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ygopro-core
Commits
48fbfa17
Commit
48fbfa17
authored
Sep 30, 2016
by
salix5
Browse files
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Plain Diff
subunits.back()
parent
8ec6d24f
Changes
1
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1 changed file
with
19 additions
and
19 deletions
+19
-19
libduel.cpp
libduel.cpp
+19
-19
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libduel.cpp
View file @
48fbfa17
...
@@ -156,7 +156,7 @@ int32 scriptlib::duel_destroy(lua_State *L) {
...
@@ -156,7 +156,7 @@ int32 scriptlib::duel_destroy(lua_State *L) {
pduel
->
game_field
->
destroy
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
dest
,
0
);
pduel
->
game_field
->
destroy
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
dest
,
0
);
else
else
pduel
->
game_field
->
destroy
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
dest
,
0
);
pduel
->
game_field
->
destroy
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
dest
,
0
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_DESTROY_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_DESTROY_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_remove
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_remove
(
lua_State
*
L
)
{
...
@@ -179,7 +179,7 @@ int32 scriptlib::duel_remove(lua_State *L) {
...
@@ -179,7 +179,7 @@ int32 scriptlib::duel_remove(lua_State *L) {
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
pos
);
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
pos
);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
pos
);
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
pos
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_sendto_grave
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_sendto_grave
(
lua_State
*
L
)
{
...
@@ -201,7 +201,7 @@ int32 scriptlib::duel_sendto_grave(lua_State *L) {
...
@@ -201,7 +201,7 @@ int32 scriptlib::duel_sendto_grave(lua_State *L) {
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_summon
(
lua_State
*
L
)
{
...
@@ -386,7 +386,7 @@ int32 scriptlib::duel_special_summon(lua_State *L) {
...
@@ -386,7 +386,7 @@ int32 scriptlib::duel_special_summon(lua_State *L) {
pduel
->
game_field
->
special_summon
(
&
cset
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
pduel
->
game_field
->
special_summon
(
&
cset
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
}
else
}
else
pduel
->
game_field
->
special_summon
(
&
(
pgroup
->
container
),
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
pduel
->
game_field
->
special_summon
(
&
(
pgroup
->
container
),
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SPSUMMON_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SPSUMMON_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_special_summon_step
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_special_summon_step
(
lua_State
*
L
)
{
...
@@ -402,7 +402,7 @@ int32 scriptlib::duel_special_summon_step(lua_State *L) {
...
@@ -402,7 +402,7 @@ int32 scriptlib::duel_special_summon_step(lua_State *L) {
uint32
nolimit
=
lua_toboolean
(
L
,
6
);
uint32
nolimit
=
lua_toboolean
(
L
,
6
);
uint32
positions
=
lua_tointeger
(
L
,
7
);
uint32
positions
=
lua_tointeger
(
L
,
7
);
pduel
->
game_field
->
special_summon_step
(
pcard
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
pduel
->
game_field
->
special_summon_step
(
pcard
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SPSUMMON_STEP_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SPSUMMON_STEP_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_special_summon_complete
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_special_summon_complete
(
lua_State
*
L
)
{
...
@@ -433,7 +433,7 @@ int32 scriptlib::duel_sendto_hand(lua_State *L) {
...
@@ -433,7 +433,7 @@ int32 scriptlib::duel_sendto_hand(lua_State *L) {
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_sendto_deck
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_sendto_deck
(
lua_State
*
L
)
{
...
@@ -459,7 +459,7 @@ int32 scriptlib::duel_sendto_deck(lua_State *L) {
...
@@ -459,7 +459,7 @@ int32 scriptlib::duel_sendto_deck(lua_State *L) {
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_DECK
,
sequence
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_DECK
,
sequence
,
POS_FACEUP
);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_DECK
,
sequence
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_DECK
,
sequence
,
POS_FACEUP
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_sendto_extra
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_sendto_extra
(
lua_State
*
L
)
{
...
@@ -484,7 +484,7 @@ int32 scriptlib::duel_sendto_extra(lua_State *L) {
...
@@ -484,7 +484,7 @@ int32 scriptlib::duel_sendto_extra(lua_State *L) {
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_EXTRA
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_EXTRA
,
0
,
POS_FACEUP
);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_EXTRA
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_EXTRA
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_get_operated_group
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_get_operated_group
(
lua_State
*
L
)
{
...
@@ -577,7 +577,7 @@ int32 scriptlib::duel_change_form(lua_State *L) {
...
@@ -577,7 +577,7 @@ int32 scriptlib::duel_change_form(lua_State *L) {
pduel
->
game_field
->
change_position
(
&
cset
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
cset
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
}
else
}
else
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_CHANGEPOS_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_CHANGEPOS_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_release
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_release
(
lua_State
*
L
)
{
...
@@ -599,7 +599,7 @@ int32 scriptlib::duel_release(lua_State *L) {
...
@@ -599,7 +599,7 @@ int32 scriptlib::duel_release(lua_State *L) {
pduel
->
game_field
->
release
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
);
pduel
->
game_field
->
release
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
);
else
else
pduel
->
game_field
->
release
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
);
pduel
->
game_field
->
release
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_RELEASE_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_RELEASE_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_move_to_field
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_move_to_field
(
lua_State
*
L
)
{
...
@@ -618,7 +618,7 @@ int32 scriptlib::duel_move_to_field(lua_State *L) {
...
@@ -618,7 +618,7 @@ int32 scriptlib::duel_move_to_field(lua_State *L) {
pcard
->
enable_field_effect
(
false
);
pcard
->
enable_field_effect
(
false
);
pduel
->
game_field
->
adjust_instant
();
pduel
->
game_field
->
adjust_instant
();
pduel
->
game_field
->
move_to_field
(
pcard
,
move_player
,
playerid
,
destination
,
positions
,
enable
);
pduel
->
game_field
->
move_to_field
(
pcard
,
move_player
,
playerid
,
destination
,
positions
,
enable
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_MOVETOFIELD_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_MOVETOFIELD_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_return_to_field
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_return_to_field
(
lua_State
*
L
)
{
...
@@ -636,7 +636,7 @@ int32 scriptlib::duel_return_to_field(lua_State *L) {
...
@@ -636,7 +636,7 @@ int32 scriptlib::duel_return_to_field(lua_State *L) {
pduel
->
game_field
->
adjust_instant
();
pduel
->
game_field
->
adjust_instant
();
pduel
->
game_field
->
refresh_location_info_instant
();
pduel
->
game_field
->
refresh_location_info_instant
();
pduel
->
game_field
->
move_to_field
(
pcard
,
pcard
->
previous
.
controler
,
pcard
->
previous
.
controler
,
pcard
->
previous
.
location
,
pos
,
TRUE
,
1
);
pduel
->
game_field
->
move_to_field
(
pcard
,
pcard
->
previous
.
controler
,
pcard
->
previous
.
controler
,
pcard
->
previous
.
location
,
pos
,
TRUE
,
1
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_MOVETOFIELD_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_MOVETOFIELD_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_move_sequence
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_move_sequence
(
lua_State
*
L
)
{
...
@@ -930,7 +930,7 @@ int32 scriptlib::duel_draw(lua_State *L) {
...
@@ -930,7 +930,7 @@ int32 scriptlib::duel_draw(lua_State *L) {
uint32
reason
=
lua_tointeger
(
L
,
3
);
uint32
reason
=
lua_tointeger
(
L
,
3
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
draw
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
count
);
pduel
->
game_field
->
draw
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
count
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_DRAW_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_DRAW_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_damage
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_damage
(
lua_State
*
L
)
{
...
@@ -948,7 +948,7 @@ int32 scriptlib::duel_damage(lua_State *L) {
...
@@ -948,7 +948,7 @@ int32 scriptlib::duel_damage(lua_State *L) {
is_step
=
lua_toboolean
(
L
,
4
);
is_step
=
lua_toboolean
(
L
,
4
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
damage
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
0
,
playerid
,
amount
,
is_step
);
pduel
->
game_field
->
damage
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
0
,
playerid
,
amount
,
is_step
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_DAMAGE_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_DAMAGE_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_recover
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_recover
(
lua_State
*
L
)
{
...
@@ -966,7 +966,7 @@ int32 scriptlib::duel_recover(lua_State *L) {
...
@@ -966,7 +966,7 @@ int32 scriptlib::duel_recover(lua_State *L) {
is_step
=
lua_toboolean
(
L
,
4
);
is_step
=
lua_toboolean
(
L
,
4
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
recover
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
amount
,
is_step
);
pduel
->
game_field
->
recover
(
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
amount
,
is_step
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_RECOVER_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_RECOVER_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_rd_complete
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_rd_complete
(
lua_State
*
L
)
{
...
@@ -992,7 +992,7 @@ int32 scriptlib::duel_equip(lua_State *L) {
...
@@ -992,7 +992,7 @@ int32 scriptlib::duel_equip(lua_State *L) {
step
=
lua_toboolean
(
L
,
5
);
step
=
lua_toboolean
(
L
,
5
);
duel
*
pduel
=
target
->
pduel
;
duel
*
pduel
=
target
->
pduel
;
pduel
->
game_field
->
equip
(
playerid
,
equip_card
,
target
,
up
,
step
);
pduel
->
game_field
->
equip
(
playerid
,
equip_card
,
target
,
up
,
step
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_EQUIP_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_EQUIP_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_equip_complete
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_equip_complete
(
lua_State
*
L
)
{
...
@@ -1043,7 +1043,7 @@ int32 scriptlib::duel_get_control(lua_State *L) {
...
@@ -1043,7 +1043,7 @@ int32 scriptlib::duel_get_control(lua_State *L) {
pduel
->
game_field
->
get_control
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
get_control
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
else
else
pduel
->
game_field
->
get_control
(
&
pgroup
->
container
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
get_control
(
&
pgroup
->
container
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_GET_CONTROL_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_GET_CONTROL_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_swap_control
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_swap_control
(
lua_State
*
L
)
{
...
@@ -1061,7 +1061,7 @@ int32 scriptlib::duel_swap_control(lua_State *L) {
...
@@ -1061,7 +1061,7 @@ int32 scriptlib::duel_swap_control(lua_State *L) {
}
}
duel
*
pduel
=
pcard1
->
pduel
;
duel
*
pduel
=
pcard1
->
pduel
;
pduel
->
game_field
->
swap_control
(
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
pcard1
,
pcard2
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
swap_control
(
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
pcard1
,
pcard2
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SWAP_CONTROL_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SWAP_CONTROL_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_check_lp_cost
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_check_lp_cost
(
lua_State
*
L
)
{
...
@@ -1627,7 +1627,7 @@ int32 scriptlib::duel_readjust(lua_State *L) {
...
@@ -1627,7 +1627,7 @@ int32 scriptlib::duel_readjust(lua_State *L) {
pduel
->
game_field
->
core
.
readjust_map
[
adjcard
]
++
;
pduel
->
game_field
->
core
.
readjust_map
[
adjcard
]
++
;
if
(
pduel
->
game_field
->
core
.
readjust_map
[
adjcard
]
>
3
)
{
if
(
pduel
->
game_field
->
core
.
readjust_map
[
adjcard
]
>
3
)
{
pduel
->
game_field
->
send_to
(
adjcard
,
0
,
REASON_RULE
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
send_to
(
adjcard
,
0
,
REASON_RULE
,
pduel
->
game_field
->
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
pduel
->
game_field
->
core
.
subunits
.
rbegin
()
->
type
=
PROCESSOR_SENDTO_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SENDTO_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
pduel
->
game_field
->
core
.
re_adjust
=
TRUE
;
pduel
->
game_field
->
core
.
re_adjust
=
TRUE
;
...
...
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