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ygopro-2pick
Commits
d9bd86f1
Commit
d9bd86f1
authored
Jun 11, 2015
by
salix5
Browse files
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Plain Diff
MSG_SELECT_CHAIN
parent
d9e1812d
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
4 additions
and
3 deletions
+4
-3
gframe/client_field.cpp
gframe/client_field.cpp
+2
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+2
-1
No files found.
gframe/client_field.cpp
View file @
d9bd86f1
...
@@ -362,7 +362,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -362,7 +362,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
;
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
if
(
selectable_cards
[
i
]
->
controler
)
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
...
@@ -436,7 +436,7 @@ void ClientField::ShowChainCard() {
...
@@ -436,7 +436,7 @@ void ClientField::ShowChainCard() {
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
;
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
if
(
selectable_cards
[
i
]
->
controler
)
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
...
...
gframe/duelclient.cpp
View file @
d9bd86f1
...
@@ -1166,6 +1166,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1166,6 +1166,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
chain_forced
=
(
forced
!=
0
);
mainGame
->
dField
.
chain_forced
=
(
forced
!=
0
);
mainGame
->
dField
.
activatable_cards
.
clear
();
mainGame
->
dField
.
activatable_cards
.
clear
();
mainGame
->
dField
.
activatable_descs
.
clear
();
mainGame
->
dField
.
activatable_descs
.
clear
();
mainGame
->
dField
.
conti_cards
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
code
=
BufferIO
::
ReadInt32
(
pbuf
);
code
=
BufferIO
::
ReadInt32
(
pbuf
);
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -1176,7 +1177,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1176,7 +1177,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
,
ss
);
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
,
ss
);
mainGame
->
dField
.
activatable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
activatable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
activatable_descs
.
push_back
(
desc
);
mainGame
->
dField
.
activatable_descs
.
push_back
(
desc
);
pcard
->
is_selectable
=
true
;
pcard
->
is_selected
=
false
;
pcard
->
is_selected
=
false
;
if
(
code
)
{
if
(
code
)
{
pcard
->
is_conti
=
true
;
pcard
->
is_conti
=
true
;
...
@@ -1185,6 +1185,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1185,6 +1185,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
remove_act
=
true
;
mainGame
->
dField
.
remove_act
=
true
;
}
}
else
{
else
{
pcard
->
is_selectable
=
true
;
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
l
==
LOCATION_GRAVE
)
if
(
l
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
mainGame
->
dField
.
grave_act
=
true
;
...
...
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