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ygopro-2pick
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MyCard
ygopro-2pick
Commits
d18f6c10
Commit
d18f6c10
authored
Jun 29, 2019
by
mycard
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'server' of
https://github.com/purerosefallen/ygopro
parents
80865aca
cac6f09b
Changes
22
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Showing
22 changed files
with
343 additions
and
116 deletions
+343
-116
.gitignore
.gitignore
+3
-0
README.md
README.md
+4
-1
cards.cdb
cards.cdb
+0
-0
gframe/CGUIImageButton.cpp
gframe/CGUIImageButton.cpp
+23
-0
gframe/CGUIImageButton.h
gframe/CGUIImageButton.h
+4
-0
gframe/data_manager.cpp
gframe/data_manager.cpp
+2
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+44
-33
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-0
gframe/game.cpp
gframe/game.cpp
+12
-14
gframe/netserver.cpp
gframe/netserver.cpp
+1
-1
gframe/network.h
gframe/network.h
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+10
-6
gframe/single_duel.h
gframe/single_duel.h
+1
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+5
-7
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+9
-1
gframe/tag_duel.h
gframe/tag_duel.h
+1
-1
lflist.conf
lflist.conf
+212
-39
ocgcore
ocgcore
+1
-1
premake/gframe/ygopro.rc
premake/gframe/ygopro.rc
+4
-4
script
script
+1
-1
strings.conf
strings.conf
+2
-2
system.conf
system.conf
+1
-1
No files found.
.gitignore
View file @
d18f6c10
...
...
@@ -56,6 +56,9 @@
/sound/*.wav
/sound/custom
/sound/BGM
/sound/README.md
/sound/LICENSE
/sound/,*
/update
/update*
/locales
...
...
README.md
View file @
d18f6c10
...
...
@@ -27,7 +27,7 @@
### 运行
*
使用
[
ygopro-server
](
https://github.com/mycard/ygopro-server
)
运行
*
手动运行的参数是
*
./ygopro 0 0 0 1 F F F 8000 5 1 180 0
*
`./ygopro 0 0 0 1 F F F 8000 5 1 180 0`
*
端口(0为随机)
*
禁卡表编号
*
卡片允许
...
...
@@ -40,6 +40,9 @@
*
每回合抽卡
*
每回合时间
*
录像保存模式
*
特殊选项,按位选择
*
0x1: 保存录像到
`./replay`
文件夹
*
0x2: 不向观战者发送录像
### 特殊编译参数
执行
`premake5 gmake`
之前,可以通过设置一些环境变量,来改变一些编译参数。
...
...
cards.cdb
View file @
d18f6c10
No preview for this file type
gframe/CGUIImageButton.cpp
View file @
d18f6c10
...
...
@@ -97,8 +97,10 @@ void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::
CGUIImageButton
::
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
)
:
CGUIButton
(
environment
,
parent
,
id
,
rectangle
)
{
isDrawImage
=
true
;
isFixedSize
=
false
;
imageRotation
=
0.0
f
;
imageScale
=
core
::
vector2df
(
1.0
f
,
1.0
f
);
imageSize
=
core
::
dimension2di
(
rectangle
.
getWidth
(),
rectangle
.
getHeight
());
}
CGUIImageButton
*
CGUIImageButton
::
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
)
{
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
0
,
id
,
rectangle
);
...
...
@@ -129,6 +131,23 @@ void CGUIImageButton::draw() {
irr
::
gui
::
Draw2DImageRotation
(
driver
,
Image
,
ImageRect
,
pos
,
center
,
imageRotation
,
imageScale
);
IGUIElement
::
draw
();
}
void
CGUIImageButton
::
setImage
(
video
::
ITexture
*
image
)
{
if
(
image
)
image
->
grab
();
if
(
Image
)
Image
->
drop
();
Image
=
image
;
if
(
image
)
{
ImageRect
=
core
::
rect
<
s32
>
(
core
::
position2d
<
s32
>
(
0
,
0
),
image
->
getOriginalSize
());
if
(
isFixedSize
)
imageScale
=
core
::
vector2df
((
irr
::
f32
)
imageSize
.
Width
/
image
->
getSize
().
Width
,
(
irr
::
f32
)
imageSize
.
Height
/
image
->
getSize
().
Height
);
}
if
(
!
PressedImage
)
setPressedImage
(
Image
);
}
void
CGUIImageButton
::
setDrawImage
(
bool
b
)
{
isDrawImage
=
b
;
}
...
...
@@ -138,6 +157,10 @@ void CGUIImageButton::setImageRotation(f32 r) {
void
CGUIImageButton
::
setImageScale
(
core
::
vector2df
s
)
{
imageScale
=
s
;
}
void
CGUIImageButton
::
setImageSize
(
core
::
dimension2di
s
)
{
isFixedSize
=
true
;
imageSize
=
s
;
}
IGUIFont
*
CGUIImageButton
::
getOverrideFont
(
void
)
const
{
...
...
gframe/CGUIImageButton.h
View file @
d18f6c10
...
...
@@ -17,16 +17,20 @@ public:
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
);
static
CGUIImageButton
*
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
);
virtual
void
draw
();
virtual
void
setImage
(
video
::
ITexture
*
image
=
0
);
virtual
void
setDrawImage
(
bool
b
);
virtual
void
setImageRotation
(
f32
r
);
virtual
void
setImageScale
(
core
::
vector2df
s
);
virtual
void
setImageSize
(
core
::
dimension2di
s
);
virtual
IGUIFont
*
getOverrideFont
(
void
)
const
;
virtual
IGUIFont
*
getActiveFont
()
const
;
private:
bool
isDrawImage
;
bool
isFixedSize
;
f32
imageRotation
;
core
::
vector2df
imageScale
;
core
::
dimension2di
imageSize
;
};
}
...
...
gframe/data_manager.cpp
View file @
d18f6c10
...
...
@@ -260,8 +260,8 @@ const wchar_t* DataManager::GetSetName(int code) {
}
unsigned
int
DataManager
::
GetSetCode
(
const
wchar_t
*
setname
)
{
for
(
auto
csit
=
_setnameStrings
.
begin
();
csit
!=
_setnameStrings
.
end
();
++
csit
)
{
auto
xpos
=
csit
->
second
.
find_first_of
(
L'|'
);
//setname|extra info
if
(
csit
->
second
.
compare
(
0
,
xpos
,
setname
)
==
0
auto
xpos
=
csit
->
second
.
find_first_of
(
L'|'
);
//setname|
another setname or
extra info
if
(
csit
->
second
.
compare
(
0
,
xpos
,
setname
)
==
0
||
csit
->
second
.
compare
(
xpos
+
1
,
csit
->
second
.
length
(),
setname
)
==
0
#ifndef YGOPRO_SERVER_MODE
||
mainGame
->
CheckRegEx
(
csit
->
second
,
setname
,
true
)
#endif
...
...
gframe/duelclient.cpp
View file @
d18f6c10
...
...
@@ -778,8 +778,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
time_t
nowtime
=
time
(
NULL
);
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
*
prep
=
pdata
;
Replay
new_replay
;
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
time_t
starttime
=
new_replay
.
pheader
.
seed
;
tm
*
localedtime
=
localtime
(
&
starttime
);
wchar_t
timetext
[
40
];
wcsftime
(
timetext
,
40
,
L"%Y-%m-%d %H-%M-%S"
,
localedtime
);
mainGame
->
ebRSName
->
setText
(
timetext
);
...
...
@@ -800,9 +803,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
WaitFrameSignal
(
30
);
}
if
(
mainGame
->
actionParam
||
!
is_host
)
{
char
*
prep
=
pdata
;
Replay
new_replay
;
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
prep
+=
sizeof
(
ReplayHeader
);
memcpy
(
new_replay
.
comp_data
,
prep
,
len
-
sizeof
(
ReplayHeader
)
-
1
);
new_replay
.
comp_size
=
len
-
sizeof
(
ReplayHeader
)
-
1
;
...
...
@@ -962,7 +962,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
char
*
pbuf
=
msg
;
wchar_t
textBuffer
[
256
];
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_RETRY
&&
!
retry
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_RETRY
)
{
memcpy
(
last_successful_msg
,
msg
,
len
);
last_successful_msg_length
=
len
;
}
...
...
@@ -987,16 +987,26 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
dInfo
.
time_player
=
2
;
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
if
(
!
retry
&&
last_successful_msg_length
)
{
if
(
last_successful_msg_length
)
{
char
*
p
=
last_successful_msg
;
auto
last_msg
=
BufferIO
::
ReadUInt8
(
p
);
int
err_desc
=
1422
;
switch
(
last_msg
)
{
case
MSG_ANNOUNCE_CARD
:
case
MSG_ANNOUNCE_CARD_FILTER
:
err_desc
=
1421
;
//TODO: other cases
default:
break
;
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
1422
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
err_desc
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
select_hint
=
last_select_hint
;
ClientAnalyze
(
last_successful_msg
,
last_successful_msg_length
,
true
);
break
;
return
ClientAnalyze
(
last_successful_msg
,
last_successful_msg_length
);
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
...
...
@@ -1004,6 +1014,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
...
...
@@ -1025,6 +1036,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
}
return
false
;
}
case
MSG_HINT
:
{
...
...
@@ -1242,8 +1254,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
select_unselect_hint
=
0
;
last_select_hint
=
0
;
last_successful_msg_length
=
0
;
if
(
mainGame
->
dInfo
.
isReplaySwapped
)
{
if
(
mainGame
->
dInfo
.
isReplaySwapped
)
{
std
::
swap
(
mainGame
->
dInfo
.
hostname
,
mainGame
->
dInfo
.
clientname
);
std
::
swap
(
mainGame
->
dInfo
.
hostname_tag
,
mainGame
->
dInfo
.
clientname_tag
);
mainGame
->
dInfo
.
isReplaySwapped
=
false
;
...
...
gframe/event_handler.cpp
View file @
d18f6c10
...
...
@@ -614,6 +614,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_CARD_4
:
{
if
(
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
stCardListTip
->
setVisible
(
false
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_IDLECMD
:
case
MSG_SELECT_BATTLECMD
:
...
...
@@ -759,6 +760,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_CARD_SEL_OK
:
{
mainGame
->
stCardListTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
isReplay
)
{
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
break
;
...
...
gframe/game.cpp
View file @
d18f6c10
...
...
@@ -18,8 +18,6 @@
#include <regex>
#endif //YGOPRO_SERVER_MODE
#define KOISHI_VERNAME "Hameln"
unsigned
short
PRO_VERSION
=
0x134A
;
namespace
ygo
{
...
...
@@ -155,7 +153,7 @@ bool Game::Initialize() {
SetWindowsIcon
();
//main menu
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
%s"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
,
KOISHI_VERNAME
);
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
Saigetsu"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
...
...
@@ -488,15 +486,15 @@ bool Game::Initialize() {
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
10
,
45
,
150
,
185
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
//card select
...
...
@@ -508,7 +506,7 @@ bool Game::Initialize() {
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardSelect
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
scrCardList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardSelect
,
SCROLL_CARD_SELECT
);
btnSelectOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
@@ -521,7 +519,7 @@ bool Game::Initialize() {
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardDisplay
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
@@ -533,13 +531,13 @@ bool Game::Initialize() {
cbANNumber
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnANNumberOK
=
env
->
addButton
(
rect
<
s32
>
(
80
,
60
,
150
,
85
),
wANNumber
,
BUTTON_ANNUMBER_OK
,
dataManager
.
GetSysString
(
1211
));
//announce card
wANCard
=
env
->
addWindow
(
rect
<
s32
>
(
5
60
,
170
,
770
,
37
0
),
false
,
L""
);
wANCard
=
env
->
addWindow
(
rect
<
s32
>
(
5
10
,
120
,
820
,
42
0
),
false
,
L""
);
wANCard
->
getCloseButton
()
->
setVisible
(
false
);
wANCard
->
setVisible
(
false
);
ebANCard
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
20
,
25
,
1
90
,
45
),
true
,
wANCard
,
EDITBOX_ANCARD
);
ebANCard
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
20
,
25
,
2
90
,
45
),
true
,
wANCard
,
EDITBOX_ANCARD
);
ebANCard
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
lstANCard
=
env
->
addListBox
(
rect
<
s32
>
(
20
,
50
,
190
,
160
),
wANCard
,
LISTBOX_ANCARD
,
true
);
btnANCardOK
=
env
->
addButton
(
rect
<
s32
>
(
60
,
165
,
150
,
190
),
wANCard
,
BUTTON_ANCARD_OK
,
dataManager
.
GetSysString
(
1211
));
lstANCard
=
env
->
addListBox
(
rect
<
s32
>
(
20
,
50
,
290
,
265
),
wANCard
,
LISTBOX_ANCARD
,
true
);
btnANCardOK
=
env
->
addButton
(
rect
<
s32
>
(
110
,
270
,
200
,
295
),
wANCard
,
BUTTON_ANCARD_OK
,
dataManager
.
GetSysString
(
1211
));
//announce attribute
wANAttribute
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
200
,
830
,
285
),
false
,
dataManager
.
GetSysString
(
562
));
wANAttribute
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -2093,7 +2091,7 @@ void Game::OnResize() {
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
wANNumber
->
setRelativePosition
(
ResizeWin
(
550
,
200
,
780
,
295
));
wANCard
->
setRelativePosition
(
ResizeWin
(
5
60
,
170
,
770
,
37
0
));
wANCard
->
setRelativePosition
(
ResizeWin
(
5
10
,
120
,
820
,
42
0
));
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
wReplaySave
->
setRelativePosition
(
ResizeWin
(
510
,
200
,
820
,
320
));
...
...
gframe/netserver.cpp
View file @
d18f6c10
...
...
@@ -258,7 +258,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
case
CTOS_UPDATE_DECK
:
{
if
(
!
dp
->
game
)
return
;
duel_mode
->
UpdateDeck
(
dp
,
pdata
);
duel_mode
->
UpdateDeck
(
dp
,
pdata
,
len
-
1
);
break
;
}
case
CTOS_HAND_RESULT
:
{
...
...
gframe/network.h
View file @
d18f6c10
...
...
@@ -123,7 +123,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{}
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{}
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{}
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{}
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{}
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{}
...
...
gframe/single_duel.cpp
View file @
d18f6c10
...
...
@@ -259,11 +259,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
#ifdef YGOPRO_SERVER_MODE
wbuf
[
2
]
=
4
;
#else
wbuf
[
2
]
=
0
;
#endif
wbuf
[
2
]
=
0x4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
...
@@ -398,12 +394,20 @@ void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
LeaveGame
(
players
[
pos
]);
}
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
1
||
ready
[
dp
->
type
])
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
if
(
duel_count
==
0
)
{
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
else
{
...
...
gframe/single_duel.h
View file @
d18f6c10
...
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
gframe/single_mode.cpp
View file @
d18f6c10
...
...
@@ -181,13 +181,11 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
return
false
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
}
break
;
}
case
MSG_HINT
:
{
/*int type = */
BufferIO
::
ReadInt8
(
pbuf
);
...
...
gframe/tag_duel.cpp
View file @
d18f6c10
...
...
@@ -371,12 +371,20 @@ void TagDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
LeaveGame
(
players
[
pos
]);
}
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
3
||
ready
[
dp
->
type
])
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
void
TagDuel
::
StartDuel
(
DuelPlayer
*
dp
)
{
...
...
gframe/tag_duel.h
View file @
d18f6c10
...
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
lflist.conf
View file @
d18f6c10
This diff is collapsed.
Click to expand it.
ocgcore
@
d3908796
Subproject commit
b6c7140705394959b46a0da62e1e87714120b0b8
Subproject commit
d3908796656aec88ad9cb6b9da1e7e3ce939e3c9
premake/gframe/ygopro.rc
View file @
d18f6c10
1 ICON "ygopro.ico"
1 VERSIONINFO
FILEVERSION 1, 0, 34,
9
PRODUCTVERSION 1, 0, 34,
9
FILEVERSION 1, 0, 34,
10
PRODUCTVERSION 1, 0, 34,
10
FILEOS 0x4
FILETYPE 0x1
...
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "YGOPRO Server Mode"
VALUE "LegalCopyright", "Copyright (C) 2018 Nanahira"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "ProductName", "YGOPRO Server Mode"
VALUE "FileVersion", "1.034.
9
.Koishi"
VALUE "ProductVersion", "1.034.
9
.Koishi"
VALUE "FileVersion", "1.034.
A
.Koishi"
VALUE "ProductVersion", "1.034.
A
.Koishi"
END
END
BLOCK "VarFileInfo"
...
...
script
@
766c38f7
Subproject commit
9ec1a4429cf9e3a3fd5002b6286061f9a83db917
Subproject commit
766c38f7a4fc239838216f98c2b611fcff4ae036
strings.conf
View file @
d18f6c10
...
...
@@ -41,7 +41,7 @@
!
system
72
陷阱卡
!
system
80
进入战斗阶段
!
system
81
进入结束阶段
!
system
90
是否不解放怪
物
通常召唤?
!
system
90
是否不解放怪
兽
通常召唤?
!
system
91
是否使用额外的召唤机会?
!
system
92
是否要解放对方怪兽进行上级召唤?
!
system
93
是否要继续选择素材?
...
...
@@ -615,7 +615,7 @@
!
setname
0
x8
英雄
HERO
!
setname
0
x3008
元素英雄
E
・
HERO
!
setname
0
x5008
幻影英雄
V
・
HERO
#
setname 0x6008 邪心英雄 E-HERO
!
setname
0
x6008
邪心英雄
E
-
HERO
!
setname
0
xa008
假面英雄
M
・
HERO
!
setname
0
xc008
命运英雄
D
-
HERO
!
setname
0
x9
新宇 ネオス
...
...
system.conf
View file @
d18f6c10
...
...
@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_image_scale
=
1
pro_version
=
493
7
pro_version
=
493
8
antialias
=
2
errorlog
=
3
nickname
=
Komeiji
Koishi
...
...
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