Commit cbb95e3a authored by Momobako's avatar Momobako

灵依bug修复

parent de65c36b
...@@ -132,6 +132,7 @@ function c50000200.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -132,6 +132,7 @@ function c50000200.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c50000200.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c50000200.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if not e:GetHandler():IsRelateToEffect(e) then return end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
......
...@@ -136,6 +136,7 @@ function c50000201.adtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -136,6 +136,7 @@ function c50000201.adtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000201.cfilter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c50000201.cfilter,tp,LOCATION_MZONE,0,1,nil) end
end end
function c50000201.adop(e,tp,eg,ep,ev,re,r,rp) function c50000201.adop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c50000201.cfilter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(c50000201.cfilter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
while tc do while tc do
......
...@@ -100,6 +100,7 @@ function c50000203.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -100,6 +100,7 @@ function c50000203.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end end
function c50000203.activate(e,tp,eg,ep,ev,re,r,rp) function c50000203.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
......
...@@ -51,7 +51,7 @@ function c50000205.IsRely(c) ...@@ -51,7 +51,7 @@ function c50000205.IsRely(c)
end end
--ritual effect --ritual effect
function c50000205.tdcon(e,tp,eg,ep,ev,re,r,rp) function c50000205.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000205.filter(c) function c50000205.filter(c)
return c:GetSummonLocation()==LOCATION_EXTRA and c:IsAbleToDeck() return c:GetSummonLocation()==LOCATION_EXTRA and c:IsAbleToDeck()
...@@ -70,7 +70,7 @@ end ...@@ -70,7 +70,7 @@ end
--tohand --tohand
function c50000205.thcon(e,tp,eg,ep,ev,re,r,rp) function c50000205.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL) return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000205.thfilter(c) function c50000205.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
......
...@@ -51,7 +51,7 @@ function c50000206.IsRely(c) ...@@ -51,7 +51,7 @@ function c50000206.IsRely(c)
end end
--ritual effect --ritual effect
function c50000206.thcon(e,tp,eg,ep,ev,re,r,rp) function c50000206.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000206.filter(c) function c50000206.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
...@@ -69,7 +69,7 @@ end ...@@ -69,7 +69,7 @@ end
--tohand --tohand
function c50000206.secon(e,tp,eg,ep,ev,re,r,rp) function c50000206.secon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL) return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000206.sefilter(c) function c50000206.sefilter(c)
return c:IsType(TYPE_SPELL) and c50000206.IsRely(c) and c:IsAbleToHand() return c:IsType(TYPE_SPELL) and c50000206.IsRely(c) and c:IsAbleToHand()
......
...@@ -65,21 +65,21 @@ function c50000207.IsRely(c) ...@@ -65,21 +65,21 @@ function c50000207.IsRely(c)
end end
--ritual effect --ritual effect
function c50000207.tdcon(e,tp,eg,ep,ev,re,r,rp) function c50000207.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000207.filter(c) function c50000207.filter1(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToDeck() return c:GetSummonType()==SUMMON_TYPE_SPECIAL and c:IsAbleToDeck()
end end
function c50000207.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) function c50000207.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000207.filter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c50000207.filter1,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c50000207.filter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(c50000207.filter1,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end end
function c50000207.tdop(e,tp,eg,ep,ev,re,r,rp) function c50000207.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c50000207.filter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(c50000207.filter1,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT) Duel.SendtoDeck(g,nil,3,REASON_EFFECT)
Duel.BreakEffect() Duel.BreakEffect()
Duel.Damage(1-tp,1500,REASON_EFFECT) Duel.Damage(1-tp,1500,REASON_EFFECT)
end end
...@@ -87,7 +87,7 @@ end ...@@ -87,7 +87,7 @@ end
--se or sp --se or sp
function c50000207.con(e,tp,eg,ep,ev,re,r,rp) function c50000207.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL) return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end end
function c50000207.filter(c,ft,e,tp) function c50000207.filter(c,ft,e,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
......
--灵依法师-灵璇
local m=50000209
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetDescription(aux.Stringid(50000209,0))
e1:SetCode(EVENT_TO_DECK)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1)
e1:SetCondition(c50000209.drcon)
e1:SetTarget(c50000209.drtg)
e1:SetOperation(c50000209.drop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000209,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,50000209)
e2:SetCost(c50000209.cost)
e2:SetTarget(c50000209.thtg)
e2:SetOperation(c50000209.thop)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(c50000209.rlevel)
c:RegisterEffect(e3)
--Remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetDescription(aux.Stringid(50000209,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_RELEASE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,500002091)
e4:SetTarget(c50000209.thtg1)
e4:SetOperation(c50000209.thop1)
c:RegisterEffect(e4)
end
c50000209.is_named_with_Rely=1
function c50000209.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000209.drfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c50000209.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000209.drfilter,1,nil,tp)
end
function c50000209.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c50000209.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
---
function c50000209.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000209.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c50000209.cfilter,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.SelectReleaseGroup(tp,c50000209.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function c50000209.filter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000209.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if not e:GetHandler():IsRelateToEffect(e) then return end
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c50000209.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c50000209.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c50000209.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000209.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--ritual level
function c50000209.rlevel(e,c)
local lv=e:GetHandler():GetLevel()
if c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) then
local clv=c:GetLevel()
return lv*65536+clv
else return lv end
end
---
function c50000209.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c50000209.IsRely(c) and c:IsAbleToHand()
end
function c50000209.thtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c50000209.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c50000209.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c50000209.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000209.thop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
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