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ygopro-core
Commits
4b2d3158
Commit
4b2d3158
authored
Oct 08, 2015
by
VanillaSalt
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
51693962
c96a5669
Changes
2
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Showing
2 changed files
with
7 additions
and
9 deletions
+7
-9
effect.cpp
effect.cpp
+2
-0
processor.cpp
processor.cpp
+5
-9
No files found.
effect.cpp
View file @
4b2d3158
...
@@ -109,6 +109,8 @@ int32 effect::is_available() {
...
@@ -109,6 +109,8 @@ int32 effect::is_available() {
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
int32
res
=
pduel
->
lua
->
check_condition
(
condition
,
1
);
int32
res
=
pduel
->
lua
->
check_condition
(
condition
,
1
);
if
(
res
)
{
if
(
res
)
{
if
(
!
(
status
&
EFFECT_STATUS_AVAILABLE
))
id
=
pduel
->
game_field
->
infos
.
field_id
++
;
status
|=
EFFECT_STATUS_AVAILABLE
;
status
|=
EFFECT_STATUS_AVAILABLE
;
}
else
}
else
status
&=
~
EFFECT_STATUS_AVAILABLE
;
status
&=
~
EFFECT_STATUS_AVAILABLE
;
...
...
processor.cpp
View file @
4b2d3158
...
@@ -1336,6 +1336,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1336,6 +1336,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect->o_range = peffect->handler->current.sequence;
peffect->o_range = peffect->handler->current.sequence;
if(!peffect->is_activateable(check_player, nil_event))
if(!peffect->is_activateable(check_player, nil_event))
continue;
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
newchain.triggering_effect = peffect;
core.select_chains.push_back(newchain);
core.select_chains.push_back(newchain);
tf_count++;
tf_count++;
...
@@ -1346,6 +1347,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1346,6 +1347,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
++pr.first;
++pr.first;
if(peffect->get_handler_player() != check_player || !peffect->is_activateable(check_player, nil_event))
if(peffect->get_handler_player() != check_player || !peffect->is_activateable(check_player, nil_event))
continue;
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
newchain.triggering_effect = peffect;
core.select_chains.push_back(newchain);
core.select_chains.push_back(newchain);
cn_count++;
cn_count++;
...
@@ -1377,6 +1379,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1377,6 +1379,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect->o_range = peffect->handler->current.sequence;
peffect->o_range = peffect->handler->current.sequence;
if(!peffect->is_activateable(check_player, nil_event))
if(!peffect->is_activateable(check_player, nil_event))
continue;
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
newchain.triggering_effect = peffect;
core.select_chains.push_back(newchain);
core.select_chains.push_back(newchain);
to_count++;
to_count++;
...
@@ -1396,6 +1399,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1396,6 +1399,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect->o_range = peffect->handler->current.sequence;
peffect->o_range = peffect->handler->current.sequence;
if(!peffect->is_chainable(check_player) || !peffect->is_activateable(check_player, nil_event))
if(!peffect->is_chainable(check_player) || !peffect->is_activateable(check_player, nil_event))
continue;
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
newchain.triggering_effect = peffect;
if(check_hint_timing(peffect))
if(check_hint_timing(peffect))
core.spe_effect[check_player]++;
core.spe_effect[check_player]++;
...
@@ -1409,6 +1413,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1409,6 +1413,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect->o_range = peffect->handler->current.sequence;
peffect->o_range = peffect->handler->current.sequence;
if(!peffect->is_chainable(check_player) || !peffect->is_activateable(check_player, nil_event))
if(!peffect->is_chainable(check_player) || !peffect->is_activateable(check_player, nil_event))
continue;
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
newchain.triggering_effect = peffect;
if(check_hint_timing(peffect))
if(check_hint_timing(peffect))
core.spe_effect[check_player]++;
core.spe_effect[check_player]++;
...
@@ -1486,7 +1491,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1486,7 +1491,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = check_player;
newchain.triggering_player = check_player;
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(check_player);
peffect->dec_count(check_player);
core.select_chains.clear();
core.select_chains.clear();
...
@@ -1633,7 +1637,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1633,7 +1637,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
core.tpchain.push_back(*clit);
core.tpchain.push_back(*clit);
else
else
core.ntpchain.push_back(*clit);
core.ntpchain.push_back(*clit);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(tp);
peffect->dec_count(tp);
}
}
...
@@ -1812,7 +1815,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1812,7 +1815,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
}
clit = core.new_ochain_s.begin();
clit = core.new_ochain_s.begin();
peffect = clit->triggering_effect;
peffect = clit->triggering_effect;
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(tp);
peffect->dec_count(tp);
if(tp == infos.turn_player)
if(tp == infos.turn_player)
...
@@ -1911,7 +1913,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1911,7 +1913,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
std::advance(clit, index);
std::advance(clit, index);
effect* peffect = clit->triggering_effect;
effect* peffect = clit->triggering_effect;
uint8 tp = clit->triggering_player;
uint8 tp = clit->triggering_player;
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(tp);
peffect->dec_count(tp);
if(tp == infos.turn_player)
if(tp == infos.turn_player)
...
@@ -1961,7 +1962,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -1961,7 +1962,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
}
}
if(act) {
if(act) {
core.tpchain.push_back(ifit->second);
core.tpchain.push_back(ifit->second);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
peffect->dec_count(infos.turn_player);
}
}
...
@@ -1984,7 +1984,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -1984,7 +1984,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
}
}
if(act) {
if(act) {
core.ntpchain.push_back(ifit->second);
core.ntpchain.push_back(ifit->second);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(1 - infos.turn_player);
peffect->dec_count(1 - infos.turn_player);
}
}
...
@@ -2159,7 +2158,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2159,7 +2158,6 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
effect* peffect = newchain.triggering_effect;
effect* peffect = newchain.triggering_effect;
core.delayed_quick.erase(make_pair(peffect, newchain.evt));
core.delayed_quick.erase(make_pair(peffect, newchain.evt));
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(priority);
peffect->dec_count(priority);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
...
@@ -2550,7 +2548,6 @@ int32 field::process_idle_command(uint16 step) {
...
@@ -2550,7 +2548,6 @@ int32 field::process_idle_command(uint16 step) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = infos.turn_player;
newchain.triggering_player = infos.turn_player;
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
peffect->dec_count(infos.turn_player);
core.select_chains.clear();
core.select_chains.clear();
...
@@ -2816,7 +2813,6 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2816,7 +2813,6 @@ int32 field::process_battle_command(uint16 step) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = infos.turn_player;
newchain.triggering_player = infos.turn_player;
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
peffect
->
id
=
infos
.
field_id
++
;
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
peffect->dec_count(infos.turn_player);
core.select_chains.clear();
core.select_chains.clear();
...
...
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