
handler
->
create_relation
(
peffect
);
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
chain
newchain
;
chain
newchain
;
...
@@ -2395,6 +2395,7 @@ int32 field::process_single_event() {
...
@@ -2395,6 +2395,7 @@ int32 field::process_single_event() {
else
else
core
.
new_fchain
.
push_back
(
newchain
);
core
.
new_fchain
.
push_back
(
newchain
);
}
}
peffect
->
handler
->
create_relation
(
newchain
.
chain_id
);
}
}
}
}
}
}
...
@@ -4287,12 +4288,12 @@ int32 field::add_chain(uint16 step) {
...
@@ -4287,12 +4288,12 @@ int32 field::add_chain(uint16 step) {
check_chain_counter
(
peffect
,
clit
.
triggering_player
,
clit
.
chain_count
);
check_chain_counter
(
peffect
,
clit
.
triggering_player
,
clit
.
chain_count
);
// triggered events which are not caused by RaiseEvent create relation with the handler
// triggered events which are not caused by RaiseEvent create relation with the handler
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
(
!
(
peffect
->
type
&
0x2a0
)
||
(
peffect
->
code
&
EVENT_PHASE
)
==
EVENT_PHASE
))
{
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
(
!
(
peffect
->
type
&
0x2a0
)
||
(
peffect
->
code
&
EVENT_PHASE
)
==
EVENT_PHASE
))
{
peffect
->
handler
->
create_relation
(
peffect
);
peffect
->
handler
->
create_relation
(
clit
.
chain_id
);
}
}
peffect
->
effect_owner
=
clit
.
triggering_player
;
peffect
->
effect_owner
=
clit
.
triggering_player
;
// DISABLE_CHAIN should be check before cost
// DISABLE_CHAIN should be check before cost
effect
*
deffect
;
effect
*
deffect
;
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
phandler
->
is_has_relation
(
peffect
)
&&
(
deffect
=
phandler
->
is_affected_by_effect
(
EFFECT_DISABLE_EFFECT
)))
{
if
(
!
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
phandler
->
is_has_relation
(
clit
.
chain_id
)
&&
(
deffect
=
phandler
->
is_affected_by_effect
(
EFFECT_DISABLE_EFFECT
)))
{
effect
*
negeff
=
pduel
->
new_effect
();
effect
*
negeff
=
pduel
->
new_effect
();
negeff
->
owner
=
deffect
->
owner
;
negeff
->
owner
=
deffect
->
owner
;
negeff
->
type
=
EFFECT_TYPE_SINGLE
;
negeff
->
type
=
EFFECT_TYPE_SINGLE
;
...
@@ -4551,7 +4552,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4551,7 +4552,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
break_effect
();
break_effect
();
core
.
chain_solving
=
TRUE
;
core
.
chain_solving
=
TRUE
;
card
*
pcard
=
peffect
->
handler
;
card
*
pcard
=
peffect
->
handler
;
if
((
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
pcard
->
is_has_relation
(
peffect
))
{
if
((
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
pcard
->
is_has_relation
(
cait
->
chain_id
))
{
pcard
->
set_status
(
STATUS_ACTIVATED
,
TRUE
);
pcard
->
set_status
(
STATUS_ACTIVATED
,
TRUE
);
pcard
->
enable_field_effect
(
TRUE
);
pcard
->
enable_field_effect
(
TRUE
);
if
(
core
.
duel_options
&
DUEL_OBSOLETE_RULING
)
{
if
(
core
.
duel_options
&
DUEL_OBSOLETE_RULING
)
{
...
@@ -4574,7 +4575,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4574,7 +4575,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
if
(
is_chain_disablable
(
cait
->
chain_count
))
{
if
(
is_chain_disablable
(
cait
->
chain_count
))
{
if
((
cait
->
flag
&
CHAIN_DISABLE_EFFECT
)
||
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN
)
if
((
cait
->
flag
&
CHAIN_DISABLE_EFFECT
)
||
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN
)
||
((
cait
->
triggering_location
&
LOCATION_ONFIELD
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN_FIELD
))
||
((
cait
->
triggering_location
&
LOCATION_ONFIELD
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN_FIELD
))
||
(
pcard
->
is_status
(
STATUS_DISABLED
)
&&
pcard
->
is_has_relation
(
cait
->
triggering_effect
)))
{
||
(
pcard
->
is_status
(
STATUS_DISABLED
)
&&
pcard
->
is_has_relation
(
cait
->
chain_id
)))
{
if
(
!
(
cait
->
flag
&
CHAIN_DISABLE_EFFECT
))
{
if
(
!
(
cait
->
flag
&
CHAIN_DISABLE_EFFECT
))
{
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
cait
->
chain_count
);
pduel
->
write_buffer8
(
cait
->
chain_count
);
...
@@ -4680,21 +4681,21 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4680,21 +4681,21 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
shuffle
(
pcard
->
current
.
controler
,
LOCATION_HAND
);
shuffle
(
pcard
->
current
.
controler
,
LOCATION_HAND
);
if
(
cait
->
target_cards
&&
cait
->
target_cards
->
container
.
size
())
{
if
(
cait
->
target_cards
&&
cait
->
target_cards
->
container
.
size
())
{
for
(
auto
cit
=
cait
->
target_cards
->
container
.
begin
();
cit
!=
cait
->
target_cards
->
container
.
end
();
++
cit
)
for
(
auto
cit
=
cait
->
target_cards
->
container
.
begin
();
cit
!=
cait
->
target_cards
->
container
.
end
();
++
cit
)
(
*
cit
)
->
release_relation
(
peffect
);
(
*
cit
)
->
release_relation
(
cait
->
chain_id
);
}
}
if
((
pcard
->
data
.
type
&
TYPE_EQUIP
)
&&
(
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
if
((
pcard
->
data
.
type
&
TYPE_EQUIP
)
&&
(
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
!
pcard
->
equiping_target
&&
(
pcard
->
current
.
location
==
LOCATION_SZONE
))
&&
!
pcard
->
equiping_target
&&
(
pcard
->
current
.
location
==
LOCATION_SZONE
))
pcard
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
TRUE
);
pcard
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
TRUE
);
if
(
core
.
duel_options
&
DUEL_OBSOLETE_RULING
)
{
if
(
core
.
duel_options
&
DUEL_OBSOLETE_RULING
)
{
if
((
pcard
->
data
.
type
&
TYPE_FIELD
)
&&
(
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
if
((
pcard
->
data
.
type
&
TYPE_FIELD
)
&&
(
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
!
pcard
->
is_status
(
STATUS_LEAVE_CONFIRMED
)
&&
pcard
->
is_has_relation
(
peffect
))
{
&&
!
pcard
->
is_status
(
STATUS_LEAVE_CONFIRMED
)
&&
pcard
->
is_has_relation
(
cait
->
chain_id
))
{
card
*
fscard
=
player
[
1
-
pcard
->
current
.
controler
].
list_szone
[
5
];
card
*
fscard
=
player
[
1
-
pcard
->
current
.
controler
].
list_szone
[
5
];
if
(
fscard
&&
fscard
->
is_position
(
POS_FACEUP
))
if
(
fscard
&&
fscard
->
is_position
(
POS_FACEUP
))
destroy
(
fscard
,
0
,
REASON_RULE
,
1
-
pcard
->
current
.
controler
);
destroy
(
fscard
,
0
,
REASON_RULE
,
1
-
pcard
->
current
.
controler
);
}
}
}
}
peffect
->
active_type
=
0
;
peffect
->
active_type
=
0
;
pcard
->
release_relation
(
peffect
);
pcard
->
release_relation
(
cait
->
chain_id
);
if
(
cait
->
target_cards
)
if
(
cait
->
target_cards
)
pduel
->
delete_group
(
cait
->
target_cards
);
pduel
->
delete_group
(
cait
->
target_cards
);
for
(
auto
oit
=
cait
->
opinfos
.
begin
();
oit
!=
cait
->
opinfos
.
end
();
++
oit
)
{
for
(
auto
oit
=
cait
->
opinfos
.
begin
();
oit
!=
cait
->
opinfos
.
end
();
++
oit
)
{
...
...
scriptlib.h
View file @
85d2b687
...
@@ -137,6 +137,7 @@ public:
...
@@ -137,6 +137,7 @@ public:
static
int32
card_release_effect_relation
(
lua_State
*
L
);
static
int32
card_release_effect_relation
(
lua_State
*
L
);
static
int32
card_clear_effect_relation
(
lua_State
*
L
);
static
int32
card_clear_effect_relation
(
lua_State
*
L
);
static
int32
card_is_relate_to_effect
(
lua_State
*
L
);
static
int32
card_is_relate_to_effect
(
lua_State
*
L
);
static
int32
card_is_relate_to_chain
(
lua_State
*
L
);
static
int32
card_is_relate_to_card
(
lua_State
*
L
);
static
int32
card_is_relate_to_card
(
lua_State
*
L
);
static
int32
card_is_relate_to_battle
(
lua_State
*
L
);
static
int32
card_is_relate_to_battle
(
lua_State
*
L
);
static
int32
card_copy_effect
(
lua_State
*
L
);
static
int32
card_copy_effect
(
lua_State
*
L
);
...
...
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